My Players Can Become Gods
Chapter 36

Dark Fiend Main Hall - Teleportation Array

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Star Archipelago, Dragon Scale Island.

At this time, a large number of players had gathered near the revival point.

After several days of hard work, the first building, the "Main Hall," was about to be completed and materialized.

The players who had personally taken part in its construction were filled with anticipation and a sense of accomplishment.

Players returned one after another from various parts of Dragon Scale Island, depositing the resources from their private spaces into the "Crusher." The Main Hall's construction progress bar slowly advanced until it finally reached the end.

At once, blue light flowed across the surface of the Dark Fiend Main City's Main Hall, which floated in midair, radiating out in every direction.

Under the players' watchful eyes, the illusory Main Hall slowly descended to the ground. Its illusion gradually faded, and it became fully materialized.

The Main Hall's functions also appeared before the players' eyes.

[Dark Fiend — Main Hall] Building description: A functional building located in the center of Dark Fiend City, capable of establishing teleportation arrays. Initial teleportation arrays: 5 (Main Teleportation Array, Dragon Scale Island East Teleportation Array, Dragon Scale Island West Teleportation Array, Dragon Scale Island North Teleportation Array, Dragon Scale Island South Teleportation Array.) Main Teleportation Array description: Located inside the Main Hall. After using another teleportation array or a return scroll, players can return to the Main Teleportation Array. Requirements for building a new teleportation array: The area must have been explored by players and must be a considerable distance from Dark Fiend Main City. Once 1/10 of the players have explored that area, construction of a new teleportation array will begin automatically. Teleportation fee: Teleporting within Dragon Scale Island costs 3 Divine Power per use. (The cost of teleporting outside Dragon Scale Island depends on the distance.)

After using analysis to inspect the Main Hall's functions, the players burst into cheers.

"I'm so happy! I've been looking forward to teleportation for ages. Every time I get killed, I have to spend forever traveling back from the revival point. It's exhausting!"

"Looks like big fights are going to get even more intense. I bet people will soon start camping teleportation points. Imagine a whole group teleporting over, only to find a group already lying in ambush on the other side. That'd be thrilling!"

"The game keeps getting more complete. As someone who's witnessed it all, I'm bursting with pride!"

"When my son is born, I'll point to the Main Hall and tell him, 'Your dad built that with his own hands!' Hahaha!"

Although the players loved the game world's tremendous freedom, their actual experience had also revealed plenty of shortcomings.

Traveling, for example.

Dragon Scale Island was huge, and getting anywhere often meant crossing mountains and rivers and spending a great deal of time on the road.

It had been fine at first, but repeatedly traveling through areas they had already explored had become tedious and exhausting.

This was especially true for players who enjoyed PVP.

They often fought, and when they were killed at a resource point, they had to travel all the way back there after reviving.

The time wasted this way added up to quite a lot.

So the opening of the teleportation arrays made things more convenient for all the players. From now on, they could simply use the arrays to get wherever they wanted to go.

Some players immediately entered the Main Hall to try out the teleportation arrays.

As flashes of white light flickered inside the Main Hall, players who entered the arrays selected their destinations, turned into white light, and vanished. When they appeared again, they were in various parts of Dragon Scale Island.

The teleportation arrays worked on a simple principle.

After entering an array, a player's Second Soul would have its consciousness briefly suppressed and be sent back to the God-Demon Space. The God-Demon Space then served as a transit point, sending the player to the selected destination.

Within just a few hours of the arrays opening, Tang Yu's income had surged.

Meanwhile, praise poured into the discussion forum. The teleportation function provided by the new building had made the players extremely happy.

They no longer had to waste energy traveling, and their resource-gathering efficiency had also improved considerably.

The convenience of the Main Hall's teleportation function filled the players with anticipation for the new buildings to come.

After that, the topic of grinding for resources once again became a hot topic among the players.

How to grind efficiently had become their biggest concern at this stage.

Meanwhile, on Tang Yu's side.

Having saved up enough Divine Power, he had already begun planning the next update.

Aside from Giant Spirit God, he had now unlocked part of the inheritance of three new gods—three drops of inheritance blood for each: "Zhong Kui," "Earth God," and "Heavenly King of Growth."

After digitizing Zhong Kui's inheritance, he had bestowed it upon Jiang Su, making him Tang Yu's worker in the real world. His responsibility was to maintain peace in the real world.

But Tang Yu had no intention of using all the resources at his disposal to help Jiang Su grow.

In Tang Yu's view, the most important part of growth was going through hardships. Continually pouring power into someone to help them grow would only hinder their development.

As the worlds continued to merge, the demons and evil spirits appearing in the human world grew increasingly powerful. Watchmen raised by simply pouring power into them couldn't compare to the top fighters of the Boundless Realm, whether in combat awareness or mastery of fighting techniques.

That was something Tang Yu didn't want to see.

So, under Tang Yu's Watchman Project, the chosen Watchmen would need to personally experience battle in the Boundless Realm in order to grow. That way, they could obtain resources and exchange them for improvements to their own strength.

The clearest example was that the techniques, equipment, and other items in the Watchman Game Store could only be redeemed with Soul Power.

And there was only one way to obtain Soul Power: experience battle and kill monsters.

Tang Yu had already thought this aspect through thoroughly.

The Watchman Space he was preparing for them would also officially open soon.

From now on, the demons and evil spirits Watchmen faced in the real world would grow stronger and stronger. The Watchman Space would become a gathering place for all Watchmen, where they could communicate and cooperate.

To that end, Tang Yu had prepared seventy-two seats and a conference table in advance, so they would have a place to meet and talk.

At the same time, Tang Yu felt that limiting Watchmen's demon-slaying efforts with nothing but their lifespans wasn't enough. He was already planning to create a system for issuing Watchman missions.

As long as they completed the demon-slaying missions he assigned, he would also grant the Watchmen who completed them rewards such as lifespan, techniques, items, and Soul Power.

This would encourage Watchmen to grow stronger together while also fostering competition among them.

Tang Yu had always believed in one principle.

Competition led to progress.

Only by continually growing stronger could the Watchmen deal with the threats in the real world and help the players in the game conquer the Boundless Realm more effectively.

Tang Yu also had plans for the players' development and growth in the game.

As the players' strength gradually increased, he acquired more and more resources. The many ideas in his mind would all become future updates and appear in the game.

For example, a guild system, a party system where resources gained from killing monsters were shared, and a shop management system where players could rent shops in the main city, among other features...

Later on, Tang Yu also planned to add a large number of cultivation techniques to the Game Store, giving players more options for personal growth so they wouldn't have to rely solely on unit-based combat.

As for training units, he planned to give players a wealth of options.

As the God-Demon Space devoured more Minor Worlds, all kinds of new units would be added to the "Unit Store," allowing players to pick and combine units according to their preferences.

The arrival of new features would also greatly increase the game's opportunities for monetization.

Tang Yu could already imagine the joy of raking in a fortune every day.

For some reason, he suddenly felt that he was getting more and more skilled at exploiting "workers."

One batch of workers in the real world, and another in the game.

He could reap twice the rewards without having to do any of the work himself!

What a treat!

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