Game Development: Starting with Healing Players
Chapter 800

May Players Have Healthier Livers

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Without a doubt, The Elder Scrolls V: Skyrim conquered every player with its exceptional quality.

During this time, new titles such as Atari and FOW's Crime and Law and The Vanished Ten Billion were released one after another. Yet these games, which had deliberately avoided The Elder Scrolls V: Skyrim's release window, were still overshadowed.

Neither game was an Open World title, but rather a sandbox-style linear game. The former told the story of a lawyer getting entangled with a gang, while the latter was about a scapegoat in a gang becoming involved with land worth ten billion.

Their similar gameplay and worldbuilding allowed many players to see Zeus's ambitions.

FOW had already been acquired by Zeus as a subsidiary, while Atari maintained a strong partnership with them. Two consecutive games with somewhat similar gameplay and worldbuilding clearly showed their intention to build a massive IP.

Moreover, the games themselves were commendable in both gameplay and story.

But the key was that The Elder Scrolls V: Skyrim had left players far too awestruck.

Dragonborn, Vampires and Dawnguard, as well as Werewolves and the Dark Brotherhood—countless factions and events.

The main area of activity in the game was Skyrim Province, but players knew that Skyrim Province was merely the tip of the iceberg on the continent of Tamriel. That only made them feel the sheer vastness of this world even more deeply.

Whether it was the related Demon God quests, or the main quest, Dragonborn, and Dawnguard, their stories all ran through the history of Tamriel in The Elder Scrolls V: Skyrim.

They gave players the feeling that they were creating history and writing their own legend.

All these elements combined ensured that The Elder Scrolls V: Skyrim's popularity never declined in the slightest.

Every game had a limited period of

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