Ch. 21Overwhelming Praise

Key Plot Points and Events

  • "Undertale" is released and receives an unprecedented 9.9 rating on the app store.
  • Two major media outlets give "Undertale" a perfect 10/10 score, with Game Time Media praising it excessively.
  • The game's sales start slow but pick up significantly in the evening, reaching 14,000 copies in a day and a half.
  • Players and industry professionals are shocked and skeptical of the game's high ratings and praise.

Character Developments

  • Chen Xu remains calm and confident about the game's success.
  • Yang Xin feels a sense of accomplishment for her role in the game's production.
  • Ruan Ningxue is excited about the game's potential sales.

Significant Themes

  • The power of word-of-mouth marketing and positive reviews in driving a game's success.
  • The disbelief and curiosity generated by exceptional game quality, especially from an indie developer.
  • The potential of low-budget games to rival AAA titles in quality and impact.

Character Interactions

  • Chen Xu, Yang Xin, and Ruan Ningxue celebrate the game's success together, sharing their excitement and predictions.
  • Players and industry professionals discuss and react to "Undertale"'s impressive reviews and ratings.

Ch. 22A Double Harvest of Acclaim and Sales

Key Plot Points and Events

  • Undertale's sales and popularity skyrocket on third-party gaming platforms.
  • Chen Xu, despite his initial disdain for third-party channels, leverages them for Undertale's success.
  • The game's sales growth is significant and gratifying, reaching 100,000 copies in just three days.
  • Media outlets and players alike are stunned and impressed by Undertale's performance and impact.

Character Developments

  • Chen Xu demonstrates strategic thinking by using third-party platforms to boost Undertale's sales and visibility.
  • He also shows confidence and publicity acumen by publicly sharing the game's sales figures.

Significant Themes

  • The power of word-of-mouth marketing and positive reviews in driving a game's success.
  • The impact of innovative gameplay and storytelling on the gaming industry and players.
  • The potential of meta games and their ability to challenge and engage players.

Character Interactions

  • Chen Xu interacts with the gaming community through his official blog, sharing Undertale's sales figures and expressing gratitude.
  • Indie game designers discuss and praise Undertale in a chat group, acknowledging its impact and potential influence on the industry.
  • Media outlets and players engage with the game, expressing shock, praise, and reflection on its unique qualities.

Ch. 23Undertale's Multiple Endings

Undertale: Multiple Endings Summary

Key Plot Points and Events

  • The game subverts traditional RPG conventions by making killing monsters increase a 'Level of Violence' (LV) and 'Execution Points' (EXP), rather than granting experience or levels.
  • The story has three main endings: Neutral, Pacifist, and Genocide.
  • In the Pacifist Ending, the protagonist must befriend every monster without killing any, learning about each monster's unique traits and backstory.
  • The final battle against Asriel reveals the game's backstory and leads to Asriel's release.
  • The Genocide Ending requires killing every monster, leading to a shocking and reflective conclusion.

Character Developments

  • Sans: Initially appears lazy and jokes around, but reveals depth and judgment of the player's actions.
  • Papyrus: Obsessed with puzzles, reveals kindness and belief in the protagonist's goodness even at death.
  • Undyne: A tsundere character who becomes a 'Determination' form after being mortally wounded, showcasing her heroism.
  • Asriel: The final boss who reveals the game's backstory and finds release in the Pacifist Ending.
  • Chara: The first human to fall into the Underground, awakens in the Genocide Ending with a sinister twist.

Significant Themes

  • The consequences of violence and the cycle of hatred.
  • The power of determination, friendship, and empathy.
  • The exploration of different perspectives and the complexity of characters.

Character Interactions

  • The protagonist interacts with various monsters, learning about their unique traits and forming friendships (Pacifist Ending).
  • Sans judges the player's actions throughout the game, leading to different outcomes based on their choices.
  • In the Genocide Ending, the protagonist's interactions with monsters are hostile, leading to their demise and Chara's awakening.

Ch. 24This Is Clearly the Players’ Love!

Key Plot Points and Events

  • Jiang Ping, regretful after experiencing the Genocide Ending, decides to replay Undertale for a Pacifist Ending.
  • After completing the Pacifist Ending, he encounters a disturbing scene: Chara's face appears, and a black-and-white photo shows his friends with red crosses, hinting at the consequences of his past actions.
  • He discovers that the game's corrupted save file can't be undone by simply deleting or reinstalling, and learns that he needs to reinstall the system and buy the game on another account to start fresh.

