The game truly began to feel familiar only after Margit the Fell Omen was defeated and Stormveil Castle was entered.
As an Open World game, Elden Ring amazed many players, but it also gave them a peculiar feeling: something was missing. It did not quite feel like a Soulslike game.
The Tree Guardian at the start became the refund instructor for countless players, while those who explored Limgrave and stumbled into Caelid through trapped chests were beaten senseless.
Some players, meanwhile, found the right path and arrived at the Weeping Peninsula south of Limgrave.
But that was simply the nature of open-ended gameplay. Most players still felt as though they were playing a traditional arpg, just one with a much higher difficulty level—where three or five ordinary soldiers could kill them.
To be fair, this kind of large-scale map exploration made players feel that the game was packed with content.
There was plenty to explore and interact with, and almost everywhere they went, they found something new.
On the map, places such as Castle Morne on the Weeping Peninsula even showed soldiers from different factions fighting one another.
By digging deeper, players could uncover the story of the region: the Weeping Peninsula had once belonged to the Demi-human race.
But it was later conquered by Godfrey and brought under the influence of the Golden Lineage.
After taking Castle Morne, the Golden Lineage sent nobles and soldiers to garrison and rule the place, while residents of the Lands Between began settling there as well.
Many years later, whether through experimentation or reproduction between different species, demi-human hybrids were born on the Weeping Peninsula. Possessing relatively high intelligence, they were controlled by the local human nobles and soldiers, reduced to lowly servants and subjected to endless abuse.
Then the Elden Ring shattered,