Rebirth in the Golden Age of Gaming: I Become the Crown Prince of Sega
Chapter 342

Yu Suzuki's New Project

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Nakayama Takuya had barely settled into his seat after returning from the Sunrise when his office door was suddenly pushed open from the outside.

"Special Secretary Nakayama, I'm back!"

The person arrived before the voice did.

Yu Suzuki burst in, his face glowing with the rosy hue typical of someone who had just finished a long holiday, and he was full of energy.

But there was no spark of new inspiration in those eyes; instead, they revealed a sense of aimless bewilderment.

"Suzuki -san, how was your holiday?" Nakayama Takuya put down the documents in his hand and teased with a smile, "Judging from your complexion, your inspiration must be overflowing!"

To everyone's surprise, Yu Suzuki plopped down on the sofa opposite him, let out a long sigh, and slumped over.

"Don't even mention it, Takuya." He wore a look of utter despair. "I've accompanied my wife to every department store in Tokyo, and my brain is now completely blank except for all sorts of cosmetics and women's clothing brands. Inspiration? What's that?"

Nakayama Takuya almost burst out laughing.

After developing the groundbreaking Virtua Fighter, this tech genius from Sega was granted a long leave by the company to explore new directions.

As it turned out, this guy paid off all the "family debt" he had incurred during his business trip to the United States last year, but he didn't find a single spark of inspiration.

However, this was something that Nakayama Takuya had anticipated.

For someone like Yu Suzuki, asking him to find projects on his own is like letting a tiger roam freely in a garden—utterly stifling.

What he needs is a clear, technically challenging goal, and then he can dive in headfirst and exhaust all his energy into it.

"Since that's the case," Nakayama Takuya leaned forward slightly, revealing an expression that said, "I knew it would happen," "I happen to have an idea. I wonder if Suzuki. Suzuki would be interested in going back to his old ways and making another racing game?"

"Racing game?" Yu Suzuki's eyes lit up instantly, and he unconsciously sat up straight.

His specialty used to be motion-sensing racing, but now with the Model 1's monster-level 3D substrate, the things he can do are completely different.

"That's right," Nakayama Takuya said patiently, "However, I'd like to hear your opinion on what kind of race car you should make."

He held up three fingers.

"The first type is rally racing, like the WRc. It involves battling harsh natural environments such as mud, gravel, and snow, testing the driver's adaptability and control over complex road conditions."

"The second type is American NASCAR racing. Dozens of cars are crammed onto an oval track for a pure speed showdown, full of muscle and the destructive force of steel collisions."

"The third type, F1, the Formula One World Championship." Nakayama Takuya's voice became steady and alluring. "The pinnacle of racing technology is the perfect combination of precision, strategy, and cutting-edge technology. Every corner, every overtake, is an extreme game played in milliseconds."

Yu Suzuki fell silent, his fingers tapping unconsciously on his knees as his mind raced.

Rally racing? The scenarios are too complex. It's simply impossible for the Model 1's capabilities to perfectly represent the ever-changing terrain and even the weather, let alone the various landscapes along the way.

American racing? The scenes are exciting, but so many collisions can be deadly, which places extremely high demands on the equipment.

F1--

Yu Suzuki's eyes grew brighter and brighter, and his breathing became somewhat rapid.

"That's it!" He slapped his thigh, stood up from the sofa, and paced back and forth in his office, muttering to himself, "F1! Yes, F1! The track is fixed, the environment is controllable, the background is simple, we can concentrate all the functions of the Model 1 on the race car itself and the presentation of speed!"

He became more and more excited as he spoke, as if he could already see the final form of the game.

"We can create unprecedentedly smooth visuals, allowing players to truly experience the exhilarating speed of 200-300 kilometers per hour!"

Seeing that Yu Suzuki had entered "technical mania" mode, Nakayama Takuya smiled and delivered the final blow.

"Visuals alone aren't enough, Suzuki. Suzuki." He picked up a pen and quickly sketched a steering wheel on the white paper in front of him. "We want players to feel like they're actually sitting in that priceless machine. We can build a full-size cockpit, recreate the highly integrated steering wheel that F1 first adopted, and even include paddle shifters!"

"Paddle shifters! Cockpit!"

Yu Suzuki snatched the sketch, his eyes shining as if he were looking at a gold mine, not a simple sketch.

"That's right! That's it! Immersion! This is what 3D games should be like!"

He waved his arms excitedly, his previous dejection vanished, and his whole body was burning with the flame of creation.

"Takuya! I'm going to find them right now! The machine structure, the physics engine, and that steering wheel you mentioned! Wait for my good news!"

Before he finished speaking, Yu Suzuki had already rushed out of the office like a gust of wind, leaving only a spirited figure behind.

After Yu Suzuki left, new development teams finally started sending in project plans one after another.

However, they are mostly variations on existing game genres.

The gameplay doesn't offer any particularly innovative or eye-catching features.

However, it's understandable that one might lack experience or prioritize stability when working on their first project.

However, the fact that some people can't even properly reskin something makes one seriously doubt their abilities.

Nakayama Takuya directly instructed his assistant to send all these project plans back for rewriting, making sure they had some unique features and weren't too similar to other games on the market, otherwise they wouldn't give players a reason to buy them.

If the next batch of proposals submitted is also the same old thing, then the development team should just work on projects that have already been approved.

In addition, don't be too perfunctory with the game script. You can seek help from "Children of the Star Ring". In case the game is well-made and a series of works are made, or other multi-dimensional works such as animation and comics are made, a good script can provide more and more exciting expansion space.

After completing these instructions, Nakayama Takuya leaned back in his office chair, looking utterly dejected.

"As expected, talent doesn't just fall from the sky; it takes time to cultivate and train them. -- The decision-makers are all one-track-minded, and so are those below them. No wonder Sega's inflexible thinking, which never changed until its demise, was a direct result of this lineage."

Takuya couldn't help but mentally complain.

"I'll go to the Human Resources Department tomorrow and see what their hiring procedures are. How can they hire so many stubborn people who think they're so capable? It feels like a miracle that Sega survived."

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