Rebirth in the Golden Age of Gaming: I Become the Crown Prince of Sega
Chapter 512

An Unexpected Breakout

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However, this argument was quickly drowned out by a wave of "it's actually pretty good" discussions.

"Don't let the game's simple art style and controls fool you; the resource management is incredibly meticulous!" a player who considers himself a strategy game expert said while discussing the game with a friend. "To save that old man trapped under the rubble, I gave him my last half-bottle of water, but then I became dehydrated and lost consciousness. The QTE timings were shortened, and I died in the aftershocks. Who designed this game's stats? I want to send them a knife."

In ordinary households, this black cassette tape triggered an unexpected chemical reaction.

Saitama Prefecture, Imai Family.

After dinner, Imai Kenichi, the head of the family, confidently picked up the controller in order to establish an "omnipotent" father image in front of his son.

"Watch, Dad will show you what it means to remain calm in a crisis."

An alarm blared on the screen, and the image shook violently.

Imai Kenichi instinctively steered his character toward the door.

[GAMEOVER]

[Cause of death: During a violent shaking incident, the victim was forced to move and was struck on the head by a collapsing bookshelf.]

The younger son, sitting next to him, let out a merciless sneer, "Dad's so stupid. They just said on TV that when something's shaking, you should crawl under the table first."

Imai Kenichi blushed slightly and coughed, "That was just a slip of the hand, a slip of the hand. Let's try again."

Half an hour later, the father and son completely switched roles.

"Dad! Stop picking up that can, your backpack is full! Go get the first-aid kit!"

"But that canned food restores 30 stamina points!"

"But that NPC up ahead is bleeding; we can't move the roadblock unless we help him!"

This scene is playing out repeatedly in living rooms across Japan.

What was originally intended as an "electronic teaching material" to pass the time for children has turned into a strategy seminar involving the whole family.

Although "Disaster-Fighting Little Hero" did not achieve explosive sales, it still managed to sell over 1 million copies in just two weeks. Moreover, this game is clearly the type to sell for a long time, and its long-tail effect should make its total sales in the future very promising.

One million copies is not only an impressive business figure, but also a social phenomenon.

NHK even did a follow-up feature on "Disaster-Fighting Little Hero".

In the video, the owner of a hardware store in Tokyo is pouring out his grievances into a microphone, but his face is beaming with joy. "Recently, I don't know what happened, but the L-shaped furniture holders that have been sitting in the store for two years suddenly sold out, as did those hand-cranked flashlights. We can't even keep up with restocking. When I asked around, I found out that everyone was playing that Sega game and felt that their home disaster preparedness supplies weren't complete enough, so they came here specifically to buy them."

The scene shifts, and the reporter enters an ordinary family's home.

On a weekend afternoon, the family of three didn't go shopping. Instead, they used the tips they had accumulated from games to "practice" in their own kitchen.

"Honey, that box on top of the cabinet is too heavy. The game says it's a major hazard, so take it down right away," the wife instructed her husband.

"And this," my elementary school-aged son pointed to the gas valve, "We need to put a fluorescent sticker on it so it's visible when the power goes out."

This extraordinary ability to drive sales caught everyone off guard.

In its latest review, the renowned gaming magazine Famitsu gave this unconventional game a score of 35, a rare occurrence.

The game achieved a high score and entered the Platinum Hall of Fame, with only one sentence in the evaluation. "Sega has proven one thing: the reason why educational games are boring is not because of education itself, but because the game developers didn't put their heart into it." <Disaster-Fighting Little Hero> found a perfect balance between the urgency of life-or-death situations and the logic of calmly seeking survival.

This is just the beginning. These functional games with a long tail effect will generate a steady stream of sales revenue, providing continuous cash flow for a long time to come. More importantly, it has earned Sega an extremely valuable reputation as a "conscientious company".

The development of next-generation consoles by various game console manufacturers is no secret in the industry.

Sega acted quickly; the development kit codenamed "Jupiter" was reportedly already quietly placed on the desks of Capcom and Konami's core development teams.

Although Nintendo has been keeping it very secret, rumors about "Project Reality" have been leaking out from time to time.

Everyone was gearing up for a showdown in the next generation of hardware, but Sega, at this critical juncture, used a simple disaster prevention game on a soon-to-be-obsolete 16-bit Mega Drive to gain widespread social acclaim.

Seeing the numerous newspaper articles about Sega's "corporate conscience," Ken Kutaragi felt that Sega was simply engaging in crooked practices.

"Not doing one's proper job."

Ken Kutaragi tossed the newspaper with the Sega logo into the trash can, then turned to the tech team behind him. "Since they like playing house, let's show them what real adult toys are."

In late April, a technical demonstration video without any background music or gameplay information suddenly appeared in the editorial departments of major game media outlets.

No foreplay, straight to the point.

Against a black background, countless triangular grids are rapidly constructed, instantly filling the texture.

A Tyrannosaurus Rex with clearly visible skin texture stepped out of the darkness.

It opened its enormous mouth, its sharp fangs gleaming coldly in the interplay of light and shadow.

This is not a CG movie, nor is it a pre-rendered cutscene.

As the camera rotates and zooms in 360 degrees without any blind spots, every joint movement of the Tyrannosaurus Rex is smooth and natural, and you can even see the contraction of its thigh muscles.

The silky smoothness of 60 frames per second almost made the editors, who were used to pixelated blocks of color and 2D paper figures, drop their eyeballs.

PlayStation Technology Demo - <T-Re>.

Sony did not issue a press release, nor did it engage in any verbal sparring.

They simply released a dinosaur, and it unleashed a deafening roar upon the entire gaming world.

This prehistoric behemoth made of polygons tells everyone in the most brutal way: the 2D era is over, welcome to the 3D world.

The voices that had been mocking Sony as "an appliance manufacturer making game consoles" suddenly fell silent.

This confirms the rumors circulating in the industry that Sony has officially entered the next-generation console market.

Major game developers have also received invitations to develop games for PlayStation.

Sony's Tyrannosaurus Rex has caused quite a stir in the gaming world, Nakayama Takuya remains completely unfazed.

After all, Sega already knew about Sony's progress, not to mention that the successful tape-out of the PiayStation's R3000A console chip was not far behind Sega's R3000S. Sony's actions related to the next-generation console were not surprising to Sega at all.

Sony's current technology demonstrations are simply an attempt to gain a head start before the product's release and give a boost to third-party manufacturers who are still observing.

Moreover, Sony's move will also help to popularize the concept of 3D games.

!

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