As for The Elder Scrolls V: Skyrim, although only an official website, along with some brief text and image materials, had been released,
to players, it felt like a holiday. Every major community and forum was discussing the game.
Most discussions focused on one point: what kind of game The Elder Scrolls V: Skyrim would ultimately be.
After all, with Red Dead Redemption 2, The Legend of Zelda: Breath of the Wild, and major industry studios like Zeus entering the Open World space, the genre had essentially been divided into three categories.
The first was Open World games with strong narratives and rich settings, such as Red Dead Redemption 2 and The Witcher: Wild Hunt.
The second was exploration-focused Open World games like The Legend of Zelda: Breath of the Wild.
Then there was the formulaic approach, currently the most common choice for many game developers: vast maps paired with numerous points of interest and side quests to create a so-called sense of openness.
Though many players criticized it, it undeniably still had a market. As long as the grinding and tedious farming did not get too outrageous, plenty of players would still buy in when paired with excellent art and environment design.
Its content was also easier to produce than that of the first two categories, so for most game developers, this formulaic Open World style was the preferred choice.
But when it came to Nebula Games, many players had never considered the possibility that The Elder Scrolls V: Skyrim would be a formulaic Open World game.
After all, Chen Xu had openly announced it as an Open World game during promotion. If it turned out to be that kind of formulaic Open World title, it would clearly deal a severe blow to Nebula Games' reputation.
For Nebula Games