Game Development: Starting with Healing Players
Chapter 756

Feudal Superstition Kills!

1,310 words•4 min read•1 views
1mo ago•

After clearing every horror game, Song Ren always felt as though a weight had been lifted from his shoulders.

The only exception had been when he played "Resident Evil Village."

Aside from the creepy dollhouse, the battle with the lady in the early game and the later firefight against the machines had both been pretty exhilarating. And Ethan's final march toward sacrifice had been deeply moving.

As for those players who guessed that Ethan had not actually died and wrote essays tens of thousands of words long to prove it, Song Ren did not believe a word of it. He simply treated the game's protagonist as dead.

That way, if there was ever a sequel, it would come as a complete surprise. It was a guaranteed win either way.

And this time, playing "Firework" gave Song Ren that same feeling again.

Yuanbao, paper figurines, white lanterns, and all kinds of traditional funeral goods, along with folk horror legends like Ghostly Wall and summoning the dead.

Other than the slight fear Song Ren felt at the start because of its Chinese funeral setting and atmosphere, there was not a single genuinely scary moment in the entire game.

There were not even any ghosts from beginning to end. He had only been scaring himself.

By the time Lin Lixun and Teacher Chen arrived at Zhao Xiaojuan's photo studio and learned some things about her past, Song Ren no longer felt much fear.

As the game progressed, that fear faded further, replaced by sorrow and heartache.

It wore the skin of a horror game, but at its core, it portrayed a sincere story reflecting social reality.

As players followed the game onward, gradually uncovering its truth and fully understanding its plot,

their sense of fear was replaced by another kind of heaviness.

Especially

End of Chapter
Novel