Star Archipelago, Dragon Scale Island.
At this moment, a large number of players gathered near the resurrection point.
After several days of effort, the first building, the "Main Hall," was nearing completion and finalizing its materialization.
The players who had personally participated in the construction process were filled with anticipation and a sense of achievement.
Players returned one after another from various regions of Dragon Scale Island, depositing resources from their private spaces into the "Crusher." The Main Hall's construction progress bar slowly advanced, finally reaching the end.
Suddenly, blue light rippled across the surface of the floating Dark Fiend Main Hall, radiating outward.
Under the players' gazes, the illusory Main Hall floating in mid-air slowly descended, its ethereal form gradually fading as it completed its materialization.
The functions of the Main Hall were revealed to the players at this moment.
[Dark Fiend - Main Hall]
Building Introduction: A functional building located at the center of Dark Fiend City, possessing the ability to open teleportation arrays.
Initial Teleportation Arrays: 5 (Main Teleportation Array, Dragon Scale Island East, West, North, and South Teleportation Arrays.)
Main Teleportation Array Introduction: Located inside the Main Hall, players can return to the Main Teleportation Array after using other teleportation arrays or a Return Scroll.
New Teleportation Array Construction Requirements: The area to be constructed must be one that players have explored, and it must be a significant distance from the Dark Fiend Main City. Once 1/10th of the players have explored that region, the new teleportation array will automatically begin construction.
Teleportation Cost: 3 Divine Power per use for teleportation within the Dragon Scale Island region (teleportation costs outside Dragon Scale Island depend on the specific distance).
After checking the detailed functions of the Main Hall using Analysis, the players erupted in cheers.
"Awesome! I've been looking forward to the teleportation function for so long. Every time I get killed and sent back to the resurrection point, it takes forever to travel back. It's so exhausting!"
"Looks like group fights are going to get even more intense from now on. I bet someone will soon develop a strategy for camping teleportation points. Just imagine a group of people teleporting in, only to find the enemy already lying in ambush—how thrilling!"
"The game functions are getting more and more polished. As a witness to this, I feel so proud!"
"When my son is born, I'm going to point at this Main Hall and tell him, 'Your dad built this with his own hands!' Hahaha!"
Although the players loved the game world for its high degree of freedom, they had also discovered many shortcomings in their actual experience.
For example, traveling.
The area of Dragon Scale Island was not small, and often, getting to a specific place required trekking across mountains and rivers, consuming a great deal of time.
It was fine at first, but constantly retracing paths through explored areas became somewhat tedious and tiring.
This was especially true for players who enjoyed PvP.
Those who fought frequently would have to travel all the way back to resource points after being killed and resurrected.
The time wasted during these trips added up significantly.
Therefore, the opening of the teleportation arrays brought convenience to all players; from now on, they could simply use the arrays to reach wherever they wanted to go.
Players immediately entered the Main Hall to start experiencing the teleportation function.
Accompanied by flashes of white light within the Main Hall, players who entered the teleportation array vanished after selecting their destination, reappearing in various regions across Dragon Scale Island.
The principle behind the teleportation array was quite simple.
Upon entering the array, the player's second soul would have its consciousness briefly suppressed and be sent back to the God-Demon Space, which acted as a transit station before projecting them to the chosen teleportation point.
Within just a few hours of the teleportation arrays opening, Tang Yu's income surged.
At the same time, the discussion forums were filled with praise; the teleportation function provided by the new building truly satisfied the players.
Now, they didn't need to expend energy on traveling, and their efficiency in acquiring resources was greatly improved.
The convenience brought by the Main Hall's teleportation function left players full of anticipation for the birth of future new buildings.
Subsequently, the topic of "grinding" became a hot subject of discussion among players once again.
How to grind efficiently became the issue players cared about most at this stage.
Meanwhile, on Tang Yu's side.
Having saved up enough Divine Power, he had already begun planning a new round of updates.
Aside from the Giant Spirit God, he had now unsealed parts of the legacies (three drops of legacy blood) of three new gods.
They were "Zhong Kui," the "Earth God," and the "Heavenly King of Growth."
Among them, he had digitized Zhong Kui's legacy and bestowed it upon "Jiang Su," making him his worker in reality with the duty of maintaining stability in the real world.
However, Tang Yu did not intend to use his resources to help Jiang Su grow at full speed.
In Tang Yu's view, the most important part of growth was experiencing hardship; constantly pouring power into someone to help them grow would only be counterproductive.
As the world fusion intensified, the demons and evil spirits appearing in the human world were becoming increasingly powerful. Night Watchers cultivated solely through the infusion of power could not compare to the top-tier combatants of the Boundless Realm, whether in terms of combat awareness or mastery of combat techniques.
This was something Tang Yu did not want to see.
Therefore, in Tang Yu's Night Watcher Project, the growth of the Night Watchers required these chosen individuals to personally experience combat in the Boundless Realm, using it to obtain resources to exchange for improvements in their own strength.
The most obvious point was that the cultivation techniques, equipment, and other items in the Night Watcher Space required Soul Power to be exchanged.
And there was only one way to obtain Soul Power: by experiencing combat and killing monsters.
Tang Yu had already considered this aspect quite comprehensively.
The "Night Watcher Space" he was building for the Night Watchers would also officially go into operation soon.
As the demons and evil spirits the Night Watchers faced in reality grew stronger, the Night Watcher Space would become a gathering place for all Night Watchers, used for communication and cooperation between them.
To this end, Tang Yu had prepared 72 seats and a conference table in advance to facilitate their future meetings and exchanges.
At the same time, feeling that limiting the Night Watchers' demon-slaying solely through lifespan was not enough, Tang Yu was already planning to build a Night Watcher mission issuance system.
As long as they completed the demon-slaying missions he issued, he would grant the Night Watchers additional rewards such as lifespan, cultivation techniques, items, and Soul Power.
This would allow the Night Watchers to grow through cooperation while also fostering a competitive relationship among them.
Tang Yu had always believed in one philosophy.
Competition brings progress.
Only when the Night Watchers continued to grow and become stronger could the unstable factors in reality be resolved, allowing the players in the game to better conquer the Boundless Realm.
Regarding the development and growth of the players in the game, Tang Yu also had a plan in mind.
Now that the players' strength was gradually improving and he was obtaining more and more resources, many of the ideas in his mind would become update content and appear in the game.
For example, guild modes, party modes (shared resources from killing monsters), shop management modes (renting shops in the main city to players), and so on.
Later, Tang Yu also intended to add a large number of cultivation techniques to the game store, giving players more choices for their own growth so that their combat styles would not be limited to relying solely on troops.
At the same time, in terms of troop cultivation, he wanted a hundred flowers to bloom.
As the God-Demon Space devoured more small worlds, various new troop types would be added to the "Troop Store," allowing players to choose and match troops according to their own preferences.
Meanwhile, the emergence of new features would also significantly increase the monetization points within the game.
Tang Yu could already imagine the joy of earning a fortune every day in the future.
For some reason, Tang Yu suddenly felt that he was becoming increasingly proficient at exploiting "wage earners."
A batch of wage earners in reality, and a batch of wage earners in the game.
Without needing to do everything himself, he could reap double the happiness!
How cozy!
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