World escapism-was that what they called transcendence?
Running away?
Since all kinds of worlds were dying, where else could they run?
Would they wander the void? Like the void wanderers in those legends.
Ruger was puzzled, but he also understood what Zorn had previously meant about some wizards disagreeing with the Supreme Council's ideals. This was naturally one of the reasons. There were those known as World Escapists.
Of course, as his teacher Immanuel had just said, salvation and world escapism were not the only options. Within the Supreme Council, things were not necessarily black and white, either. There could be a middle path: preparing to become a World Escapist while also striving to save this great ship, and only taking that escape route when the day truly came that nothing could save it, rather than rejecting everything outright and devoting all their efforts to researching escape.
"There actually isn't any world you can escape to, and not just anyone can become a World Escapist. Countless neighboring worlds form a world domain. If you compare a world domain to a fruit, then the source of death is the tree itself. Even if you cross countless worlds and leave this domain, you'll only be burrowing into another rotten fruit. So being a World Escapist isn't as simple as finding a world full of laughter and slipping inside to live there," Immanuel said.
Ruger's mouth fell slightly open. Then it really was something like wandering the void, relying entirely on one's own formidable strength. Only by becoming powerful could one survive. Perhaps one could even build a special wizard tower and drift along on a journey that lasted until the end of one's life.
Of course, just as some information was best learned only after reaching the level of a Three-Ring Wizard,