Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 3.1Noble upbringing
- 3.2Player Club and Sweet Dream Candy
- 3.3Underwater Teleportation Array
- 3.4Teleportation Port project
- 3.5City of Academies and Sensenata
- 4Personality
- 5Abilities & Skills
- 5.1Magic Puppet Control
- 5.2Crafting and Design
- 5.3Political and Project Management
- 6Equipment / Weapons / Items
- 7Relationships
- 8Notable Quotes
Biodata
| Feature | Value |
|---|---|
| Name | Meadow Lantanite (弥朵) |
| Alias(es) | “Lord Morningstar,” a name used by students of St. Vivian Girls' School 135 |
| Species/Race | Human |
| Gender | Female |
| Affiliation | Tulip Player Club; Xiesse Teleportation Port project |
| Occupation/Role | Count Lantanite's daughter; Student Council President; former Acting Minister of Commerce; lead representative for the Teleportation Port project 135 159 171 |
| Status | Active |
| First Appearance | 95 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| First-stage Sweet Dream Candy training cleared — Mental Power Rating: S | 135 | Completed a week of Magic Puppet movement and transport training. The result qualified her to control ninety-nine types of Magic Puppets. |
| Giant Strength Magic Puppet qualification | 135 | Chose a giant-strength model intended for mining-area gathering and transport, unlocking access to the Gorugru Mining Area. |
| Underwater Teleportation Array operator | 137 | Used her S-level puppet control to receive higher-priority work during the array repair and was invited to assist with the real-world project. |
Background / History
Noble upbringing
Meadow is the daughter of Count Lantanite, whose holdings include three estates, a trading company, and three factories. Before becoming involved in Magic Gear's projects, she had little expected of her beyond attending St. Vivian Girls' School, painting salon sessions, and eventually marrying as arranged. She was already engaged to a member of the Namon family. 95 141
At school, Meadow served as Student Council President and was admired as “Lord Morningstar.” Her extensive training in art, gemstone appreciation, and painting later became unexpectedly useful in game-item design and crafting. 135
Player Club and Sweet Dream Candy
Meadow received an invitation to Sherry's Player Club gathering and became interested after learning that Leisiphia Roy was associated with Magic Gear. She tested Waltz of the Second Era, experiencing its Second Era setting as an elf girl. 95
She later began using Sweet Dream Candy, initially treating its dream-based Magic Puppet work as entertainment. Meadow persisted through a full week of training—longer than anyone she knew—and earned an S-level Mental Power rating. Rather than selecting the cute but weak Sprite Puppet, she deliberately chose a Giant Strength Magic Puppet for its practical mining capabilities. 135
Underwater Teleportation Array
Using strategy notes collected through her school connections, Meadow entered the Magic Puppet Battle simulation for the Underwater Teleportation Array Repair project. She recognized that Sweet Dream Candy's “game” labor corresponded to real Magic Puppet work, but continued because she had freely chosen to participate and wanted materials for her creations. 136 137
Her S-level puppet received more important assignments than the other operators. Meadow taught less-skilled operators how to balance their puppets, worked to clear polluted seawater, and pursued coral and other underwater materials. She became acquainted with Loach during this work. 137
When Count Lantanite and Royal Mage Miche intruded into the project, Meadow defended the other operators. She initially restrained herself against human-shaped opponents, but later released her puppet's electrical attack at full strength against the transformed mages. 138
Teleportation Port project
After realizing that her father's illness was partly a manipulation intended to rush her marriage, Meadow used his unconsciousness to establish herself as his proxy. She secured City Hall approval for the Teleportation Port, arranged negotiations with the Eastern Territory, and placed loyal servants throughout the Count's estate. 139 140
Meadow demanded that the Eastern Territory construct a large multi-racial square at the port within seven days. She understood that the deadline would attract public scrutiny, but deliberately used that attention to make the project impossible for her father to quietly stop. 142 143
The project succeeded despite ridicule from Xiesse's public and media. Meadow oversaw the opening of the Teleportation Square and Glass Castle, though she objected when Xiesse elites credited her alone while ignoring the Eastern Territory's technology and workers. 143 144
City of Academies and Sensenata
Meadow designed jewelry sold through Ralph Jewelry and used the proceeds to plan an independent TV station. Her proposed station would cover accessible topics such as fashion, education, and the respective work of humans and Magic Puppets. 145
She placed first in the City of Academies entrance examination across Xiesse and the entire Human Kingdom. Using the resulting public attention, Meadow left Xiesse with Sherry ahead of the term, seeking distance and protection from her arranged marriage into a Royal Mage Tower bloodline. 159 160
