Game Development: Starting with Healing Players
Chapter 831

Elden Lord, Here I Come!

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The moment the promotional video for "Elden Ring" was released, it was like a stone dropped into a still pond, causing an enormous stir.

It was not because the game's CGI was overwhelmingly stunning, nor because players had been waiting for it for too long.

Rather, the style presented in the trailer gave many players a strange sense of familiarity.

An incomprehensible plot introduction, somewhat dark fantasy-style visuals, along with a war among Demigods, the shattering of the Elden Ring, and the absence of a king.

Put together, these elements reminded many players of a game genre under Nebula Games: Soulslike games.

After all, Soulslike games had always possessed distinctive traits. From the two Dark Souls games that founded the genre, to Bloodborne and Sekiro that came afterward, these games had amassed huge numbers of die-hard fans.

Of course, many players were the type who spent ten minutes fighting Gundyr themselves, then twenty hours watching a video guide to clear the game.

But Soulslike games were no less famous among players than some major first-tier IPs.

"Holy crap, could this really be a Soulslike game? An epic fantasy plot, a rich equipment system, some puzzle-solving elements... it really does all match up!"

"Probably... not? Isn't this Open World? Soulslike games have always been more like enclosed exploration games, haven't they?"

"Not necessarily. Think about the Dark Souls prequel. From Firelink Shrine, you could go to the Catacombs, Undead Settlement Outskirts, or New Londo Ruins. That was already pretty open."

"Right, right! Looking at it that way, it doesn't seem impossible!"

"Don't jump to conclusions, everyone. There's still no solid proof. Maybe it isn't."

"Even if there's no proof, don't you think this CGI feels way too familiar? And more importantly, CEO Chen hasn't revealed anything, yet he clearly values it

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