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It had to be admitted: Hobbits really were a pain!
Wang Zhen and Xiao Shenke both felt rather helpless. After all, this was not a one-off mission where they could simply tie the four Hobbits up like dumplings, have a thrilling hand-to-hand brawl with the Nazgûl, then drag the Hobbits to The Prancing Pony once they had their fun and complete the mission.
These were the core protagonists and supporting characters of The Lord of the Rings trilogy!
This was not something to be taken lightly. The four Hobbits were no insignificant decorative figures in the trilogy; they were genuinely important characters. That meant they could not be treated carelessly just for the mission. If, like in an online game, an NPC's affinity turned into hatred or indifference, raising it back to friendliness or loyalty would be incredibly difficult. It would also affect their relationships with other NPCs, such as Gandalf—Grey-robed in the early stages and White-robed later, called a wizard but actually superb at cutting people down with a sword, and truly a Maia, a lesser god—as well as Aragorn, the future King of Men.
Therefore, Wang Zhen and the others had to treat the four Hobbits well. Only by raising their mutual affinity to at least the minimum friendly level could they avoid affecting their participation in the upcoming major events and their dealings with other important characters. The most important example was the conference soon to be held in Rivendell, where elites would be sent out to form a fellowship and destroy the One Ring. If their relationship with the four Hobbits was not close enough, joining this Fellowship of the Ring and becoming deeply involved in the plot would be extremely difficult. After all, Elrond of Rivendell and