Players online frantically discussed the content of Grand Theft Auto: the details everywhere, the satirical stories, and the little Easter eggs that seemed impossible to fully uncover.
It could be said that Grand Theft Auto had driven countless players completely wild with excitement.
Except for some players, that was.
Fun? That was something countless players unanimously agreed on.
But satisfied?
That was another matter entirely.
At the start of Grand Theft Auto, players could choose from three starting locations.
The protagonists tied to those three starting locations were different, and so were the eras they lived in.
The protagonist in Vice City was Tommy, and his story was the purest kind of rise-to-power tale, something akin to Scarface.
Meanwhile, Karl, the protagonist in Los Santos, fought for his family.
But whether it was Tommy or Karl, their stories were both considered nearly perfect.
There were even connected elements between them. For example, Ken and Paul, who stayed with Tommy until the end in Vice City, were sent away from Vice City by him and later met Karl in Los Santos.
No matter what, even with some regrets, they could still be considered fulfilling endings.
But Niko, the protagonist of the Liberty City storyline, had an ending that left countless players deeply dissatisfied.
Because here, players once again experienced one of Nebula Games' defining traits.
Every blade struck straight at the heart.
In this Open World game, they experienced the kind of Trolley Problem quests found in The Witcher: Wild Hunt.
Unlike Tommy, who returned after being framed and imprisoned by his boss, or Karl, who returned after his mother was killed by a rival gang back home,
Niko of Liberty City actively took part in a series of events in order to avenge his former comrade-in-arms.
For revenge, Niko worked