Character Developments

  • Jiang Ping feels remorse for his actions in the Genocide Ending and seeks redemption through a Pacifist playthrough.
  • Chara, though not physically present, looms as a sinister force, representing the consequences of Jiang Ping's past choices.

Significant Themes

  • Consequences of actions: Jiang Ping's past decisions in the Genocide Ending haunt him, showing that his actions have irreversible effects.
  • Redemption: Jiang Ping seeks to redeem himself by playing through the Pacifist Ending, highlighting the theme of atonement.

Character Interactions

  • Jiang Ping interacts with the game's characters through his playthrough, experiencing their joy and pain, and feeling remorse for his past actions.
  • Although not present, Chara's influence is felt through the disturbing scene, serving as a reminder of Jiang Ping's past choices.

Ch. 25Million Sales

Key Plot Points and Events

  • Chen Xu's official blog announces Undertale's sales surpassing 500,000, shocking the industry due to the rapid growth.
  • Media outlets praise Undertale, leading to a surge in its fame and sales, which reach one million in the first month.
  • Zhong Mei, the developer of Magic Mirror, deletes his critical blog posts about Undertale and closes comments, choosing to 'play dead' due to Undertale's dominance in all categories.

Character Developments

  • Chen Xu gains recognition and financial success with Undertale's sales.
  • Zhong Mei faces public backlash and chooses to avoid the situation, demonstrating a lack of resilience under pressure.

Significant Themes

  • The power of word-of-mouth and critical acclaim in driving game sales and popularity.
  • The importance of a game's unique features and quality in achieving success.
  • The impact of public perception and handling of criticism on a developer's reputation.

Character Interactions

  • Players engage with Chen Xu's blog, praising Undertale and tagging Zhong Mei to challenge him to respond.
  • Zhong Mei chooses to avoid interacting with the public, demonstrating a lack of engagement with his audience.

Ch. 26Future Plans

Key Plot Points and Events

  • Undertale's success attracts attention from game designers across the industry due to its innovative use of the 'META' element.
  • Chen Xu, relaxed about the attention, uses his accumulated points (2.1 million) for 21 single pulls in the system, yielding mostly ordinary skill books and two Memory Capsules.
  • Chen Xu decides to focus on small-scale, low-budget games next, aiming to build a team and improve his abilities.
  • In a meeting, Chen Xu outlines Nebula Games' future direction, including team expansion and a non-sequel, non-META game as the next project.

Character Developments

  • Chen Xu gains fame and fortune from Undertale's success, leading to an increased designer level and resources.
  • Chen Xu remains humble and strategic, planning for Nebula Games' future instead of resting on his laurels.
  • Yang Xin and Ruan Ningxue grow more excited and invested in game development, seeing the potential in their work.

Significant Themes

  • The power of innovation and the 'META' element in game design.
  • The importance of building a team and planning for the future in the game industry.
  • The satisfaction of drawing one's own success (drawing big pies and feeding chicken soup).

Character Interactions

  • Chen Xu interacts with Yang Xin and Ruan Ningxue, outlining Nebula Games' future direction and inspiring their excitement.
  • Chen Xu's interaction with the system shows his strategic approach to using his accumulated points.

Ch. 27The Next Game

Key Plot Points and Events

  • Chen Xu decides not to develop a sequel to Undertale or create more META games, surprising Yang Xin and Ruan Ningxue.
  • Chen Xu explains that META elements are best used as supplementary features, not as a core selling point.
  • Chen Xu reveals that the next project will be a small-budget transitional game, and the team will be expanded.
  • Chen Xu shows them an announcement for the Sci-Fi Game Development Competition hosted by the Game Department, suggesting they participate.

Character Developments

  • Chen Xu demonstrates his understanding of META games and their limitations, showing strategic thinking in game development.
  • Yang Xin and Ruan Ningxue show confusion but willingness to follow Chen Xu's lead, indicating trust in his decisions.

Significant Themes

  • The limitations and best uses of META elements in games.
  • The importance of strategic planning in game development.
  • The potential benefits of participating in official game events.

Character Interactions

  • Chen Xu explains his decisions to Yang Xin and Ruan Ningxue, fostering a collaborative environment.
  • Yang Xin and Ruan Ningxue discuss their confusion about Chen Xu's decisions, showing a bond between them.
  • Chen Xu shares the Sci-Fi Game Development Competition announcement with Yang Xin and Ruan Ningxue, involving them in the decision-making process.

