Rebirth in the Golden Age of Gaming: I Become the Crown Prince of Sega
Chapter 280

Jurassic Park Development Proposal (4,000 Words)

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After completing initial prenatal care training, Nakayama Takuya returned to work.

Not long after I sat down in the office, Aizawa, the leader of the Arcade Group Two, knocked on the door and came in with several core members of the team.

"Executive Director, you're finally back!" Aizawa was a stocky man with a loud voice and calloused hands, clearly someone who spent years working with joysticks.

Takuya and invited them in, making the office feel a little crowded.

Aizawa nodded vigorously and replied in a deep voice, "I told you! A big project from United States, a bestselling science fiction novel!"

"Have you read all the novels?" Takuya's gaze swept across their faces.

Several people immediately raised their hands in unison, their faces still showing a hint of reminiscence.

One of the art staff members behind Aizawa couldn't help but interject, "Executive Director, we've all passed around that novel and finished reading it. It's really exciting! That Tyrannosaurus Rex! My god, just reading the descriptions makes my mind filled with images!"

His words sparked a flurry of discussion among the others, clearly indicating that the novel had greatly impressed these men who specialized in "muscle and magic."

Takuya smiled and gestured for them to calm down. "It seems everyone really enjoys this story. So, the new System32..."

"Have you checked the substrate at Group 5?"

When this was mentioned, Aizawa's smile faded, replaced by a professional and serious expression.

"We've seen it. To be honest, Executive Director, we initially thought those guys in Group Five were just bragging. Saying things like everything you see on the screen can explode, and there are so many moving blocks that they can just waste them."

He paused, took a deep breath, and said, "Until we saw their test demo with our own eyes, the visuals—it was simply insane! We counted, and on just one screen, the different animations of the soldiers and exploding debris alone used hundreds of moving blocks! And it was incredibly smooth! This performance is the most powerful circuit board I've ever seen!"

The other team members also looked on with longing, eagerly anticipating the level of their games on this circuit board.

"Very good." Takuya was satisfied with their reaction. He leaned forward slightly and tapped his fingers lightly on the table. "I watched your <Golden Axe 2>. The movements are solid; that's your specialty, and that's why I brought you here."

Hearing the executive director's affirmation, the members of Group Two all showed expressions of pride. "However," Takuya changed the subject, "When making games using System32, we can't use the same simplistic approach as the Golden Axe. This is a 32-bit board, so you need to bring out the full potential of the board and elevate the graphics and gameplay to a whole new level."

Team Leader Aizawa immediately sat up straight. "Please give your instructions, Executive Director."

Then, Takuya stood up, walked to the whiteboard in the office, and just like when he gave special lessons to Group 5, picked up a marker.

"First, the characters. <Golden Axe> consists of three tough guys, each with their own strengths. This time, we're going to play a little more creatively."

Takuya touched the whiteboard with his pen and drew the first stick figure.

Takuya held up one finger. "Referring to the novel, design at least three completely different characters."

"For example, the security captain. A tough guy who believes in solving problems with absolute force. He's the type you're best at: physically strong, able to go toe-to-toe with dinosaurs wielding shotguns, and even engage in close combat with smaller dinosaurs like Velociraptors—he's all about simplicity and brutality. This is for players who prefer straightforward and direct gameplay."

"The second one, the scientist." Takuya held up another finger, and a look of confusion appeared on the faces of the members of Group Two. A scientist? How do you fight that?

"Scientists are physically weak and can't fight hand-to-hand; even a scratch from a small dinosaur can cause them to lose a lot of health. Their initial weapon is Dengeki gun, which still needs charging."

A young programmer couldn't help but burst out laughing, "Executive Director, who would choose this role? Are they just going to go up there and give away coins?"

"Good question." Takuya looked at him. "So, he can combine all sorts of parts you collect in the levels—computer parts, chemicals, a wire, a battery—into unexpectedly useful things. For example, with a horn, some batteries, and circuitry, he can make a device to temporarily scare away a group of small dinosaurs; or, he can overload a Dengeki gun with a car battery and give a Tyrannosaurus Rex a Thunderbolt. He's all about brains."

