There was not much in the way of future updates, mainly just a few areas.
First, they needed to add entirely new game modes and strengthen the social elements.
Just like Soul Knight from his previous life, it could have tower defense gameplay, endless modes, social forums, and so on.
None of those could be overlooked.
Besides that, a Leaderboard was also essential. It could satisfy players' desire to compare themselves with others.
This existed in most games.
Whether online games, mobile games, PC games, indie games, and so on, it was a standard feature.
The reason was that nearly every player wanted it.
It was just that in mobile and online games, developers had magnified the Leaderboard feature until it became core content.
For example, when a player played Soul Knight and suddenly had incredible luck in a run, getting whatever they wanted—
At that moment, what they wanted most was definitely to tell others and show off a little.
That was why building a community and strengthening the game's social aspects were extremely important.
At the same time, they also needed to highlight the game's depth.
After all, even a small game like a match-three game had its own unique content.
If they wanted to maintain a game over the long term, game depth was indispensable.
Second, they needed to establish a MOD repository.
This part was relatively simple. They would roughly need to open up some permissions, allowing players to recreate existing art assets, numerical values, stages, and so on within Soul Knight.
A clear example would be fanfiction in online literature.
Of course, there was one restriction: MODs could not involve monetized elements such as game characters and skins. Otherwise, Soul Knight's revenue would be completely finished.
There was another mode Wang Chuan particularly liked: racing.
Players could compete in 1v1, 2v2, 3v3, 4v4, and other matchups.
With randomly generated stages and identical talents or weapons, players would form teams and compete in the same rooms.
However, there would be restrictions. Players had to consider whether to take a gun or a talent; they could not have both. It was a choice.
Then the two teams would compete to see which one could clear the stage faster.
This also made use of Soul Knight's class characteristics.
After all, ordinary game characters and paid game characters were all different.
For example, the knight character players received upon first entering the game could definitely be considered one of the best in terms of raw damage output.
If two guns fired at the same time, the character with the highest output would undoubtedly be the knight.
He was practically a turret.
However, in this mode, the team's energy bar would be shared.
The other team could easily choose a tank, such as a paladin.
They could directly use a skill to convert bullets into energy.
Of course, Wang Chuan could not guarantee whether this entirely new mode would succeed.
But in his previous life, many games had adopted similar modes, and the results had been quite good.
Even if it did not succeed, the added social features would at least ensure they did not lose money.
Besides, failure would not have much of an impact on Soul Knight.
It would merely mean one more unpopular mode.
But if there was never any new content, that would be the most fatal thing for a Roguelike game like Soul Knight!!!
Before they knew it, Soul Knight had been online for about a month.
No matter how wildly Soul Knight had surged at first, its various metrics had now begun to level off.
Yet during that month, players of Soul Knight had begun widely spreading the word voluntarily.
This once made Soul Knight one of the hottest games of the year.
It was not far from becoming a phenomenon-level game.
As for the online media outlets, once they saw that Wang Chuan and Tian Boxun were getting along without incident—
No matter how they tried to hype up news of a conflict between the two, it did not draw much traffic.
So they shifted the discussion to other subjects.
Such as Soul Knight's remarkable achievements, its game design philosophy, and so on.
Many Game Producers, media outlets, major influencers, and others also began analyzing and reviewing Soul Knight on gaming forums.
Just like they had done with the original game, The Stanley Parable, they examined its art style, level design, numerical balance, and even its UI.
They analyzed every aspect to determine exactly where Soul Knight had succeeded.
Although the Roguelike game ecosystem in this world was not yet fully mature,
With Soul Knight already there as a finished product for so many developers to analyze, they would surely discover something.
Wang Bisheng, a veteran producer at Net Entertainment Games, published an article.
He conducted an in-depth exploration of Soul Knight and summarized two points.
First, it had to be random. Every time players entered the game, they would have an entirely new start, with new stages, monsters, treasure chests, and everything else.
It made every playthrough feel like the first time, keeping players permanently fresh.
Second, whether players succeeded or failed in the game, every decision they made could not be changed. Put simply, there was no undo button.
Thus, every time was both the first time and the last time, just like life.
As a result, players would become even more immersed in the game.
Wang Chuan greatly admired this. Those two points could be said to be the core of Roguelike games.
It had to be said, this world really did have capable people!!!
Besides that, some game companies had already begun trying to develop games similar to Soul Knight.
Just as when The Stanley Parable had become wildly popular before.
Whenever a game became a massive hit, those game companies would follow the trend, develop games of the same type, and make a fortune.
Rather than choosing to independently develop their own games.
Wang Chuan did not offer any opinion on their behavior.
It was their business. Why should he interfere???
With that time, he would be better off handling his own affairs.
Besides, Soul Knight's current achievements were already extremely, extremely good.
It had perfectly completed the task Wang Chuan had assigned to Soul Knight.
Oh, and as an aside, among the games that had followed The Stanley Parable's trend last time, Ili's Parable was currently doing the best.
As for the others, Soul Knight had stolen almost all their popularity.
Quite a few had already flopped~~~
Before you continue