The standard version of the Z-R-2 is equipped with a dedicated energy rifle, specialized high-explosive grenades, and a powerful dynamic visual capture system. Combined with information support from the Z-1-16, this is sufficient for them to slaughter any enemy within the confines of the ship's interior.
The improved version of the Z-R-2, however, offers a wider array of weapon options. First, two Z-R-2 Modified units have been fitted with a massive shield—3.5 meters long, 2 meters wide, and half a meter thick—complete with a support stand.
The material of these shields is identical to the Reactive Armor on the ship's exterior. In the narrow confines of the ship's interior, where large-caliber weapons cannot be deployed, these shields can block almost any frontal attack. Two such shields are enough to cover an area of nearly 30 square meters, providing the squad with formidable defensive capabilities.
In addition to this, one of the Z-R-2 Modified units has been equipped with a flamethrower using highly concentrated oxidizer, capable of spraying high-heat flames. Although its range is short, it is a powerful area-of-effect weapon.
This weapon did not exist previously; it was developed later based on the characteristics of the Zerg. According to data provided by the Epoch Clan, the Zerg's Biological Armor has the highest resistance to pure energy and radiation-based attacks, and physical attacks cannot harm them unless they reach a certain threshold of intensity.
In the environment of the ship's interior, when facing small Zerg combat units, high-heat flames become the most effective means of destruction. While they possess high resistance to fire, once a certain temperature threshold is reached, their defenses collapse entirely.
This is somewhat similar to their physical resistance; physical attacks that reach this threshold also pose a significant threat to the warship itself. By comparison, flame attacks