Zhang Yi and Wang Han chatted idly as they opened the downloaded "DOTA" on their desktops. The icon was a red square with openings at the upper right and lower left, divided through the middle by a horizontal bar resembling the Chu-Han boundary on a Chinese chessboard.
After double-clicking the icon, Zhang Yi entered the game.
Once inside, the UI was still extremely clean and straightforward overall.
Across the top were Heroes, shop, Watch, Tutorial, Inventory, and other sub-options such as right-click settings.
On the left were his personal profile and friends list, while the option to start a game sat in the lower right.
In the center was a hyperlink to "Dragon's Blood."
Chen Xu had largely followed the UI layout of DOTA from his previous life.
Compared with typical online games, DOTA's UI could be considered exceptionally uncluttered.
Zhang Yi opened the Heroes page and was immediately stunned.
"My god, aren't there a little too many heroes?" Zhang Yi smacked his lips as he looked at the dazzling selection.
Although Chen Xu had not included every DOTA hero—Marci, Mars, Pangolier, Dark Willow, Hoodwink, Snapfire, and so on were all absent—
the current roster was still enough to astonish players who had never experienced this kind of game.
At the same time, Zhang Yi noticed a few details. The heroes were divided into three different categories.
Intelligence, Agility, and Strength. Zhang Yi was not unfamiliar with that, because from the attribute system alone, it was obvious that DOTA had been designed around the heroes from Warcraft.
Three primary attributes, six inventory slots, three basic abilities, and one ultimate.
The only thing Zhang Yi found somewhat interesting was the number of tags beneath each hero.
They corresponded to categories such as Core and Support.
After taking a quick look, they