Zero Wing
Rebirth of the Strongest Sword GodContents
- 1Biodata
- 2Power Progression
- 3History
- 3.1Founding and rise in White River City
- 3.2Guild wars and kingdom dominance
- 3.3Expansion beyond Star-Moon Kingdom
- 3.4Later growth
- 4Organization and Membership
- 5Infrastructure and Assets
- 5.1Guild residences and cities
- 5.2Guild benefits
- 5.3Military assets
- 6Relationships
- 7Trivia
Biodata
| Feature | Details |
|---|---|
| Name | Zero Wing |
| Original Name | 零翼 |
| Alias(es) | Zero Wing Guild 244 |
| Type | Player guild 244 |
| Emblem | Six-winged silver emblem; members later identify themselves through Six-Wing Emblems 244 2045 |
| Guild Leader | Shi Feng / Black Flame 248 |
| Vice Guild Leader | Water Rose 248 |
| Status | Active; reported to possess over 800,000 Tier 3 experts and 73 Tier 4 experts 2873 |
| First Appearance | Chapter 244: Establishing a Guild |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Established Guild | 244 | Shi Feng founded the guild through the Adventurers' Association, using a Guild Signature Book and adopting the six-winged silver emblem. |
| First Guild Residence | 281 | Became the first guild to establish a guild residence, receiving 10,000 Guild Honor Points, 10,000 Guild Fame Points, and 10 Gold in guild funds. |
| Honor Guild | 341 | First guild to monopolize the top 10, 30, and 100 positions on a city's Level Honor Rankings; gained the Honor Guild title. |
| Two-Star Guild Residence | 491 | Became the first guild with a Two-Star Guild Residence; received Guild Fame, guild funds, and a Guild Blacksmith Workshop Promotion Order. |
| Three-Star Guild | 1184 | Promotion prompted emergency meetings among guilds in Star-Moon Kingdom and neighboring regions. |
| Four-Star Guild | 1862 | Received a Mystic Iron Grade Guild Emblem, an Intermediate Guild Defensive Magic Array, and increased fame and reputation. |
| One-Star Honorary Guild | 2129 | Gained access to more advanced noble-issued quests; members received a 5% boost to basic attributes and field-map EXP within Star-Moon Kingdom. |
| Zero Wing City: Basic Main City | 2841 | The sixth World Boundary mirror was bound to Zero Wing City, advancing it into a Basic Main City. |
History
Founding and rise in White River City
Shi Feng established Zero Wing earlier than planned, recruiting Fire Dance and her team among its first members. Water Rose became vice guild leader and oversaw an initial recruitment drive aimed at building a 5,000-member guild. 244 248
Zero Wing quickly drew attention by taking the top eight positions on White River City's Level Honor Rankings. It later became the first guild to control the top 10, top 30, and top 100 positions, earning the Honor Guild title. 247 341
The guild secured Star-Moon Kingdom's first guild residence, then established its headquarters in White River City's Purple Sun Ancient Residence. The residence gave members access to equipment repairs, mental-strength recovery, EXP storage, and private rooms. 281 282 283
Despite member poaching by Smile Topples a City, Zero Wing expanded from more than 10,000 members to nearly 20,000. Its residence quests let members earn two to three times more per day than players from rival guilds. 396
Guild wars and kingdom dominance
Zero Wing fought Dark Star, Dominating the World, and other forces contesting White River City. Its members' equipment, class advancements, coordinated spellcasting, and concentration of first-rate experts repeatedly overturned numerical disadvantages. 312 315 316 468
During the Stoneclaw Mountain Range conflict, Zero Wing used hundreds of Intermediate Frost Grenades to kill more than 1,000 elite players. It lost only slightly more than a dozen members while facing an army of over 100,000. 741
The guild achieved the first clear of the Hell-Grade hundred-man dungeon Frozen Prison, prompting first-rate and super guilds to investigate its background. 682
At Stone Forest Town, Zero Wing deployed a 50,000-member elite army enhanced by the Obelisk Tower and decisively defeated Blackwater and Heavenly Burial's forces. The aftermath established Zero Wing as Star-Moon Kingdom's overlord. 1093 1106
Expansion beyond Star-Moon Kingdom
Zero Wing opened its guild mount system with the Thunder Wolf Beast, allowing members to buy the five-star, promotable mount for 25 Gold rather than the usual 40 Gold. The mounts' 120% starting speed and rarity triggered a surge of recruitment applications. 1340
The guild became the first in Star-Moon Kingdom to establish a city, Zero Wing City, earning City Fame, Guild Fame, Guild Influence, and the title of Star-Moon Kingdom Lord for Shi Feng. 1530
Zero Wing entered the Black Dragon Empire and won the Fengyun Tournament's guild point standings, becoming the tournament's number-one guild. Its performance sparked a major recruitment rush in Lakeheart City. 1432
In the Beastman Empire, Zero Wing became the first guild to station in Secret Stone Fortress and later destroyed the Dark Witch Tower without casualties in its assault on Ancient Rock City. 1871 1888
Zero Wing's Candlelight Trading Firm joined the Heavenly Secrets Chamber of Commerce, leading superpowers to recognize Zero Wing as a future competitor rather than a minor regional guild. 1979
Later growth
Zero Wing won control of White River City's Auction House against four superpowers, securing a stable economic asset and attracting closer scrutiny from major powers. 2109
