Within the star system, the apocalyptic radiance that eclipsed the star lasted for over a year.
The entire star system was drowned in a sea of light formed from gamma rays. Let alone the Zerg entrenched within the system, even leaping organisms with proton lattice bodies could not guarantee they could survive in it for long.
After the light dissipated, the remaining solid planets that emerged had all become molten bodies. Submerged in the sea of light for over a year, heat accumulation had raised their overall temperatures to the early stage of their original formation.
The gaseous planets had lost much of their mass, and their volumes had shrunk by nearly a third. Under the constant pressure of high-energy gamma radiation, vast quantities of gaseous matter had been blown out of the star system.
Faced with such brutal force, there was even less need to mention the Zerg within the star system.
They had been completely wiped out.
A cross-light-year saturation strike, as the name implied, was a wide-area high-energy attack spanning a range measured in light-years. This strike encompassed the entire star system, including the orbit of its outermost planet.
The method was not complicated—indeed, it could be called simple. All it required was the "Star Rail" to carry out this high-energy strategic strike.
The Star Rail was not merely a platform for accelerating leaping organisms. It could also serve as a gigantic electromagnetic cannon. Accelerating multiple leaping organisms at once meant that accelerating multiple supermassive shells to sublight speed posed no technical difficulty at all; if anything, it was even easier.
Such large-scale material delivery capabilities laid the foundation for wide-area strikes across light-year distances.
With the star as both an enormous source of matter and energy, the Collectors could produce tremendous quantities of antimatter. They then