Ch. 28To the Moon

Key Plot Points and Events

  • Chen Xu's team is planning to participate in a game development competition with a sci-fi theme, with registration opening in early September but the event happening in half a month.
  • Chen Xu proposes developing "To the Moon," a game smaller in scope than their previous "Undertale," aiming to move players and judges rather than focus on size.
  • The game's story revolves around two employees of a company that alters dying people's memories, fulfilling a man's wish to go to the moon.
  • Chen Xu chooses "To the Moon" for its sci-fi element, emotional impact, and potential to harvest emotional points from players, while avoiding controversial "troll games."

Character Developments

  • Yang Xin and Ruan Ningxue, initially doubtful about developing a smaller game in such a short time, become more open to Chen Xu's ideas after hearing his explanation.
  • Chen Xu demonstrates his leadership and vision by proposing "To the Moon" and explaining its potential impact, despite its smaller scale.

Significant Themes

  • The power of storytelling and emotional resonance in games.
  • The importance of participation and moving players, rather than just focusing on game size or scope.
  • The potential of small-scale games to achieve great impact.

Character Interactions

  • Chen Xu, Yang Xin, and Ruan Ningxue discuss and debate the feasibility and potential of developing "To the Moon" in the given time frame and with their small team.
  • Chen Xu shares his vision for the game, convincing Yang Xin and Ruan Ningxue of its potential.
  • Chen Xu works independently to draft the design concept and prepare for the game's development.

Ch. 29Player Discussions

Key Plot Points and Events

  • Chen Xu presents the concept design drafts for the sci-fi game, including character designs for Johnny, Liva, Eva, and Neil.
  • Yang Xin and Ruan Ningxue question the game's core theme, arguing it's more romance than sci-fi.
  • Chen Xu defends the game's sci-fi elements and emphasizes the importance of touching players' hearts.
  • Online, players discuss the upcoming Sci-Fi Game Development Competition, speculating about Chen Xu's participation.
  • Chen Xu officially announces Nebula Games' entry into the competition, sparking disbelief and skepticism.
  • Zhong Mei criticizes Chen Xu's decision, claiming it's disrespectful to the competition.
  • Chen Xu responds with a meme, dismissing Zhong Mei's criticism.

Character Developments

  • Chen Xu: Stands firm in his vision for the game, prioritizing emotional impact over genre expectations. He's also shown to be witty and confident in his public responses.
  • Yang Xin and Ruan Ningxue: Initially confused and questioning, they eventually accept Chen Xu's vision and commit to the project.
  • Zhong Mei: Continues his antagonistic behavior, trying to undermine Chen Xu's credibility.

Significant Themes

  • The tension between genre expectations and artistic vision.
  • The importance of emotional connection in games.
  • The industry's skepticism towards rapid game development.

Character Interactions

  • Chen Xu interacts with Yang Xin and Ruan Ningxue, clarifying his vision for the game and rallying their support.
  • Chen Xu and Zhong Mei engage in a public exchange, with Chen Xu dismissing Zhong Mei's criticism.
  • Players online discuss and speculate about Chen Xu's decision to enter the competition.

Ch. 30Who Did I Offend?

Key Plot Points and Events

  • Chen Xu announces his new sci-fi game for the Sci-Fi Conquest Game event, causing concern among players and industry professionals.
  • Meng Zuo, lead designer at NetDragon's Sword Fire Thunder Studio, feels threatened by Chen Xu's new game, as it's competing for the same event and has stolen his game's promotional buzz.
  • Meng Zuo fantasizes about revenge, planning to humiliate Chen Xu at the Game Department's offline award ceremony.

Character Developments

  • Chen Xu: Continues to work on 'To the Moon' and hire new staff for Nebula Games.
  • Meng Zuo: Becomes increasingly bitter and vengeful due to Chen Xu's new game announcement.
  • Zhang Yida: Nebula Games' marketing manager, tasked with contacting potential partners for Chen Xu's new game.

Significant Themes

  • Competition and rivalry in the gaming industry.
  • The impact of hype and buzz on game promotion and player expectations.
  • The struggle of indie developers versus large studios.

Character Interactions

  • Chen Xu and Zhang Yida: Discuss marketing strategies for Chen Xu's new game.
  • Meng Zuo and Chen Xu: Unaware of each other's existence, but their actions set up a potential conflict.

