After Zero Wing's team swiftly cleared the outer perimeter of the Rock Giant gathering ground, the news spread to every major superpower as if it had grown wings.
"They cleared the outer Rock Giants in half an hour? How is that possible?!"
"They wiped out the outer perimeter in one wave? Weren't they only fifty people? How could their damage output be that high?"
"We really underestimated Zero Wing. Their team's damage output is actually this high. They might really be able to capture the Rock Giant gathering ground."
After receiving the news, the major forces were left with nothing but shock.
The Rock Giant gathering ground was considered one of the most troublesome gathering grounds for the various superpowers to deal with. In particular, Rock Giants possessed armor-piercing abilities. Simply defending and blocking would easily get an MT killed.
Therefore, when fighting Rock Giants, one had to evade as much as possible. However, Rock Giants were huge, and their attacks covered a wide range, forcing MTs to make very large evasive movements. Even for experts who had reached the Refinement Realm, large evasive movements did not reduce stamina consumption by much. After all, they still had to unleash their full strength in the instant they dodged; the only difference was in timing and distance.
Small evasive movements, meanwhile, could not avoid the attacks at all. Thus, Refinement Realm experts did not save much more stamina than ordinary experts.
For heavily armored MTs, making large evasive movements for a short time was not a problem. Unfortunately, Rock Giants had high Defense and thick health bars, requiring quite a bit of time to kill. If an MT failed to hold on midway through, they would have to start all over again...
The wasted time was a minor issue. The key was