When Sherry received a dream-based plea for help from Sensenata, Meadow chose to act despite the danger and the official media blackout. She later joined Leisiphia at the Sensenata checkpoint, using her political standing to reinforce Leisiphia's authority and help break the blockade. 170 171
Personality
Meadow is observant, socially polished, and highly conscious of ulterior motives. She can maintain flawless noble etiquette while privately recognizing flattery, manipulation, or contempt. Her distrust of excessive praise comes from repeated experiences of being treated as a useful symbol rather than a person. 136 144
Although initially detached from affairs outside her immediate life, Meadow gradually becomes more willing to accept responsibility. She questions whether ignoring a crisis simply because it is inconvenient means abandoning her own rights as well as her duties. 170
She is also practical and quietly rebellious. Meadow uses the tools available to her—public image, official procedure, family authority, servants, game systems, and social connections—to delay her marriage and create a future independent of her father. 139 140 145
Abilities & Skills
Magic Puppet Control
Meadow possesses an S-level Mental Power rating, making her one of the strongest documented Sweet Dream Candy operators. 135
- Can control up to ninety-nine types of Magic Puppets. 135
- Selected and operated a Giant Strength Magic Puppet for mining, transport, and heavy construction. 135
- Took on priority tasks during the Underwater Teleportation Array project due to her superior control. 137
- Can coordinate other operators by demonstrating proper puppet movement and positioning. 137
- Uses electrical attacks through her puppet in combat; she initially limited their force to avoid harming human opponents. 138
Crafting and Design
Meadow applies her artistic education to game-based design, gemstone processing, and item crafting. 135
- Crafted a brooch before attempting more complicated projects. 135
- Processed a Pseudo Magic Crystal into the Staff of the Elf Queen, modeled after an item from Waltz of the Second Era. 135 145
- Created fairy-themed jewelry in a modern Xiesse style using pearls obtained from Loach. 141
- Designed the featured jewelry collection at Ralph Jewelry; the collection sold out. 145
Political and Project Management
Meadow has strong instincts for negotiation, public relations, and institutional maneuvering. 139 143
- Used her father's presumed authority to finalize the Teleportation Port construction plan. 140
- Set a seven-day construction deadline to turn public skepticism into publicity and create a political fait accompli. 142 143
- Planned the Glass Castle's visitor routes to guide guests past different shops based on their interests. 145
- Identified the importance of giving the Teleportation Square space for humans, the Aquatic Race, and other races. 142
- Earned first place in the City of Academies entrance examination across the Human Kingdom. 159
Equipment / Weapons / Items
- Giant Strength Magic Puppet — Her selected Sweet Dream Candy puppet model, suited to mining and transport work. 135
- Staff of the Elf Queen — A crafted staff based on an NPC item from Waltz of the Second Era. 135 145
- Fairy wand and jewelry — Items crafted while processing materials from the underwater project. 141
- Sleeping Beauty magic candle — A stage-set bonus item from Waltz of the Second Era that can induce deep sleep for up to one hundred hours. Meadow used it to keep Count Lantanite asleep. 140
- Sweet Dream Candy strategy notebook — A personally compiled collection of project information and strategies, built through school and club connections. 136
Relationships
- Sherry Reiche — Friend and Player Club contact. Sherry introduced Meadow to Magic Gear games, supported her crafting, traveled with her to the City of Academies, and worked alongside her during the Sensenata crisis. 95 135 145 159 170
- Count Lantanite — Father. Their relationship becomes deeply distrustful as Meadow recognizes his attempts to use her engagement and public position for political gain. 136 139 140
- Daisy — Distant maternal cousin. They both received Sherry's Player Club invitation. 95
- Loach — Aquatic Race Magic Puppet operator whom Meadow met during the Underwater Teleportation Array project. He initially called her “big brother” because of her puppet's appearance; they later exchanged Loach's Divinity Fragment for pearls. 137 140
- Ms. Ralph — Merchant and supporter who sold Meadow's jewelry designs and considered investing in Meadow's proposed TV station. 144 145
- The Designer Noi — Project organizer who invited Meadow to participate in the real-world Underwater Teleportation Array repair after observing her performance in the simulation. 137
- Leisiphia Roy — Ally during the Sensenata response. Meadow used Leisiphia's royal status to support the checkpoint intervention, while Leisiphia highlighted Meadow's record as acting minister and Teleportation Port project leader. 171
- Unnamed Namon heir — Meadow's fiancé. His family sought to accelerate their wedding, while Meadow used her admission to the City of Academies to escape the arrangement. 141 159 160
Notable Quotes
“It isn't me who deserves the praise! It's the magic technology of the Easterners!” 144
“By abandoning one's responsibility, one was, in fact, abandoning one's own rights.” 170