Game Development: Starting with Healing Players
Chapter 891

Great Song Detective

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As Zhang Yi marveled, the Cutscene came to an end. The eagle his perspective had inhabited earlier landed on the shoulder of a young man standing before the mountain path through the woods.

The name Zhuge Yu appeared in the UI at the bottom of the screen.

Inspector Chen vanished after entering these mountains to investigate Manichaeism. He is most likely still somewhere in these mountains. It seems the Manichaeism on this mountain is indeed worth investigating.

The Leader of Manichaeism appears capable of creating green flames out of thin air through some method. The believers regard it as a miracle. Furthermore, Manichaeism seems to be colluding with a band of mountain bandits. It looks like fighting will be unavoidable on this trip.

As Zhuge Yu finished speaking in the game, Zhang Yi was finally able to control the character.

He advanced down the path, encountering several groups of mountain bandits along the way. Following the system prompts, he easily defeated them one by one.

"A traditional real-time action combat system."

After trying it out and adding his own understanding, Zhang Yi quickly figured out the combat system of Amazing Cultivation Simulator.

As an action game, it did not have the exhilarating combo-based impact of God of War.

Nor did players need to manually input every move.

There were five different move slots in total. Players could equip them as they wished, combining different Martial Arts techniques for varying attack effects.

The game also divided combat into four different styles—sword, saber, polearm, and unarmed combat—essentially functioning like weapon types in other games. They could be switched freely during battle.

As for the game's qinggong system, it was basically the equivalent of dodging in most games. It was a standard mechanic and did not surprise Zhang Yi.

Outside of combat, players

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