"Crafting props?" Aizawa scratched his head; the concept was a bit new to them, who specialized in making "hack-and-slash" games.

"That's right. While others can also create items, they certainly can't do as many as the scientist. However, the scientist role will inevitably be more difficult to play, since we need to design the item consumption to be higher. Although these items will be highly efficient, players will have to be careful with their resources."

A single, decisive blow.

Takuya took a sip of his coffee and continued,

"Finally, and most interestingly—the dinosaur tamer. He's an expert in animal behavior." Takuya's lips curled into a smile. "He can collect special foods or use specific tools to tame small dinosaurs! For example, he can make several Compsognathus your henchmen to help you gang up on enemies; or tame a pterosaur to fly you over specific cliffs and obtain rare weapons or items."

"Taming—taming dinosaurs?!" One of the art team members nearly jumped up in surprise. "You can do that?"

Aizawa and his team looked at each other, their expressions shifting from initial ease to shock, and finally to fervor.

This is a perfect blend of action, strategy, and character development fun!

Takuya gestured with his hands to calm them down. "Don't rush, this is just the basics."

Takuya abruptly changed the subject, drawing a jeep on the whiteboard with a huge dinosaur head following behind it, its jaws agape. "Simply fighting monsters isn't enough. Our System 32 Board has a scrolling speed that's off the charts."

"The game flow can't just be a one-way side-scrolling game," Takuya continued, dropping another bombshell. "I'm adding vehicle chases! Imagine you're driving a jeep through a jungle, with a giant Tyrannosaurus Rex right behind you, ready to pounce at any moment! You have to drive while dodging randomly appearing falling trees and rolling rocks. Every time you play, the obstacles are different, so players can't memorize them! Even the way you deal with the chase depends on the items you bring to your vehicle; different items require different strategies."

"Hiss—" Aizawa gasped, his palms sweating just from hearing the description.

"The same goes for boss battles!" Takuya emphasized. "Don't let players just stand there and bombard dinosaurs. Utilize the environment! Everything in the environment is a weapon! For example, lure the Tyrannosaurus Rex to the high-voltage electric grid and then activate the switch to electrocute it! Or detonate the oil drums under its feet! Or, when dealing with Velociraptors in the storage room, you can blow up the liquid nitrogen tanks to freeze them! I want a battle of wits and courage, not just a simple test of health!"

He looked at the completely stunned members of Group Two, slowed his speech, and gave a final summary.

"Last and most importantly, while we've incorporated complex elements like crafting and taming, don't forget, this is first and foremost an arcade game focused on pure enjoyment. The pace must be fast, and the combat must be intense! From the moment you insert a coin to the end of the game, you need to keep the player's adrenaline at its peak!"

Takuya leaned back in his chair, picked up his teacup, and took a sip. "Alright, these are my ideas. You can build on them freely, or add even better ideas. But remember, all elements must serve the purpose of 'fun' and 'enjoyment'."

"Besides that," Takuya put down his pen, looking around at the stunned crowd, "The art style... don't go for Japanese style, go for a thoroughly American hard-hitting comic book style. Muscles should be sharply defined, explosions should be spectacular, and the dinosaur skin texture should give players a sense of that ancient, rugged feel. Our main battlefield is North America!"

Takuya leaned back in his chair, picked up his coffee cup, and took a sip. "Alright, these are my ideas. You can feel free to expand on them or add even better ideas. But remember, all elements must serve the purpose of 'fun' and 'enjoyment'."

This is the idea that Takuya his previous life in "Cadillacs and Dinosaurs".

I put together some other elements to create a Frankenstein's monster, which can also be considered as exploring and accumulating experience for future action games.

The entire office was deathly silent; you could hear a pin drop.

After a long while, Aizawa seemed to wake up from a dream. He looked at Takuya with a mixture of shock, fervor, and the excitement of a technician facing a huge challenge.

He slapped his thigh and roared in a loud voice, "Understood!"

"Executive Director, if what you're saying can really be made, not only arcades, but the entire gaming industry will explode!" Aizawa's face flushed with excitement. "However—we have no experience in prop making."