Ch. 31"To the Moon" First Experience

Key Plot Points and Events

  • The Conquest Game Competition entries are released, including Chen Xu's "To the Moon."
  • Dong Zhen, a Shark TV streamer, starts a livestream to experience the competition entries, beginning with "To the Moon."
  • The game opens with a serene scene of a lighthouse, a moonlit night, and a mansion, accompanied by a beautiful piano concerto.
  • A car crash occurs, introducing two characters in white lab coats, Neil and the unnamed doctor.

Character Developments

  • No significant character developments yet, as the game has just begun.

Significant Themes

  • The game's title and the old man's dying wish to go to the moon suggest themes of dreams, aspirations, and possibly time manipulation or memory alteration.
  • The piano concerto and the subsequent piano piece hint at the importance of music in the game's atmosphere and storytelling.

Character Interactions

  • Neil and the unnamed doctor interact briefly, showing a light-hearted and humorous dynamic, with Neil being more reckless and the doctor being more cautious and responsible.

Ch. 32Why Did It Suddenly Turn Spooky?

Key Plot Points and Events

  • Dong Zhen, a streamer, plays 'To the Moon', a narrative-driven game.
  • The game's protagonist, Johnny, is bedridden and has only a few days to live. His dying wish is to go to the moon.
  • Dong Zhen's character, a doctor, enters Johnny's house to fulfill his wish by altering his memories using key items from his life.

Character Developments

  • Dong Zhen: Starts as a casual, humorous streamer but becomes more invested in the game's story and its mysteries.
  • Johnny: Introduced as a reclusive, odd man with a seemingly impossible wish.
  • Lily: Johnny's caretaker, who knows little about Johnny's past or his wish.
  • Neil and Eva: The two doctors in the game, who bicker but work together to help Johnny.

Significant Themes

  • Memory and identity: The game's mechanics revolve around exploring and altering Johnny's memories.
  • Wish fulfillment: The main plot centers around helping Johnny achieve his dying wish.
  • The unknown: The game's atmosphere shifts suddenly from lighthearted to eerie, representing the unknown aspects of Johnny's life and the game's story.

Character Interactions

  • Dong Zhen interacts with Neil and Eva through the game's dialogue system, and with the live-stream chat through his commentary.
  • Neil and Eva bicker throughout the game, adding a layer of humor to the story.
  • Dong Zhen's character interacts with Lily, the kids, and eventually enters Johnny's memories to alter them.

Ch. 33Full of Questions

Key Plot Points and Events

  • Dr. Neil learns that Johnny frequently visited a lighthouse before falling ill.
  • Dong Zhen follows two griefers to the lighthouse, encountering a comedic RPG scenario.
  • At the lighthouse, Dong Zhen finds a grave for Liva and collects a unique paper rabbit.
  • Johnny's memory machine is set up to implant the dream of becoming an astronaut.
  • Dong Zhen discovers Johnny's confusion about his desire to go to the moon.
  • Dong Zhen uses the lighthouse rabbit to access Johnny's older memories, finding him surrounded by paper rabbits and playing a piece for Liva.

Character Developments

  • Dong Zhen (Dr. Neil) shows a playful side, engaging in a makeshift RPG with the griefers.
  • Johnny's fixation on going to the moon is revealed to be without a clear reason.

Significant Themes

  • The power of memories and their influence on present actions.
  • The comedic and lighthearted nature of the game, despite its serious themes.

Character Interactions

  • Dr. Neil interacts with the two griefers, leading to a humorous RPG interlude.
  • Dr. Neil and Dong Zhen interact with Johnny, learning about his desire to go to the moon and his past with Liva.

Ch. 34What Does the Paper Rabbit Represent?

Key Plot Points & Events

  • Johnny's memories shift from old age to middle age, focusing on Liva's illness and her obsession with a lighthouse named Anya.
  • Liva and Johnny argue about using money for Liva's medical bills or building a house by the lighthouse.
  • Dong Zhen and livestream spectators learn about Anya's true identity as the lighthouse and Liva's possible illness.
  • Johnny struggles with whether to treat Liva or build the house by the lighthouse.
  • Liva repeatedly asks Johnny about a blue-and-yellow paper rabbit, but he doesn't understand her meaning.

Character Developments

  • Liva: Struggles with an illness that affects her communication, becomes fixated on the lighthouse and paper rabbits.
  • Johnny: Struggles with Liva's wishes versus her medical needs, tries to understand Liva's obsession with the paper rabbit.

Significant Themes

  • Communication and understanding: Liva's inability to clearly express herself causes misunderstandings and conflict.
  • Sacrifice and priorities: Johnny must decide between Liva's immediate medical needs and her long-term wishes.

