Biodata
| Feature | Value |
|---|---|
| Name | Inuzuka Go (犬冢豪) |
| Gender | Male |
| Affiliation | Konohagakure; Squad Seventeen / Yusuke's reconnaissance unit 19 45 |
| Occupation/Role | Chūnin; Inuzuka-clan ninja and reconnaissance shinobi 19 47 |
| Status | Alive; rescued from a Sunagakure stronghold after being captured and injured 50 |
| First Appearance | Chapter 19 |
Background / History
Go joins Yusuke's Squad Seventeen for a vanguard reconnaissance mission to the Land of Whirlpools alongside Hyuga Aya and his ninja-dog partner, Haimaru. The squad initially suffers from clashing temperaments: Go is outspoken and eager to fight, while Aya is distant and Yusuke insists on discipline and mission focus. 19
During the squad's first ambush, Go and Haimaru defeat an enemy through coordinated close-quarters combat. His habit of taunting a beaten opponent nearly allows that opponent to use an explosive tag, prompting Yusuke to reprimand him for being careless. 20
When Yusuke uses an enemy outpost to lure a pursuing Root squad into a trap, Go follows orders despite not fully understanding the plan. He and Haimaru incapacitate an injured Root operative with Gatsuga, helping demonstrate that he is loyal to the squad rather than Root. 21 22 23
After the squad discovers Kushina Uzumaki in the Land of Whirlpools, Go helps escort her toward Konoha. When Yusuke splits off as bait to draw away Danzō's forces, Go agrees to protect Kushina on the detour with Aya. 27 28
Go later rejoins Yusuke and Aya as part of the second reconnaissance and support unit assigned to the Land of Wind battlefield. During a mission in the Land of Rivers, Miyazaki Kenta separates Go from the others; Go is captured by Sunagakure and held in a sandstone stronghold until Yusuke infiltrates the site and extracts him. 45 47 48 50
Appearance
Go is a spiky-haired young man with distinctive red fang markings painted on his cheeks. He is usually accompanied by Haimaru, a grey-furred ninja dog. 19
- Spiky hair. 19
- Red fang-like cheek markings. 19
- Travels and fights alongside Haimaru, his grey-furred ninja-dog partner. 19
Personality
Go is hot-blooded, friendly, and exceptionally talkative. He readily treats new acquaintances as friends, asks intrusive questions out of curiosity rather than malice, and often tries to lighten tense situations with poorly timed humor. 19 47
His enthusiasm for combat can become recklessness; he initially wants to engage enemy scouts and repeatedly favors direct action over Yusuke's more patient strategies. He learns from Yusuke's criticism after nearly falling victim to an enemy's hidden explosive tag. 19 20 21
Despite his lack of subtlety, Go is dependable in battle and increasingly admires Yusuke's strength and judgment. He obeys orders even when confused, rejects the idea of betraying his captain, and shows genuine concern when Yusuke returns injured from fighting Danzō. 22 23 28 31
Abilities & Skills
Inuzuka Clan Combat Style
Go fights in tandem with Haimaru, using aggressive taijutsu and coordinated attacks to overwhelm opponents. 20 22
- Uses Beast Human Clone, allowing Haimaru to transform into Go's likeness so the pair can attack from multiple directions. 20
- Uses Gatsuga, in which he and Haimaru become high-speed rotating chakra attacks; their cross-pattern strike shattered an injured Root ninja's bones and knocked him unconscious. 22
- Prefers an aggressive, close-range fighting style. 20 22
- Can become overconfident when an opponent appears beaten, creating openings for traps or counterattacks. 20
Enhanced Senses
Go can use his clan's sensory abilities for tracking and reconnaissance. 19 47
- Scouts ahead with Haimaru by using their keen smell and hearing. 19
- Detected the scent of blood and identified that only one injured person was nearby during the Land of Rivers mission. 47
- Recognized Miyazaki Kenta by scent despite the jonin being covered in blood. 47
Field Skills
- Clears campsites and assists with removing traces during reconnaissance operations. 19 23 48
- Provides basic medical aid, including stitching and bandaging Miyazaki Kenta's injuries. 47
- Endured chakra suppression and three broken ribs while imprisoned by Sunagakure. 50
Equipment / Companions
- Haimaru — Go's grey-furred ninja-dog partner; fights beside him, transforms through Beast Human Clone, and assists in guarding and tracking. 19 20 22
- Standard shinobi equipment — carries personal rations and field supplies during missions. 19 28
Relationships
- Haimaru — Ninja-dog partner and combat companion; the two coordinate their attacks through Beast Human Clone and Gatsuga. 19 20 22
- Yusuke — Captain. Go initially irritates him with constant chatter, but becomes impressed by Yusuke's leadership and remains loyal to him. 19 23 31
- Hyuga Aya — Teammate. Their opposite personalities lead to arguments, though they work efficiently together in combat and reconnaissance. 19 22 23
- Kushina Uzumaki — Temporary escort assignment; Go offers reassurance when she is frightened of Haimaru and agrees to help protect her during Yusuke's diversion. 28
- Miyazaki Kenta — Acquaintance and fellow Konoha shinobi. Go's recognition of Kenta contributes to Kenta taking temporary command, which leads to Go's capture by Sunagakure. 47 48 50
Story Role / Major Arcs
Land of Whirlpools Reconnaissance
- Assigned to Squad Seventeen under Yusuke for a vanguard reconnaissance mission. 19
- Fights alongside Haimaru during the squad's first ambush and is warned against carelessness after nearly missing an explosive tag. 20
- Helps eliminate a Root pursuit squad, confirming his loyalty to Yusuke. 22 23
- Assists in escorting Kushina Uzumaki back toward Konoha and protects her during Yusuke's diversion against Danzō. 27 28
Land of Rivers Mission
- Rejoins Yusuke and Aya for reconnaissance in District 6 of the Land of Rivers. 45 47
- Is separated from Yusuke by Miyazaki Kenta's orders and subsequently captured by Sunagakure. 48 49
- Is rescued by Yusuke from a Sunagakure interrogation room; he has sealed chakra and three broken ribs but remains defiant. 50