Game Development: Starting with Healing Players
Chapter 851

Harvest Day

1,190 words•4 min read•0 views
1mo ago•

Without a doubt, this was the Promotional Trailer for Nebula Games' latest title.

But the key was that the progress bar on this promotional video hadn't held out.

At the most critical moment, it suddenly cut off!

I'm done! Even a damn Promotional Trailer can get cut off like this?!

Exactly! Anyone want to storm Nebula Games headquarters with me?

Buddy upstairs, stop blowing hot air! If anyone had managed to storm Nebula Games headquarters all these years, I wouldn't be stuck watching a promotional video that only showed half of it.

But I'm more curious about one thing. From this promotional video, it looked like this wasn't an Anti-Terrorism Game at all, but a robbery game?

As the promotional video was released, players began discussing it heatedly.

Setting aside the fact that it stopped halfway through, what surprised many players most was that this unknown game seemed a little different from what they had imagined.

This didn't seem to be the Anti-Terrorism Game they had initially envisioned. Judging from the various shots and background introductions, it seemed to be a game from the criminals' perspective. In other words, they would be playing as criminals?

So we're supposed to put on masks and become robbers?

Holy crap, I have to admit, these robbers look kind of cool? Suited Thugs?

This game looks pretty damn awesome!

No, the key is that it looks genuinely professional!

Exactly! Compared to some other robbery games, this one feels insanely professional!

This is the first time I've learned about Dye-infused Banknotes. There are even Tracking Chips inside the money.

Yeah, they seem more professional than the robbers in some movies and TV dramas. Look, they even have Zip Ties specifically for restraining Hostages.

*Exactly, and to prevent the Hostages from getting worked up, they even

End of Chapter
Novel

Explore the wiki