The spell-fighting space had two modes.
One was sparring, the other was the arena.
Sparring was invitation-based: one party issued an invitation, the other accepted, and then they entered the spell-fighting space. It was generally for opponents of roughly equal strength who had a good relationship, or for instruction.
The arena, meanwhile, was divided into two types.
One was defending, and one was challenging.
Defending meant setting up an arena yourself and having others come challenge you.
Challenging meant finding someone else's arena and going to fight.
Not only that, arena battles required registration. Once registered, whether defending or challenging, one had to fight at least three matches every week.
Each victory earned one point.
There were no points for losing, and if one failed to win even a single match in a week, one point would be deducted.
Consecutive victories could earn additional points.
In other words, two consecutive wins earned two points, three earned three points, four earned four points, with no upper limit.
Then there was breaking winning streaks. For example, if the challenged person had a five-win streak, defeating them would earn five merit points. If they had a ten-win streak, breaking it would earn ten merit points.
The higher their winning streak, the more merit points one would gain for breaking it.
However, breaking a streak below five wins earned no merit.
Then there were the spectators. The more spectators a battle attracted, the more points one could earn.
Ten spectators earned one point.
A hundred spectators earned ten points.
A thousand spectators earned a hundred points, as well as ten merit points.
Ten thousand spectators earned a thousand points and a hundred merit points.
A hundred spectators was quite common here. A thousand was already rare. As for audiences of ten thousand, there had