Game Development: Starting with Healing Players
Chapter 714

This Hero Is Really Interesting! (Request Subscriptions and Monthly Tickets)

1,258 words•4 min read•1 views
1mo ago•

Inside the project studio.

Most of DOTA's development was already complete, including the map, gameplay mechanics, heroes, and equipment.

Only some details still needed gradual adjustment, along with additional cosmetic content.

But even though it was only a half-finished product, the team members often played a couple rounds of DOTA during breaks, claiming they were testing the game.

"Don't be afraid! We all have area-of-effect skills. They can't get onto high ground!"

"No, you have to destroy the enemy base to win this game. Even if we defend for a hundred minutes, we still can't win!"

"I'll initiate. I'll toss my Shoe into the shop and buy a Blink Dagger! Who am I pulling? Speak!"

"Pull the easiest one to kill!"

"Fuck! I told you to pull the easiest one to kill, not a creep!"

"Xin Jie, run! Don't just stand there spacing out! Magnus is about to skewer someone!"

"Why didn't we ban Magnus?! Old Meng is only good with that hero and that watermelon-skinned Tidehunter!"

"It's fine, it's fine! Their Morphling waved onto high ground! I've cut off their backline too! Kill Morphling!"

"Don't panic! I'm still alive! Watch me take on all five of them! I'm fighting the five of you by myself—so what?"

"Kite him, toy with him! Come on, come on, hit me!"

Everyone in the office was incredibly worked up.

Turning the tables and getting turned on could happen in an instant, and that was the greatest appeal of games like DOTA.

Compared to the earliest version of DOTA, Chen Xu had also included role assignments and tutorials.

In the beginning, DOTA did not really have concepts like carries and supports. Yet when there was no clear division of labor, games often devolved into everyone blaming one another.

For example, if a match had

End of Chapter
Novel

Explore the wiki