For many players, Super Smash Bros. was a game that thrilled them beyond measure.
And as time went on, some god-tier players had basically developed a solid understanding of Super Smash Bros.' mechanics and concepts.
The Link gameplay Chen Xu had shown before was no longer all that astonishing. After all, he had only been fighting a wooden stump at the time.
In truly high-level online matches, once a player's fighter's combat power was maxed out, they could enter VIP matches. Players capable of competing in VIP matches had basically mastered a fighter to perfection.
Ordinary players had given these people a very fitting title: monsters!
They could practically make every fighter dance in their hands. As for actual combat, one of their stocks could take three of the opponent's.
Of course, this was normal in many games.
Take the Soulslike game Elden Ring, for example. Some players might grind a level-300 Bucket Build, bring a +10 Bloodhound's Fang and a +10 Black Knife Tiche or Mimic Tear, and still fail to defeat the Valkyrie. Yet other players could beat the Valkyrie at level one with No Damage Taken.
As for the competitive side of things, players did not know how Chen Xu intended to position Super Smash Bros. Without any official tournaments in sight, they could not help feeling somewhat disappointed.
Still, there was no shortage of tournaments organized by third parties, which diverted quite a bit of the players' attention.
And as Super Smash Bros.' popularity continued to stabilize, Switch sales even experienced a resurgence.
This led many players to complain that it was practically another year of patching and fixing. The VR Game Pod had already released a Pro version, and the next generation was supposedly on the way.
Yet this old handheld from Nebula Games had