芙蓉
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Entity Info
Original Name:芙蓉Gender:FeminineScope:Novel-specificStatus:ActiveSource:AIOccurrences:643Chapters:85
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Context UptoCh. 254
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated1 month ago

Biodata

Feature Details
Name Fleur Delacour (芙蓉)
Species/Race Half-Veela witch
Gender Female
Affiliation Beauxbatons Academy of Magic; Delacour family
Occupation/Role Beauxbatons Champion in the Triwizard Tournament
Status Alive; married to Canopus Black by the end of 1999 243
First Appearance Chapter 71, “Drawing Swords to Help”

Background / History

Fleur first encounters Canopus Black in Paris when she blocks a Stunning Spell aimed at him during an Immortality Party ambush. Her intervention makes her a target as well, and she escapes with Canopus after using a Veela mental shockwave to incapacitate two pursuers. Although she is only a fourth-year student and cannot Apparate, she refuses to abandon him or hide at home while he confronts the attackers. 71 73

Canopus gives Fleur a temporary rune that connects their sight, hearing, location, and thoughts across France, allowing her to relay intelligence while remaining in contact with him. She uses the link to support his operation against the Immortality Party, staying awake through the night while acting as his relay. 73 78

After the Immortality Party is defeated, Fleur’s father invites Canopus to the Delacour family’s belated Christmas dinner. Fleur, initially exhausted from the ordeal, hastily prepares herself upon learning he will attend. She later shows Canopus Paris and describes him as gentle and calm until someone crosses his bottom line, at which point he becomes “as violent as a flood.” Their relationship becomes official during the holiday. 78 79 80 100

Fleur continues to visit Canopus in Britain and works alongside him on investigations, including the case of Cromwell’s werewolf-related illness. She investigates the family history, notices details in a portrait, and prepares for the full-moon threat while Canopus provides support through their shared sensory link. Their successful rescue of Cromwell strengthens their partnership. 87 92 95

During the Triwizard Tournament, Fleur represents Beauxbatons as its Champion. She publicly supports Canopus when François challenges him over jealousy, then earns three Golden Eggs in the first task through Veela magic, Transfiguration, and the Conjunctivitis Curse. 166 167 172

Fleur is later poisoned by Snake-Attracting Spring poison hidden in her tampered Beauxbatons badge. The Three-Whirlpool Amulet suppresses the poison, buying Canopus time to seek a cure. After recovering, she accepts the prophecy connecting her life to Canopus’s fate as proof that she is his “fated love.” 187 208

When Canopus disappears after being engulfed by divine power, Fleur refuses Dumbledore’s request to return to France for safety. She remains at Hogwarts to assist the resistance and wait for his return. They reunite after the final conflict, marry at the end of 1999, and later have three children: Merlin, Morgan, and Gawain. 231 240 243 244

Appearance

Fleur is a striking young witch whose Veela heritage makes her beauty especially noticeable to others.

  • Long, smooth silver hair, often worn loose or concealed beneath a wide-brimmed hat while travelling. 72 79 80
  • Silver-gray eyes. 176
  • Pale complexion. 79
  • Frequently dresses elegantly, including a pale-blue dress for the Delacour dinner and a silver-gray gown with a sapphire brooch for the Christmas Ball. 79 176

Personality

Fleur is independent, proud, and unwilling to ignore danger when someone needs help. She intervenes for Canopus despite being caught in an attack by strangers, then rejects his request that she leave him to face the Immortality Party alone. 71 73

She has a playful, teasing manner with Canopus, but is also intensely loyal and direct about her feelings. Fleur worries over his safety, supports his long-term plans, and remains at Hogwarts during his disappearance rather than retreating to France. 84 116 231

Her courage is matched by practical intelligence. She researches magical evidence during investigations, prepares for threats rather than waiting passively, and approaches tournament challenges through calculated use of her abilities instead of brute force. 92 172

Abilities & Skills

Veela Charm and Mental Shockwave

Fleur can channel her Veela heritage into a powerful mental effect that overwhelms or disorients targets.

  • Incapacitates two Immortality Party pursuers, leaving them unable to resist Canopus’s Stunning Spells. 71
  • Overwhelms the Hungarian Horntail, allowing Fleur to take its Golden Egg without a direct fight. 172
  • Disorients the Chinese Fireball, though the dragon resists more effectively and is only left swaying “as if drunk.” 172
  • Repeated use is taxing; after using the shockwave and advanced Transfiguration in the first task, Fleur is visibly exhausted and unable to rely on the technique again immediately. 172

Spellcasting and Combat

Fleur is a capable duelist and combatant who combines defensive magic, Transfiguration, and tactical spellwork.

