Rebirth in the Golden Age of Gaming: I Become the Crown Prince of Sega
Chapter 154

The Difficult Birth of Phantasy Star

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The celebration party for Final Fantasy has just ended, Nakayama Takuya has already left that joy and excitement behind.

He walked briskly through the corridor of Sega Headquarters and headed straight for the development team in charge of Phantasy Star.

Pushing open the door to the development room, a whiff of instant coffee mixed with a stifling, silent atmosphere hit me.

There was no bustling activity as expected. Dozens of development machines displayed green lines of code, but the keyboard clicks were sparse and hesitant, occasionally punctuated by a long silence. One person was even repeatedly deleting the few lines they had just typed.

Takuya's gaze swept across the entire room, quickly locking onto a figure in a corner.

Yuji Naka was slumped over his workstation, his hands tucked into his messy hair, looking like a plant being dried out by the sun. The ashtray in front of him was piled high with cigarette butts, and the cup of coffee next to him had long since gone cold, with a thin film even forming on its surface.

Takuya approached, he could see that Takuya's young face had two heavy dark circles under his eyes, and his eyes were staring blankly at the character design on the screen, as if he wanted to see through the drawing, but his pupils reflected nothing.

"Naka."

Takuya's voice wasn't loud, but it sounded exceptionally clear in the silence.

Yuji Naka's shoulders trembled violently. He raised his head, a flicker of panic flashing in his bloodshot eyes before dimming again.

"Special Advisor Nakayama-- "

He tried to stand up, but his body was stiff from sitting for so long, and his movements were somewhat slow.

"Please sit down."

Takuya pulled up a chair and sat down next to Yuji Naka.

He didn't rush to speak, but first glanced at the state of the other developers around him.

Everyone seemed trapped by invisible chains, their faces filled with self-doubt.

"I heard that the development of Phantasy Star has encountered some problems."

Takuya's tone was calm.

Yuji Naka's lips moved, but ultimately turned into a bitter laugh.

"We tried out Final Fantasy."

He picked up a cassette tape from the table; it was Square's groundbreaking masterpiece.

"Then when we look at our own game, it feels like a clumsy imitator."

"The character development is not as rich, the world view is not grand enough, and even the combat system seems so mediocre."

"Our once-proud 3D maze, in the face of its cinematic narrative, becomes like children playing house."

Yuji Naka's voice grew softer and softer until it was almost a muttering to himself.

That deep-seated sense of frustration made this brilliant programmer appear incredibly vulnerable.

Takuya listened in silence, knowing that any empty words of comfort would be meaningless at this moment.

This is a side effect of the success of Final Fantasy.

The game's brilliance was so dazzling that it made these developers, who were also striving in the RPG arena, begin to doubt the path they were on.

He recalled the evaluation of Yuji Naka previous life.

A top-notch programmer, a tech fanatic who can squeeze the most out of hardware performance.

However, in terms of overall game planning and creative concepts, he certainly lacks the boundless imagination of Sakaguchi Hironobu.

His strength lies in implementation, rather than creation from scratch.

The success of Sonic the Hedgehog was based on a clear concept of speed.

The brilliance of Phantasy Star Online pioneered the era of online RPGs for home consoles.

He needs a clear direction, a stage where he can fully utilize his technical strengths.

We must not allow this rising star of Sega to fall before dawn.

"Show me your development documentation and project records."

Takuya extended his hand.

Yuji Naka seemed not to have heard clearly, paused for a moment, and then hurriedly took out a large document from the filing cabinet.

Takuya took the thick document and began to flip through it page by page.

He reads extremely fast, his fingers swiftly tracing patterns on the paper, occasionally pausing to doodle on a draft paper beside him.

The development room was silent except for the rustling sound of papers turning.

Everyone stopped what they were doing, and their eyes involuntarily turned to the young executive officer.

He resembled a seasoned veteran doctor conducting a consultation for a patient whose illness was terminal.

