Game Development: Starting with Healing Players
Chapter 836

I Truly Am a Tarnished Full of Justice

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There was no shortage of players like Song Ren.

Many veteran fans of the Souls series entered the world of Elden Ring at once, thinking that with their skills, making a name for themselves in this world would be easy.

But reality soon delivered a brutal beating, making them feel as though they had returned to the first time they had ever touched a Souls-like game.

The Tree Guardian at the start alone shattered the hearts of countless players.

And that was only the beginning. Unlike Bloodborne, Sekiro, and Dark Souls, which were basically linear paths from start to finish,

Elden Ring felt more like the Dark Souls prequel. As an Open World game, Elden Ring allowed players to go anywhere they were capable of reaching.

Of course, the consequences of that were extremely painful.

Especially since the game was filled with all kinds of unimaginable malice.

For example, the trapped chest that left Song Ren on the verge of tears. Who could have imagined that it could teleport players to an area from the late game?

And in that area, attacking with an unupgraded starting weapon was practically like scratching an itch.

Worse still, after being teleported there, he could not teleport back out.

It could be said that 99% of players who found that chest in the Dragon-burnt Ruins would fall for it.

The only thing that offered players some comfort was that, compared with Bloodborne and Dark Souls, Elden Ring had a special mechanic: calling in reinforcements!

Aside from certain NPC helpers who could be summoned to assist players against bosses, there was also a special system mechanic: Spirit Ashes.

In the game, players could acquire all kinds of Spirit Ashes capable of summoning spirits. By using the Bell that called Souls, they could summon various spirit

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