Development of The Elder Scrolls V: Skyrim proceeded in an orderly fashion, but compared with the original, many details needed further refinement.
Heavy fog, rain and snow, and natural phenomena brought about by different climates had not been portrayed much in The Elder Scrolls V: Skyrim from his previous life.
Then there were the NPCs in The Elder Scrolls V: Skyrim.
Players of the old Elder Scrolls games from his previous life had a running joke: whenever a named NPC died in The Elder Scrolls V: Skyrim, they would be heartbroken for ages.
That was mainly because most NPCs in The Elder Scrolls V: Skyrim had stories of their own.
Yet the small number of generic NPCs did make The Elder Scrolls V: Skyrim feel somewhat less human.
Moreover, the various overhaul MODs made by players later on had done an excellent job of filling in The Elder Scrolls V: Skyrim's shortcomings.
Of course, he was not referring to more questionable MODs involving love, laboratories, slaves, and the like.
He meant functional overhaul MODs that made The Elder Scrolls V: Skyrim's gameplay more complete.
Although The Elder Scrolls V: Skyrim had not succeeded because of MODs, MODs had indeed enriched its content and extended its lifespan.
For now, however, Chen Xu did not intend to incorporate those MODs into the official game, because some features that seemed to enrich the gameplay could actually have the opposite effect.
Take Alternate Start, for example. It seemed to give players considerable freedom in choosing their background and starting location, but the game's map itself had already been planned out.
Its fun only came after players had become fairly familiar with the game.
It was like taking someone who had just started playing The Legend of Zelda: Breath of the Wild, preventing them from