With the arrival of the New Year's Day holiday, many game companies began promoting their new titles one after another.
In the past, quite a few game companies would have held back.
After all, based on the information Nebula Games had previously released, the game called "DOTA" was expected to launch around this time.
Although, judging from its origins as a Warcraft RPG map, the game did not seem particularly special.
But with Nebula Games behind it, combined with the popularity of Dragon's Blood and the massive promotional campaign, everyone could sense how much importance Nebula Games placed on "DOTA."
But once more details were released, things became different.
According to Nebula Games, the game would be free to play and would launch only on the PC platform.
Those two keywords immediately surprised many players and industry designers.
There was nothing much to say about it launching only on the PC platform.
Judging from the controls, it seemed similar to Warcraft, except players controlled a single hero unit rather than an entire army.
That control scheme and gameplay were indeed better suited to the PC platform than the VR platform.
The key point was that it was free to play.
Whether a game could survive obviously depended on whether it could make money.
Games might be called The Ninth Art, but art still needed to make money.
That applied to films, paintings, music, and every other traditional art form.
So "DOTA" was clearly going to charge through value-added items.
As for what those paid items would be, Nebula Games had not said yet, but both players and game industry designers already had a good idea.
It definitely would not involve anything affecting numerical balance. It would probably be like Call of Duty: Modern Warfare and Rainbow Six: Siege, adding systems