Secret Realm
Stellar Abyss EraBiodata
| Feature | Value |
|---|---|
| Name | Secret Realm (秘境) |
| Type | Extradimensional realm / spatial bubble |
| Status | Numerous realms exist; individual realms vary in accessibility, stability, rules, and danger |
| First Appearance | Chapter 283 |
Nature and Classification
A Secret Realm is generally a spatial “bubble” detected through advanced Star Realm Army technology. Its size, environment, inhabitants, resources, and threat level may be completely unknown before entry. Some are undeveloped worlds, while others contain advanced or bizarre indigenous civilizations. 287
- Most newly discovered entrances function as one-way valves; returning requires engineers to establish a stable two-way spatial channel. 287
- Internal rules can differ substantially from those of the main universe, suppressing strength or altering how Rules function. 286 288 324
- Some Secret Realms contain beings comparable to Lords. 287
- Several micro and weak races of the main universe originated in Secret Realms, including some Human Race allies. 287
- A Star Core-level entrance is expected to lead to a realm whose power ceiling lies between Star Core and Star Domain Rank. 287
Exploration Preparation
Secret-realm explorers study specialized courses covering:
- Star Sea Secret Realm Taxonomy and Energy Tide Laws — origins, stability cycles, rule tendencies, and exploration windows. 286
- Restricted Secret Realm Survival Guide — self-preservation, reconnaissance, resource identification, and lethal-trap avoidance under suppressed strength. 286
- Ancient Restriction Identification and Preliminary Decryption — recognizing formations and energy nodes, and safely bypassing restrictions. 286
- Alien Rule Environment Adaptation Training — maintaining combat power where local rules differ from the main universe. 286
Exploration Protocols
Unknown Secret Realm exploration is commonly assigned to mercenary corps rather than the Star Realm Army’s regular forces. Mercenaries are better suited to high-risk, flexible missions requiring rapid adaptation and strong individual combat power. 287
| Objective | Details |
|---|---|
| Initial exploration | Determine the environment, physical constants, resources, intelligent civilizations, technological level, and threats. 287 |
| Establish an outpost | Build a temporary forward base with basic defenses and life-support systems once the landing zone is secure. 287 |
| Construct a channel | Stabilize spatial coordinates and establish a two-way hyper-spatial channel to the main universe. 287 |
| Lost-contact threshold | If no confirmation or channel is established within 100 standard years, the mission is upgraded to High-Risk Missing and a higher-spec team is dispatched. 287 |
- Star Realm Army engineering teams typically require one to fifty years to establish a two-way channel, depending on energy levels and rule variations. 287
- Explorers entering an unknown realm lose access to the Pan-Spirit Alliance Virtual Network and are completely cut off from outside contact. 287
- Missing pioneers may be captured, studied, assimilated, or have their technology reverse-engineered by indigenous civilizations. 287
Known Secret Realms
Blood Sun Secret Realm
An unknown, continent-sized realm entered through the unstable spatial node K-I91 at the edge of the Ash Star Domain. Its rules favor darkness and chaos, and the East Blade Mercenary Corps’ landing zone was located in the Pale Forbidden Land. 287 288 291
- The Blood Sun periodically emits material connected to Source Essence; its light accelerates the generation of Spirit Enlightenment Qi. 292 296
- Blood Crystal Coins contain traces of Spirit Enlightenment Qi and were later purified into Enlightenment Crystals. 293 296
- The Blood Sun is a life form in a growth phase, periodically expelling waste products and Source Essence derivatives. 296
- Red Iron City is one of the realm’s known settlements; it appears desolate by day and active at night. 290
- The Silver Blue Association operated in the realm for seventy years, becoming a continent-wide power before a stable two-way passage was opened. 294
- Following the passage’s completion, the Star Realm Army assumed control and deployed one hundred thousand soldiers and one thousand peak Star Core-level experts. 294 295
Myriad Secret Realm
The Myriad Secret Realm is the only known ultimate Secret Realm that can stably produce Source Essence. Its environment, terrain, internal rules, and space-time structure may be radically reshaped each time it opens. 324
- Entry is restricted to qualified contestants; one opening involved one thousand entrants. 324
- Its harsh rule environment suppresses an entrant’s abilities. 326
- Gray Mist Beast Crystal Cores can serve as keys to open a black passage believed to lead toward the realm’s core area and possibly its Source Essence. 329
- Its internal rules can manifest barriers containing multiple Law fluctuations powerful enough to alarm Spirit Race prodigies. 345
Supreme Sacred Tree Secret Realm
A large-scale Secret Realm opening that attracts prodigies and powerhouses from multiple factions. 364
- Lin Yi entered this realm and, after thirty days of hibernation and cultivation, reached peak Star Domain Rank while improving his Law of Life comprehension to 21.7%. 373
- The realm contains powerful tree spirits, including a peak World-Deriving Rank entity. 373
- It yielded Sacred Source Fruits and Sacred Source Crystals. 376
No. 1 Secret Realm
The No. 1 Secret Realm is an unprecedented high-level, 99-layer composite Secret Realm whose discovery prompted the three peak races to agree to a 100-epoch ceasefire. It accepts entrants from Star Core Level through Deity Rank. 373 376 385
It is believed to have been created by an unknown powerful being rather than formed naturally. 385
Entry Assessment
Entrants first arrive in a special void transit space rather than a true layer. The realm evaluates innate potential and comprehensive strength, including equipment and secret techniques, then assigns an initial layer. 385
| Initial Layer Range | Corresponding Realm |
|---|---|
| 1–7 | Star Core Level |
| 10–16 | Star Vortex Rank |
| 20–25 | Star Domain Rank |
| 30–33 | World-Deriving Rank |
| 40–44 | Deity Rank |
- Lin Yi was assessed to begin on the 45th layer. 391
- Higher starting layers provide stronger resource baselines and may reduce the number of comparable competitors. 385
- The 50th layer is implied to require strength comparable to a Lord or a special qualification. 385
Core Rules
| Mechanism | Effect |
|---|---|
| Secret Realm points | Resources, treasures, materials, and equipment can be exchanged for points; points can purchase resources, equipment, permissions, and information within the realm. 385 |
| Layer advancement | Points are the required qualification for entering higher layers after the initial assessment. 385 |
| Plunder | Killing or expelling an opponent yields all carried treasures and resources, plus half of their accumulated points. 385 |
| Extraction points | Randomly appearing extraction points are the only safe means of leaving with physical resources. 385 |
| Abnormal exit penalty | Leaving elsewhere forfeits all carried physical resources and unused treasures, as well as half of the entrant’s points. 385 |
- Unknown alien races have been encountered within the realm and are treated as hostile without exception. 385
- The realm’s layered structure prevents weaker entrants from immediately encountering World-Deriving or Deity Rank opponents, though advancing requires sufficient points and strength. 385
- Higher layers are regarded as qualifications, authority, and a form of protection. 376
Notable Exploration Missions
- TQ-73419-X — An unknown/unrated exploration mission accepted by the East Blade Mercenary Corps for the Blood Sun Secret Realm. Its base reward was five million military merits for the team, with an additional three million for establishing a stable two-way channel. 287
- East Blade Expedition — Led by Lin Yi’s avatar; its initial force included 500 Star Core-level members, 1,000 Stardust-level support personnel, and a Star Realm Army engineering squad under Captain Reke. 287
- Hermes Type VII Spatial Anchor Generators — Three generators transported and operated by Reke’s engineering squad to stabilize the Blood Sun Secret Realm gateway. 287