Of course, aside from multiplayer battles, the single-player mode of Super Smash Bros. was what truly surprised them.
Many players even joked, "Super Smash Bros. is a complete scam! How is this a competitive action game? This is clearly a massive RPG progression game!"
Some players also offered heartfelt advice: "I strongly demand that the number of Spirits in the game be reduced. My liver is already failing! That bastard Chen Xu doesn't just want my money anymore—he wants my life!"
Of course, Nebula Games demanding both money and lives was hardly a first for them. What truly stirred players up was how fun the single-player content was.
For most Fighting Games, their so-called single-player story content was usually just there to tell a story, or serve as tutorial stages.
There generally were not many gameplay elements involved.
But the arrival of Light of the Stars shattered that conventional understanding.
Because it was simply too unique.
If the multiplayer mode of Super Smash Bros. could immerse countless players in chaotic brawls,
then its three major features—multiplayer, items, and random maps—created an incredibly low barrier to entry, allowing both Fighting Game veterans and players unfamiliar with the genre to enjoy themselves immensely.
The single-player content in Super Smash Bros., on the other hand, could entirely stand alone as a massive RPG progression game.
In Super Smash Bros., the "Smash Bros." part referred to the game's multiplayer gameplay.
But before playing Light of the Stars, many players naturally assumed the word "Super" referred to the famous IP fighters featured in the game.
Yet once they actually got their hands on the game and experienced the Light of the Stars single-player story, their views immediately changed.
Because this was not merely a game—it was a game museum.
Every IP that appeared in Super