Nebula Games' efficiency could be said to be the highest in the gaming industry.
Although "Payday" was not a particularly large project, merely a multiplayer PVE game with levels centered around single maps like Rainbow Six,
there were still quite a few people involved. However, unlike previous projects, Chen Xu had not personally stepped in this time.
That was because he had other important matters to handle, namely launching his Face Fruit at domestic and foreign game companies such as FOW and Atari.
Moreover, there was not much he needed to do for "Payday" during the early stages. Most of it involved conceptual work.
This was not a conventional FPS game. Or rather, it was an RPG wearing the skin of an FPS.
In the game, as players earned money and experience, they could develop different builds based on their characters' class branches—dodging, temporary invincibility, lifesteal... It was, in short, a game that did not take itself too seriously.
Yet according to Chen Xu, while the game could not appear to be a parody on the surface, it was actually an extremely hardcore experience.
During this period, Nebula Games' Overseas Branch had been conducting on-site investigations and visits, uploading the relevant information into its database.
The countries they visited were somewhat intriguing.
After the security team ensured everyone's safety, they traveled to Brazil, Mexico, Belgium, Chile, and places like Michigan and Detroit, which were famous for zero-dollar shopping. They spoke with local police, learned about robberies of all sizes that had occurred in the past, and gained an in-depth understanding of the criminals' methods as well as the police response procedures.
Most of the local police were quite cooperative. On one hand, Nebula Games' reputation carried weight. On the other, they were not asking for information for free. They had