Emerson thought rapidly about what he should do.
He weighed the information from both sides together.
First was himself.
His current combat ability was not actually complete.
Earlier, he had acted too impulsively and used up several of his main cards.
And lacking targeted search abilities, under these circumstances—
Although he had decent methods and could reliably unleash enough combat power in the first turn—
If he failed to achieve corresponding results in the first turn and could not smoothly make it through the Second Turn, then he would be in danger.
Originally, if he had not played his core cards so early, he would have been relatively safer in the Second Turn.
On the other side was Naimus's situation.
Although Naimus's deck construction was much more reasonable, no matter how reasonable a deck was, it could not be used endlessly.
The human body could grow tired.
Every use of a card consumed physical strength and mental energy.
This hidden demand was the enormous restriction limiting Card Wielders in battle.
Of course, some cards could replenish physical strength and mental energy.
But using those cards not only took up action time, it could also contaminate the deck.
There were compatibility requirements between cards in a deck as well.
For example, [Swordsmanship Chain] required most of the cards in the deck to be Swordsmanship cards.
Adding more than one or two non-Swordsmanship cards would not make [Swordsmanship Chain] unusable, but it would create flaws in its resonance with the user.
Ordinary Card Wielders did not need to care about this.
But the strong did.
The more skilled one was, the more one had to care about the existence of God's Hand.
If a deck was discordant and flawed, then in battle, it would always fall just a little short here and