Game Development: Starting with Healing Players
Chapter 733

Kratos the Great Villain (Request Subscriptions and Monthly Tickets)

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Controlling Kratos as he swung the chained blades and cleared out the minor enemies on the ship's deck, Zhang Yi still wanted more.

After lifting the hatch on the deck, Zhang Yi guided Kratos into the ship's interior.

The next second, the ship shook violently. With the rolling waves, the entire vessel rocked fiercely as seawater poured in through a breach.

What shocked Zhang Yi even more was the massive, sea serpent-like head that appeared before him inside the cabin. Its head was covered in layer upon layer of scales, with fins on either side of its cheeks. It suddenly opened its huge mouth and lunged at Kratos with an enraged roar.

At the same time, the monster's name appeared on the screen: Hydra, along with the Boss Battle health bar.

"Boss Battle already? This soon? We're fighting a boss right away?"

Zhang Yi was a little surprised.

As a gamer, he had seen plenty of large-scale bosses.

There were the enormous bosses in Dark Souls, as well as Zinogre, Velkhana, Safi'jiiva, and Lavalord Leviathan in Monster Hunter: World. The bosses in the various World of Warcraft dungeons were also quite massive. So while Hydra's appearance was impressive, it did not leave him utterly stunned.

What felt especially satisfying was how Kratos's chained blades struck the boss in God of War, every slash cutting deep into flesh.

And on easy difficulty, although Kratos would lose health when hit, there was no real threat of death. It was simply exhilarating.

Before long, Zhang Yi had taken off a third of Hydra's health. At that moment, Hydra's head let out a howl and attacked again.

But to Zhang Yi's surprise, the game entered Bullet Time.

A prompt appeared before him.

"QTE gameplay!"

QTE was a relatively old-fashioned combat mechanic. During gameplay, players

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