Crack~
The earring blank in Li Si's hand shattered outright.
It wasn't that something had gone wrong while Li Si was engraving the magic runes. This time, his touch had genuinely been excellent.
But precisely because it had gone so well, Li Si had become immersed in the rune engraving. Without noticing, he had pushed the engraving intensity beyond the earring blank's limit, directly causing this attempt to fail.
Li Si was not discouraged. He had already experienced many such failures over the past two days.
It was different from when he had been a player in his previous life. Players could also make corresponding Magical Items and weapons, but the realism of it all was ultimately simulated, leaving quite a considerable difference from actually making them by hand.
For example, when crafting the same piece of equipment, players only needed to follow the crafting standards. Most of the precautions during the process were adjusted by the Game System. They could even let the system handle the crafting automatically while they browsed forums or did other things, greatly saving their effort.
Otherwise, few players would have been interested in the tedious process of making weapons, equipment, and Magical Items.
Every successful crafting attempt granted experience points, which was also the primary way players raised their equipment crafting and magical item production levels.
Even so, the game assistance system had its shortcomings.
Take equipment forging levels, for example.
They were easy to raise in the early stages, but became extremely difficult to improve later on.
Each successful forging only granted a small amount of forging experience, while crafting low-level equipment did not even grant experience.
This meant that in the later stages, players' forging levels simply could not keep pace with the growth of their class levels. Suitable equipment could only