Character Interactions

  • Liva and Johnny: Their relationship is strained due to Liva's illness and Johnny's struggle to understand her.
  • Dong Zhen and livestream spectators: They try to piece together the puzzle of Liva's illness and her obsession with the paper rabbit and lighthouse.
  • Johnny and his friends (Isabelle and Nicholas): They provide information about Liva's illness and Anya's significance.

Ch. 35Liva's Illness

Key Plot Points and Events

  • The game uses a reverse narrative, starting from Liva and Johnny's wedding night.
  • Liva sees a dead rabbit on the way to their wedding, foreshadowing her later actions.
  • Johnny's mother calls him 'Joey', hinting at a mystery.
  • Liva's illness is revealed to be Asperger's Syndrome during their dating period.
  • The story flashes back to Johnny and Liva's high school days, introducing the platypus toy and their first meeting.

Character Developments

  • Liva: Initially appears aloof and unlikable due to her Asperger's Syndrome, but her struggles become more understandable as the game progresses.
  • Johnny: Shows patience and determination in pursuing Liva, despite her initial coldness.

Significant Themes

  • Communication barriers and misunderstandings.
  • The struggle to connect with others despite personal challenges.
  • The power of perseverance in relationships.

Character Interactions

  • Liva and Johnny's first conversation at high school highlights Liva's social difficulties and Johnny's determination to connect with her.
  • Liva's reaction to the dead rabbit hints at her empathy and foreshadows her later behavior.
  • Johnny's mother calling him 'Joey' creates intrigue and mystery around Johnny's past.

Ch. 36The Truth About to Be Revealed

Key Plot Points and Events

  • Dong Zhen starts feeling uneasy as the game progresses.
  • Johnny's high school memories reveal his selfish reason for liking Liva.
  • Johnny's childhood memories are explored, revealing a damaged segment with the scent of a dead animal.
  • Efforts to implant the astronaut dream into Johnny fail; his subconscious doesn't desire to go to the moon.
  • Johnny's childhood memory loss is linked to beta-blocker consumption.
  • Dong Zhen uses the scent of a dead squirrel as a medium to access Johnny's chaotic childhood memories.
  • A car accident involving 'Little Johnny' is witnessed, but the real Johnny also appears, causing confusion.

Character Developments

  • Johnny is revealed to be selfish and detestable in his pursuit of Liva.
  • Dr. Neil and Dr. Eva become determined to uncover the truth behind Johnny's childhood memories.
  • Dong Zhen becomes more invested in the game's story and starts questioning the doctors' methods.

Significant Themes

  • The importance of memory and its fragility.
  • The consequences of selfish actions.
  • The pursuit of truth and understanding.

Character Interactions

  • Dong Zhen interacts with the game's characters through his livestream, discussing and speculating about the story.
  • Johnny's past interactions with Liva and his mother are explored.
  • Dr. Neil and Dr. Eva work together to uncover Johnny's memories but have differing approaches.

Ch. 37The Whole Truth

Key Plot Points and Events

  • Johnny's twin brother, Joey, died in a car accident, and Johnny's mother began treating him as Joey due to her grief.
  • Johnny's preferences and habits were actually Joey's, explaining his mother's behavior and his own likes.
  • Johnny and Liva's first meeting was revealed to be at an amusement park when they were children, not in high school.
  • Liva believed the stars were lighthouses trying to communicate, and she cared deeply for Anya due to this belief.

Character Developments

  • Johnny: Realizes his life has been influenced by his brother's memory, and reconnects with Liva.
  • Liva: Reveals her belief in the stars as lighthouses and her connection with Johnny since childhood.

Significant Themes

  • Identity and memory: Johnny grapples with his true identity and the memories of his brother.
  • Communication and connection: Liva's belief in the stars as lighthouses emphasizes the theme of communication and connection.

Character Interactions

  • Johnny and Liva: Their childhood meeting is revealed, showing a deep connection and shared understanding.
  • Johnny and his mother: The truth about his mother's behavior is revealed, showing her grief and love for Joey.

Ch. 38The True Meaning of To the Moon

Key Plot Points and Events

  • Johnny wants to go to the moon to find Liva, his lost love, as he remembers their promise despite his faded memories.
  • Liva, throughout her life, folds paper rabbits to remind Johnny of their past meeting.
  • The game's narrative unfolds in reverse, revealing the truth about Johnny and Liva's connection.
  • Players are emotionally moved by the story, with many crying during the reveal.
  • The game continues, showing doctors Neil and Eva discussing their contract to send Johnny to the moon.
  • Eva plans to remove Liva from Johnny's memories to motivate him, causing outrage among players.