Time ticked by, second by second.

Takuya finally closed the last document and let out a soft breath.

He looked up at Yuji Naka, his eyes showing not disappointment, but rather understanding.

"Naka, your technical skills are a gem for Sega."

But you seem to have fallen into a misconception.

Yuji Naka nervously swallowed.

"Phantasy Star doesn't need to be another Final Fantasy."

"It needs to become a unique ' Phantasy Star '."

Takuya picked up a pen and drew a simple female silhouette on the whiteboard.

"First, there's your female lead. The script needs optimization; the core is to bring her to life. You need to do research on male gamers in Japan and the West—what kind of female characters do they actually like? Extract the most popular traits, such as strength, gentleness, and mystery."

He paused, then added a few question marks next to the human figure.

"Then, add a harmless but unique 'flaw' to her. This will differentiate her from all the templated characters and make her memorable to players."

For the first time, a glimmer of light returned to Yuji Naka's eyes.

"Secondly, there are too few playable characters. This doesn't provide players with enough choices."

"We don't need a complex job system like in Final Fantasy, which would blur the uniqueness of each character. What we want to do is the exact opposite: make each character's characteristics extremely distinct. For example, one excels in physical attacks, one specializes in magic, and one is responsible for healing. Simple, direct, but irreplaceable."

Third, the maze.

Takuya drew a complex maze on the whiteboard with his pen, and then drew a big X on it.

"Don't use high difficulty and high encounter rate to stall for time. That's the most basic design and will only wear down the players' enthusiasm."

The random encounter rate in Final Fantasy is a bit too high, which detracts from the fun of exploration. This is its weakness, not its strength.

"Our maze needs memorable elements. It could be a stunning cutscene, an ingeniously designed puzzle, or even simply giving the player a map. The goal is for players to enjoy the exploration process, not hate it."

Ignoring his previous dejection, Yuji Naka quickly grabbed his notebook and began frantically writing down everything he had heard.

Fourth, the combat system.

"Although it's a first-person game like Dragon Quest, we have the advantage of a 16-bit console. Enemies can move, attacks can have more spectacular effects, and backgrounds can be more complex. We want to turn this advantage into a powerful visual impact, so that players can immediately recognize this as Sega game, a next-generation RPG."

Takuya put down his pen, turned to look at Yuji Naka, his eyes shining brightly.

"As for the compromises that have to be made due to capacity and performance limitations, don't worry too much about them. As long as you don't create anything that players hate, and the core experience is good enough, players won't care."

The previously stagnant atmosphere in the office has been stirred up.

Some developers began to whisper among themselves, their eyes gleaming with excitement.

Takuya walked up to Yuji Naka and placed his hands on Yuuji's shoulders.

"Naka, there's nothing wrong with your talent; you've just been temporarily blinded by the brilliance of others."

"You possess the best programming skills in all of Japan, and that's enough."

"Use your talents wisely to realize these ideas and create a Tales of Phantasia that belongs to Sega."

"Don't doubt yourself. As long as you keep moving forward, you'll only get better and better."

"Don't worry about the game development cycle being lengthened; I'll explain that to the higher-ups on your behalf. Don't feel pressured beyond 'making a good game.'"

Yuji Naka raised his head and looked into Takuya's determined eyes, a surge of emotion that had been suppressed for a long time welling up in his chest.

The confusion and self-doubt that tormented him day and night seemed to dissipate at this moment as if by a powerful CD player.

He nodded heavily, and the bloodshot in his eyes seemed to have faded considerably due to his excitement.

"I understand, Secretary Nakayama!"

His voice was no longer hoarse; it was full of strength again.

Seeing the rekindled flame in Yuji Naka's eyes and the renewed vitality of the entire development team, Takuya knew that he had achieved his goal.

He turned and left, behind him the sounds of lively discussion and the crisp clatter of keyboards being typed rapidly.

A brand new Phantasy Star is quietly being conceived in this small office.

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