Ch. 701There Are No Ifs in This World
Chapter Summary: “There Are No Ifs in This World”
Key Plot Points and Events
- Aventurine emerges from the maze but finds himself trapped in an unfamiliar dreamscape. The [Harmony] illusion’s voice has vanished, leaving him without answers or an obvious way out.
- He realizes the setting resembles an idealized version of his childhood: an amusement park, peaceful family life, and a young boy who is revealed to be his past self.
- The child prepares to return home to his parents and sister, while Aventurine recognizes that this happy “home” exists only within the dream. He admits that he cannot accept the illusion because the people he loves are not truly there.
- Virtual Aventurine appears beside the child and attempts to persuade Aventurine to remain in the dream forever. He describes the dream as a form of rest and “respect” for someone who has repeatedly sacrificed his own life.
- The virtual double exposes Aventurine’s larger plan in Penacony: use a Stellaron and an Emanator to draw the Nameless and the Star Rail Express into conflict with The Family, giving the Interastral Peace Corporation a reason to intervene.
- Aventurine explains that he did not want to fabricate evidence against The Family. However, after witnessing their threats, attempted control of a company envoy, and extrajudicial punishment, he becomes convinced that they truly have committed wrongdoing.
- The virtual Aventurine reveals that he has stolen Aventurine’s important equipment, including the lance and the red-and-white bird. Aventurine discovers that his own bag now contains only shackles, buttons, and his mother’s necklace.
- The chapter ends with the virtual double declaring that Aventurine has lost because he chose the theater as his first destination—and that “there are no ifs in this world.”
Character Developments
- Aventurine: Becomes more lucid and emotionally honest. He confronts his longing for his lost family and recognizes that the dream’s comfort is false. He also openly acknowledges that he has been treating his own life as a disposable bargaining chip in pursuit of his plans.
- Young Aventurine: Represents Aventurine’s innocent past and his desire for a stable home. His confusion over why Aventurine rejects the dream highlights the gap between childhood hope and adult reality.
- Virtual Aventurine: Shifts from a mocking voice into an active psychological and physical threat. He demonstrates intimate knowledge of Aventurine’s motives, exploits his exhaustion, and ultimately gains control of the tools Aventurine depends on.
Significant Themes
- Escape versus acceptance: The peaceful dream offers Aventurine an escape from pain, but accepting it would mean abandoning reality and surrendering his agency.
- The burden of the past and future: Aventurine is confronted simultaneously by his childhood self and by a possible future self who believes he should stop struggling.
- Self-sacrifice and fatalism: The virtual double emphasizes Aventurine’s habit of risking or discarding his own life as part of his schemes.
- Truth, justice, and evidence: Aventurine refuses to condemn The Family without proof, but their treatment of him convinces him that their actions amount to an attack on both the company and justice.
- The absence of “ifs”: The ending reinforces the chapter’s central idea that choices have already been made, and alternative possibilities cannot undo their consequences.
Character Interactions
- Aventurine speaks with his younger self, who invites him to accept the amusement park as a peaceful home. Aventurine rejects it because his real family is absent.
- Virtual Aventurine positions himself between Aventurine and the child, presenting himself as the representative of Aventurine’s exhausted future and encouraging him to remain in the dream.
- The two versions of Aventurine debate the morality and practicality of his plan involving The Family, the Star Rail Express, and the IPC.
- The virtual double verbally dismantles Aventurine’s strategy, then physically proves his advantage by taking possession of Aventurine’s essential items and leaving him with only reminders of captivity and family.