"That's not difficult. You can contact those RPG development teams; they should have some good ideas. I'll get them to cooperate with you. I believe this game will also provide them with some inspiration." Takuya waved his hand casually.

"You can expand on this foundation or add new ideas as well, but you still need to carefully study and discuss the selection of game elements to avoid contradictions or negative impacts on the overall experience."

After hearing Aizawa, Aizawa's brows suddenly furrowed again.

He looked at Takuya, forced a somewhat stiff smile, and scratched his sturdy head. "Executive Director, you said to get the RPG development team to help, but the games they make are all about numbers and strategy, they're slow and tedious, not like our arcade games."

His meaning was clear: he feared that those "Academy" RPG designers would lead their pursuit of explosive and exciting action games astray.

"I understand your concerns." Takuya smiled; he had anticipated this internal cultural clash. "I'm not asking you to make Jurassic Park a turn-based game. I'm asking you to learn from them."

"A pilgrimage to the West?" Aizawa was stunned.

"That's right." Takuya tapped the table. "RPG developers are experts in 'systems.' They excel at making complex rules easy to understand, designing item crafting logic, and so on. What you need to do is simplify those complex systems that require flipping through menus for ages into actions that can be completed with a single button press! For example, if a scientist finds a battery and then a piece of scrap wire, when he gets close to the broken power grid, a big 'Repair' icon immediately flashes on the screen, and the player presses the attack button..."

The power grid was repaired instantly, turning the pursuing velociraptors into a shower of sparks! That's the logic of action games, isn't it?

The moment this example was mentioned, Aizawa's eyes lit up.

He understood! He completely understood!

The goal isn't to create a complex system interface, but rather to hide the complex logic in the background, giving players only the most direct and satisfying button feedback!

"Executive Director." Aizawa took a deep breath, as if making a solemn pledge, Takuya.

"Just you wait and see! Jurassic Park is all yours to do with Group Two!"

After seeing off the Arcade Group Two, Takuya rubbed his temples, feeling like he had just commanded a battle.

He had barely settled into his chair when his assistant's internal phone rang. "Executive, it 'Hardware Development Department. The Sega-CD prototype is assembled, and they'd like you to come over and take a look when you have time."

He glanced at the mountain of documents on the table and said in a deep voice, "Understood."

After hanging up the phone, he didn't leave immediately. Instead, he took a deep breath and refocused his attention on the work at hand.

It was already 3:30 p. m. when he finished signing the last document and put it into the "Processed" file box.

Takuya joined the Hardware Development Department.

In the very center of the department, on an empty workbench, everyone's eyes were focused.

Next to a MegaDrive main unit, there is a black, square-shaped auxiliary device. This is the prototype of the Sega-CD. At this moment, it is connected to a TV and a computer for monitoring data through a bunch of messy ribbon cables.

On the television screen, the MD version of <DDR> was clearly displayed.

Takuya didn't make a sound to disturb them, but simply stood quietly on the periphery of the crowd.

He noticed that the progress bar at the top of the screen was loading at a rapid pace, but the entire game was incredibly smooth, without the slightest lag caused by data loading.

When the song ended, Manager Nakamura noticed Takuya standing at the door and hurriedly ran over. "Executive Director! When did you arrive!"

"Just arrived." Takuya and pointed to the screen. "The test results look good?"

"Indeed excellent!" Nakamura Head Nakamura waved his hand, leading Takuya to the computer monitoring the data. Pointing to the data tables on the computer, he said, "Executive Director, look! The addressing and reading speeds have met design expectations; there shouldn't be any major problems."

Looking at the comparison data between the design values and test values in the table, Takuya understood.

This is exactly what he wanted.

"Where's the development kit?" Takuya asked the most crucial question. "Those guys in the software development team can't wait to put their skills to use."

Minister Nakamura straightened his back. "By the end of the month! By the end of this month, the first fully functional development machine will be delivered."

"Good!"

Takuya patted Nakamura the shoulder, glanced at the black prototype, and left the hardware development team.

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