Character Developments

  • Johnny: Struggles with faded memories but holds onto his promise with Liva, driving his desire to go to the moon.
  • Liva: Dedicated to reminding Johnny of their past, even at the cost of her health.
  • Eva: Sticks to the letter of the contract, prioritizing the mission over Johnny's emotional well-being.
  • Neil: Prioritizes Johnny's happiness and tries to stop Eva, showing empathy and understanding.

Significant Themes

  • Memory and Loss: The struggle to remember and cope with loss is a central theme, driving both Johnny and Liva's actions.
  • Love and Obsession: The depth of Johnny's feelings for Liva is explored, as is Eva's single-minded pursuit of her mission.
  • Emotional Connection: The story emphasizes the power of emotional connections, contrasting with Eva's clinical approach.

Character Interactions

  • Johnny and Liva: Their past interactions are revealed, showing a deep connection and mutual understanding.
  • Neil and Eva: Their professional disagreement highlights the conflict between emotional well-being and contractual obligations.
  • Players and the Game: The game's emotional narrative resonates with players, causing them to become invested in the story's outcome.

Ch. 39We'll Always Meet on the Moon

Key Plot Points and Events

  • Liva is gradually removed from Johnny's life, replaced by Eva's alterations (Johnny's brother Joey and a new goal to become an astronaut).
  • Johnny's memories and future are altered, with no trace of Liva.
  • Johnny receives a hiring notice from the space agency and visits, with Eva and Neil following.
  • Liva appears at the space agency, revealing she was never truly deleted, but moved away.
  • Johnny and Liva's relationship is restored, and they prepare for a moon mission together.
  • In reality, Johnny is gravely ill, and his dream of going to the moon is a final wish.
  • The game ends with Johnny and Liva's rocket launch, and Johnny's past memories surfacing.

Character Developments

  • Johnny: Becomes focused on his goal to become an astronaut, initially without Liva, but eventually reunites with her.
  • Liva: Initially removed from Johnny's life, but reappears and maintains her connection with Johnny.
  • Eva: Alters Johnny's memories and future, but ultimately respects Liva's autonomy and Johnny's true feelings.
  • Neil: Assists Eva in guiding Johnny and understanding the game's true nature.

Significant Themes

  • Memory and Reality: The manipulation of Johnny's memories and the contrast with his true feelings.
  • Love and Loss: The impact of Liva's absence and eventual return on Johnny's life.
  • Dreams and Reality: Johnny's dream to go to the moon and its connection to his real-life situation.

Character Interactions

  • Johnny and Liva: Their relationship is tested and ultimately strengthened by Liva's absence and return.
  • Johnny and Joey: Joey replaces Liva in Johnny's life initially but doesn't form a deep bond with Johnny.
  • Eva and Neil: They work together to guide Johnny and understand the game's true purpose.
  • Johnny and Eva/Neil: Eva and Neil help Johnny achieve his dream, but Eva respects Johnny's true feelings and Liva's autonomy.

Ch. 40Heated Discussion

Key Plot Points and Events

  • The parallel world's game industry is divided into specialized departments, with the Game Department overseeing games, licensing, and reviews.
  • The review process uses a detailed rating system, with advanced online real-name registration for games.
  • The Game Department holds a Sci-Fi Game Development Competition, with both player and official voting for the first time.
  • Chen Xu's game, "To the Moon," is a top contender, sparking heated discussions among players and officials.

Character Developments

  • Chen Xu, the game designer, gains more recognition and hype due to his previous game, "Undertale," and his recent victory over Zhong Mei.
  • The judges in the Game Department are portrayed as dedicated to their roles, discussing and debating the games' merits.

Significant Themes

  • The interaction between official and player opinions in shaping the game market.
  • The impact of game length and pricing on sales and accessibility.
  • The debate over whether a game qualifies as sci-fi based on its core theme.

Character Interactions

  • The judges engage in a lively debate, each advocating for their preferred game based on its unique qualities.
  • Players discuss and recommend "To the Moon" in online forums, leading to a surge in sales and votes for the game.
  • The game developers, represented by Chen Xu and NetDragon Games' Meng Zuo, are not directly interacting in this chapter, but their games are the main focus of the discussions.
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