  • Casts Protego to block an incoming Stunning Spell during her first meeting with Canopus. 71
  • Uses Conjunctivitis Curse to blind the Welsh Green and create an opening to obtain its egg. 172
  • Transfigures rocks into dogs capable of moving under her command, using them to steal Golden Eggs from dragons. 172
  • Demonstrates resilience in the Triwizard maze, continuing after confronting Blast-Ended Skrewts and other dangers. 183

Investigation

Fleur shows strong investigative instincts during the Cromwell case.

  • Questions the butler about the family’s history, financial circumstances, and possible connection to wolves. 92
  • Notices an overlooked black object concealed in Cromwell’s mother’s sleeve in a family photograph. 92
  • Identifies the possibility that Cromwell’s mother was a witch, that her death was caused by a werewolf attack, and that Cromwell may be a Squib with a werewolf bite scar. 92

Equipment / Items

  • Wand — Nine-and-a-half-inch maple wand with a Veela-hair core donated by Fleur’s grandmother; Ollivander finds it undamaged before the Triwizard Tournament. 168
  • Three-Whirlpool Amulet — Wooden pendant with three spirals; suppresses the Snake-Attracting Spring poison in Fleur’s body and prevents her immediate death. 136 187
  • Runic communication array — A temporary rune drawn by Canopus on the back of her hand, enabling telepathic communication and shared senses within France for two days. 73

Relationships

  • Canopus Black / Kano — Initially allies during the Paris attack; later boyfriend, fiancé, and husband. Their relationship is built on mutual protection, honesty, and shared investigations. 71 100 136 187 243
  • Gabrielle Delacour — Younger sister. Fleur looks after Gabrielle closely, while Gabrielle admires Canopus as her “big brother” and calls him brother-in-law. 78 79 153
  • Arnaud Delacour — Father. He warmly invites Canopus to the family dinner after learning that he protected Fleur during the Immortality Party incident. 78 79
  • Mrs. Delacour — Mother. She recognizes Fleur’s feelings for Canopus and supports their relationship. 78 79
  • Olympe Maxime — Headmistress of Beauxbatons. She intervenes to prevent François’s jealous challenge from escalating and supports Fleur during the Triwizard Tournament. 166 173
  • Viktor Krum — Fellow Triwizard Champion and later an ally of Canopus. Fleur serves as the announcer for his friendly duel with Canopus. 178 187

Story Role / Major Arcs

Immortality Party Incident

  • Protects Canopus during an ambush in Paris and becomes a target of the Immortality Party. 71
  • Forms a temporary alliance with Canopus, assists him through a telepathic rune link, and remains involved until the party is arrested. 72 73 78

Canopus’s Partner and Investigator

  • Develops a relationship with Canopus after the Paris incident. 79 80 100
  • Assists in the Cromwell investigation and helps rescue Cromwell from a werewolf. 92 95
  • Learns Canopus’s origins, previous life, and prophecy after Regulus and Vivian’s funeral. 136

Triwizard Champion

  • Is selected as Beauxbatons’ Champion. 167
  • Earns three Golden Eggs in the dragon task and receives 54 points. 172 173
  • Ties with Krum for second place after the underwater task. 180
  • Endures the maze’s magical creatures and puzzles before the tournament’s aftermath. 183

Snake-Attracting Spring Poisoning

  • Is poisoned by a needle concealed in her tampered Beauxbatons badge after the tournament. 187
  • Survives because the Three-Whirlpool Amulet suppresses the poison. 187
  • Recovers and later travels to China to reunite with Canopus, expressing her wish to marry him and live together. 208

Final Conflict and Family Life

  • Refuses to flee when Canopus vanishes, choosing to remain at Hogwarts and contribute to the fight. 231
  • Reunites with Canopus after his return and later marries him in 1999. 240 243
  • Raises Merlin, Morgan, and Gawain with Canopus. 244

Notable Quotes

“No! Do you expect me to abandon a friend like this and hide at home, happily spending Christmas with my family?” 73

“Doesn't that mean I'm your fated love?” 208

Trivia

  • Fleur made a bottle of wine under her father’s guidance five years before sending it to Canopus, along with an iris preserved using a spell she found while researching Druid magic. 84
  • Her wand’s Veela-hair core came from her grandmother. 168
  • During the first Triwizard task, Fleur is the only Champion shown securing three Golden Eggs through a combination of Veela magic, Transfiguration, and the Conjunctivitis Curse. 172