Rebirth in the Golden Age of Gaming: I Become the Crown Prince of Sega
Chapter 118

Handheld Preliminary Research

1,261 words4 min read4 views3mo agoSource
Next

"Handheld game?"

In 1987, although Nintendo had already tested the waters with its Game & Watch series, the market for handheld consoles with replaceable cartridges and powerful gaming capabilities had not yet been fully ignited.

"Yes. A handheld console where you can replace game cartridges just like a home console."

Nakayama Takuya nodded affirmatively, and he recited a series of key performance indicators clearly and fluently.

"Regarding the CPU, I'm considering using the Z80 chip that we're familiar with. As for which version, we can discuss that during the preliminary research phase, but low cost and long battery life are essential requirements."

"The screen is key. I want it to have an LCD screen, and it must have a switchable backlight."

Backlight?

Minister Nakamura repeated the sentence, a hint of seriousness flashing behind his glasses.

Yes, the backlight can be switched on and off.

Nakayama Takuya emphasized this point.

"I know this will increase costs and power consumption, but it will greatly improve the user's gaming experience in various lighting environments. After all, we emphasize being able to play anytime, anywhere. Of course, we can add a switch."

"At the same time, I hope this handheld console can achieve a high degree of integration to minimize its size and make it easy to carry."

"High reliability and low return rates are especially important for handheld devices."

"Low power consumption ensures sufficient battery life for gaming, so players don't have to constantly be looking for batteries."

"And, 'easy to develop'."

Nakayama Takuya particularly emphasized the last point.

"We can't let the development of handheld consoles place excessive demands on developers like the development of new home consoles. It should be a platform that allows more small and medium-sized teams, and even independent developers, to easily showcase their talents."

Nakamura listened quietly, his pen quickly jotting down the various parameters and design concepts proposed by Nakayama Takuya on a piece of paper.

The expression on his face gradually shifted from initial surprise to deep thought.

Takuya's business acumen and market foresight truly impressed even this veteran of the hardware industry who had been working in the field for many years.

But as the head of hardware development, he almost instinctively began to think about the technical challenges these ideas would face.

After a long while, Minister Nakamura put down his pen and gently rubbed his temples.

"Nakayama Sang, your idea is very appealing."

He spoke slowly, his tone cautious.

"Enjoying games anytime, anywhere—this is undoubtedly a huge potential market."

"However, from a hardware implementation perspective, there are several key challenges that we must face squarely."

"First, there's the backlit LCD screen you mentioned."

Minister Nakamura pointed to the words "backlight" that had been written down.

"In the current handheld device market, this is indeed a dual challenge in terms of both technology and cost. The backlight module itself increases costs significantly, and more importantly, it consumes a huge amount of battery power. How to control power consumption and cost while ensuring display quality is a very tricky balance problem."

Secondly, high integration and heat dissipation.

He continued.

"Pursuing a compact size means that the internal components must be arranged very tightly. While ensuring a certain level of performance, effectively solving the heat dissipation problem and preventing overheating from affecting stability and user experience is also a challenge."

Third, chip selection and supply chain.

Nakamura Nakamura's brow furrowed even more.

"Finding a suitable processor that balances low power consumption and high performance for a handheld console, along with matching graphics chips, memory, and other components, and establishing a stable and reliable supply chain, is a daunting task in itself. Especially with the company's main resources currently focused on the new console, whether we can obtain sufficient support is an unknown."

Finally, and most importantly, is the issue of research and development resources.

He looked at Nakayama Takuya, a hint of helplessness in his voice.

"The Hardware Department is currently working tirelessly on the final optimization of the new console and all preparations for mass production. Every engineer is practically doubled in their efforts. At this critical juncture, launching a completely new handheld console product line would be difficult to sustain in terms of both manpower and resources."

Nakayama Takuya smiled and nodded, indicating that he fully understood Minister Nakamura's concerns.

He had already considered these questions in his mind.

"Minister Nakamura, your concerns are very pertinent."

He said it in a calm tone.

"My proposal today is not to demand that the Hardware Department immediately engage in large-scale development, nor is it to compete with the new mainframe project for resources."

"This is more like a preliminary discussion of strategic direction. I hope the Hardware Department can conduct some preliminary technology research and feasibility assessments first."

He cleverly positioned the handheld game project as a "strategic reserve" rather than an urgent, pressing task.

An attempt was made to alleviate Minister Nakamura's concerns about resource conflicts.

"We can start by looking for solutions from our existing technological foundation, such as selecting a low-power Z80 chip, researching the supply chain for small LCD screens, and exploring various technologies and power optimizations to achieve backlighting effects."

"I see this project more as preparation for Sega to open a 'second front'—a mobile entertainment platform that can complement our home consoles and reach a wider user base."

Nakamura pondered for a moment, his gaze lingering on Nakayama Takuya's young yet determined face for a few seconds.

He was drawn to the future of "enjoying games anytime, anywhere" Nakayama Takuya, and keenly realized that this was indeed a huge potential market that could not be ignored.

If Sega can be the first to achieve a breakthrough in this field, its strategic significance will be profound.

"I understand, Takuya- kun."

Nakamura nodded slowly, the seriousness on his face lessening slightly.

"I will organize a small evaluation team as soon as possible to conduct a preliminary technical assessment and discuss the direction of prototype design for the key points you have raised."

"We don't need to invest too many resources; let's first understand the technical feasibility and potential difficulties."

"That's right, my main goal is to figure out these issues so that when it's time for us to start development..."

To be able to target your attacks effectively!

Nakayama Takuya gave a genuine smile.

"Thank you very much for your support, Minister Nakamura."

"I will give you an initial response as soon as possible."

Minister Nakamura made his promise, picking up the sheet of paper on the table that recorded the handheld console's specifications, a hint of inquiry creeping into his eyes.

Nakayama Takuya secretly breathed a sigh of relief; he knew this was only the first step.

If the technical evaluation results for the handheld console project are optimistic, the next step he needs to carefully plan is how to bring up the project at the appropriate time at the board meeting and cleverly combine it with the marketing strategy for the new console to form a comprehensive offensive for Sega in the entire game market.

In particular, he hoped to beat Nintendo to the punch by launching a truly high-performance handheld console with backlighting, catching them off guard.

End of Chapter
Prev
NovelSummaries
Next

Explore the wiki

Comments