Game Development: Starting with Healing Players
Chapter 902

Sensitive Controversy

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Inside Nebula Games' office, Chen Xu was reviewing the follow-up reports. As for Grand Theft Auto, he had no intention of treating it as a purely single-player game.

The game from his previous life had remained immensely vital across the PS3, PS4, and even PS5 eras, and its multiplayer mode had been a very important reason why.

Collecting all kinds of vehicles, developing one's character, and all sorts of orbital cannon free-for-alls online—those were all part of the fun of multiplayer.

Of course, although Nebula Games had already developed this part, it was still in the testing phase, mainly because much of the content still needed testing.

Data was particularly important. In the game from his previous life, paid items such as Shark Cards had to be sold, so the production of many in-game resources was heavily restricted.

For example, matchmaking was emphasized, yet it was easy for one bad teammate to ruin things for the entire squad during a match.

And yet, many missions with enormous rewards, as well as fun gameplay modes, required multiple players.

Then there were the various minigames in the game—racing, extreme competitions, and so on. Aside from when players first started out, nobody gave them a second glance later on.

The main reason was that resource acquisition had to be controlled so Shark Cards could be sold more conveniently.

But for Chen Xu, Nebula Games had absolutely no need to engage in any of that nonsense.

Without those issues, the Level Design could deliver a much better experience to players.

Setting aside the multiplayer data for the moment, Chen Xu stretched, then shook his head at a message that had just appeared in the work group.

After Grand Theft Auto launched, both the media and players in relevant gaming communities had been full of

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