By the confrontation with Star Ring at the Gods and Demons Arena, Zero Wing fielded nearly 100 Micro Realm experts and had at least four peak combatants, including two experts who had mastered Domains. 2230
Its later forces included 24 genuine Tier 3 players in a single team, more than 1,000 Tier 3 NPC knights, and a growing stockpile of high-end weapons and equipment. 2389 2571 2841
Following the War of Worlds, Zero Wing City became a refuge for disbanded guilds and wandering adventure teams. The guild's reported force eventually exceeded 800,000 Tier 3 experts, including more than 500,000 active in Zero Wing City, alongside 73 Tier 4 experts. 2873
Organization and Membership
- Recruitment standard — Zero Wing prioritizes quality over numbers, accepting players with high potential, strength near elite standard, or greater ability. 1339
- Elite member requirement — Candidates must reach the early stage of the fifth floor of the Trial Tower. 1557
- Core member requirement — Candidates must reach the middle stage of the sixth floor of the Trial Tower. 1557
- Internal training — Its internal members train through actual combat and physical conditioning; even the weakest internal recruits had reached the Trial Tower's fourth floor. 1544
- Command structure — Fire Dance serves as a prominent commander and main-force leader, while Water Rose handles large-scale guild administration and external communications. 316 1186
Infrastructure and Assets
Guild residences and cities
- White River City Residence — The first guild residence in Star-Moon Kingdom; provides guild quests, private rooms, equipment repair, mental-strength recovery, and EXP storage. 281 283
- Stone Forest Town / City — A major resource center whose Bottomless Abyss gave Zero Wing a leveling advantage over superpowers. 2230
- Zero Wing City — Star-Moon Kingdom's first player-owned city; later gained a Mana Tower, teleportation functions, and Basic Main City status. 1530 1642 2841
- Silver Wing Town — A neutral-map town near the Ancient Miracle, defended by Magic Towers capable of striking large armies of evil beasts and demons. 1725 1739
- Secret Stone Fortress — Zero Wing was the first guild granted stationing rights and access to a large guild residence there. 1871
Guild benefits
- Private residences — Guild members can gain increased Double EXP storage, including while offline; private spaces in the three-star residence stored 30% Double EXP. 1186 1642
- Guild mounts — Thunder Wolf Beasts are cheaper than ordinary mounts, begin with 120% movement speed, and can be promoted. 1340
- Guild warehouse — The warehouse eventually displayed more than 100 top-tier Epic weapons and equipment usable up to Level 150. 2841
- Advanced Combat Rooms — Their introduction accelerated the recruitment of elite and expert players from throughout Star-Moon Kingdom. 1707
- Auction House — Control of White River City's Auction House provided Zero Wing with a stable source of funding. 2109
Military assets
- Intermediate Frost Grenades — Used in mass volleys during the Stoneclaw Mountain Range war to annihilate over 1,000 elite players. 741
- Small ballistae — Zero Wing deployed 200 small ballistae during the battle for Ancient Rock City. 1884
- Hell Chariots — The guild possessed at least eight Hell Chariots separate from those stationed around Silver Wing Town. 2032
- Tier 3 NPC knight corps — Zero Wing fielded more than 1,000 Tier 3 NPC knights equipped with Epic-item effects. 2571
- Abyss-repelling magic arrays — Zero Wing can construct arrays that repel Abyssal monsters, enabling safer development in Twin Towers Kingdom. 2032
Relationships
- Shi Feng / Black Flame — Founder and guild leader; built Zero Wing from a newly established guild into Star-Moon Kingdom's dominant force. 244 2222
- Water Rose — Vice guild leader and principal administrator; manages recruitment, diplomacy, and major guild affairs. 248 1186
- Fire Dance — Core expert and commander; leads Zero Wing teams and is regarded as one of the guild's foremost combatants. 316 625
- Candlelight Trading Firm — Zero Wing's associated trading firm; its entry into the Heavenly Secrets Chamber of Commerce strengthened the guild's financial position. 1979
- War Soul Unfallen — Allied superpower; supported Zero Wing in major conflicts and later sought a formal alliance against Star Ring. 2090 2121
- All Things Hall — Superpower that publicly supported Zero Wing during the struggle for White River City's Auction House. 2090
- Star Ring — Major rival that blockaded Zero Wing, issued bounties against its members, and challenged it in the Gods and Demons Arena. 2229 2383
- Blackwater Guild — Long-term enemy defeated by Zero Wing in Stone Forest Town and later opposed in the Beastman Empire. 1093 1716
- Heavenly Burial Guild — Rival guild that placed bounties on Zero Wing members and attempted to destroy its Stable. 1340 1566
Trivia
- Zero Wing's earliest emblem was personally designed by Shi Feng as a silver emblem with six wings. 244
- Its members' Six-Wing Emblems became recognizable enough to confirm their identity even after they removed cloaks in front of Star Ring. 2045
- Zero Wing was repeatedly mistaken for a guild backed by a super guild or financial conglomerate because of its rapid growth, equipment reserves, and elite roster. 1654 2109