Although "Firework" was a VR game, its length and scale were not particularly large, and there were no collection elements to speak of.
It was basically a straightforward Threaded Game. Playing through it from start to finish only took around three or four hours.
Yet among domestic players, the discussions sparked by the game had generated a great deal of buzz.
The main focus was the cause of the tragedy in the game, as well as the subject matter itself.
Feudal Superstition might have seemed far removed, but in reality, it was not so distant from players.
Even today, people could still see all kinds of victims being swindled because of Feudal Superstition, or tragedies taking place because of it.
However, as more and more players completed "Firework"—
Compared to the unanimous praise at the beginning, some different topics gradually began to emerge around the game.
They concerned the horror aspect. After all, while the content of "Firework" was good, it was ultimately still a horror game.
Its Chinese-style horror atmosphere was excellent, but there was not a single genuinely frightening moment throughout the game, leaving many players who had come for a feast of scares somewhat disappointed.
On game community forums, many players were discussing exactly this issue.
'The story and narrative of "Firework" are great, especially the transitions between its different scenes, but can it really be considered qualified as a horror game?'
'Exactly. Aside from being a little creepy at the beginning, the overall experience did not feel particularly scary.'
'"Firework" is pretty good in terms of storytelling and the depth of its symbolism, but it still falls short as a horror game.'
'Yeah, yeah, yeah. And in terms of gameplay, while the puzzle designs fit the plot and environments really well, they basically just feel like