Many players had a love-hate relationship with the newly updated Olfactory System.
What they loved was that this brand-new feature, combined with the further enhanced experience of the VR Game Pod, truly let them feel the progress of the next generation.
While playing games—especially realistic titles like Resident Evil—the immersion was absolutely maxed out.
What surprised players even more was that scent simulation in games had even changed some gameplay routes.
For example, in Resident Evil, players would encounter Old Man Jack pursuing them while escaping the house.
Back in the original Resident Evil, the tense and perilous atmosphere had mainly been built through footsteps.
Inside the pitch-black rooms, increasingly heavy footsteps came from behind. As players turned around after passing a corner, lightning illuminated Old Man Jack standing there with a blood-dripping axe in both hands, glaring at them viciously.
But with the new scent system, the setup took on an entirely new form.
The footsteps were removed, replaced by a silent space where there was not the slightest sound apart from the player's footsteps and breathing.
In their place came an ever-thickening smell, from faintly perceptible at first to so intense that it felt as though it were right in front of the player.
With footsteps in the game, players could at least tell that the monster was chasing them from behind.
But once it became an omnipresent smell, there was much more for players to worry about. Every direction—above, below, left, and right—became a potential threat.
And that was only a design for horror games. In other kinds of games, players could imagine countless changes this feature might bring just by thinking about it.
As for what players hated, most of the scents currently simulated were things that left them utterly speechless.
Gunpowder, rot...
There were only