Game Development: Starting with Healing Players
Chapter 801

LSP Is the Primary Productive Force

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"But CEO Chen, this MOD is practically wide open," Qin Yi remarked as he looked at the MOD tools undergoing testing.

On the VR platform, developing corresponding MODs was quite difficult.

After all, not every game company would specifically grant the necessary permissions.

Although the VR platform was not completely closed off, it was still far more conservative in terms of compatibility than the PC platform.

So the team needed to specially optimize a MOD tool for The Elder Scrolls V: Skyrim.

That would allow players to create MODs more easily.

Another important point was lowering the barrier to making MODs.

Why were there still so many MOD creators making all kinds of interesting maps in Warcraft even today?

Minecraft also had an endless stream of MODs.

Aside from the quality of the games themselves and their sustained popularity, it was because they were friendly toward MOD creators.

The MODs created by developers for most games were injection-based MODs dependent on third-party tools.

For example, weapon and clothing models were modified through third-party tools. Those tools merely intercepted threads and dynamically altered the game's memory data while it was running.

That was a shallow level of modification, rather than files loaded and read by the game itself.

But The Elder Scrolls V: Skyrim's MOD development tools were different. They could directly alter the rules of the game itself.

As long as players were willing, they could even expand the game's map, combat system, and rules on that foundation.

They could truly tear down the entire framework and rebuild it from scratch.

Of course, while that sounded good, the workload involved was nearly impossible for an ordinary individual player to accomplish unless they had a team.

"We'll prepare the tools for the players. As for how far they can take them,

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