Rebirth in the Golden Age of Gaming: I Become the Crown Prince of Sega
Chapter 91

Launch Lineup Preparations (3)

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Takuya projected the first slide of the project proposal he was holding clearly onto the conference room screen.

What first caught everyone's eye was not the dense text.

Instead, they are robot figures with different shapes, all exuding a cold, steely texture and a powerful sense of strength.

"Mazinger Z!"

"That's Getter Robo!"

"And Gundam!"

A murmur of surprise and excitement instantly filled the conference room.

The developers, especially the male developers, all had a childlike gleam in their eyes.

These are all classic robot anime protagonists that they were very familiar with during their childhood, and even now.

They whispered among themselves.

What is the purpose of Nakayama's display of these items at this moment?

Are you planning to make a robot-themed fighting game?

Or perhaps it's an action-adventure game?

Under the expectant and speculative gazes of everyone, Takuya gently pressed the page-turning button.

Slideshow transition.

The enormous title immediately caught everyone's eye—<The First Super Robot Wars>.

"First..."

"Super Robot Wars?"

The title itself carries an unprecedented sense of epic grandeur and imposing momentum.

The word "battle" foreshadows a grand-scale, intense clash involving countless classic characters.

The developers present were all invigorated.

Takuya didn't pause for long and continued switching slides.

A turn-based strategy game map interface was clearly displayed in front of everyone.

Cute, cartoon-style robot portraits adorn the various map tiles.

One of the most striking images, the Mazinger Z, was highlighted in a blue selection box.

Next to the avatar, command options such as "Move", "Attack", "Mental", and "Standby" are clearly listed.

"This game will employ turn-based strategy gameplay."

Takuya's voice was steady and clear, echoing in the somewhat quiet meeting room.

"Players will take on the role of commanders, leading mechs from various classic robot anime works to form their own combat teams. On meticulously designed maps, they will engage in maneuvering and confrontation with powerful enemies, and by blending the worldviews and stories of various works, they will compose a magnificent and epic cosmic saga."

As soon as he finished speaking, a small commotion arose below. The developers, who had just been immersed in memories of classic mechs, now wore expressions of contemplation and inquiry. Strategy game? Commander mode? This was quite different from the fighting or action game they had envisioned.

"Mechs from different works, forming a team?" someone repeated softly, a hint of uncertainty and curiosity in their voice. "Mazinger Z and Gundam fighting side by side?"

"That sounds... interesting!" another young developer couldn't help but interject, his eyes already gleaming. "Wouldn't that create Mew combination?"

Takuya nodded slightly, signaling everyone to remain calm, and then switched the slides again.

This time, it's the crucial "battle animation" part.

On the screen, a close-up of Mazinger Z unleashing its signature attack, "Breast Fire," almost filled the entire screen. The crimson flames, carrying scorching heat, seemed to burst forth from the image, exuding unparalleled visual power. The details were astonishing; even the distortion of light particles and air was clearly visible.

"Wow--!"

"This... this is a battle scene?"

Exclamations of surprise rose and fell. Several developers who had previously hesitated about the "strategy game" now stared wide-eyed, leaning forward unconsciously to try and see more clearly. A senior programmer sitting in the front row even subconsciously pushed up his glasses, as if he couldn't believe his eyes.

Next, there was another slide.

Under the fierce attack of the "Breast Fire," the enemy's hard armor visibly cracked and peeled off, sparks flew everywhere, and metal fragments scattered in all directions. The surface of the machine even showed signs of charring and melting, and finally burst into a blinding light and turned to ashes.

"My God..." a developer in charge of art murmured, his eyes filled with shock, "This level of detail is like watching a theatrical anime!"

"Please take a look, everyone!"

Takuya's voice suddenly rose, filled with barely suppressed excitement. He pointed at the curtain, his tone brimming with confidence.

"This dynamic, detailed, and powerful battle animation is a perfect demonstration of the powerful graphics processing capabilities and immersive multi-channel sound effects of our new console!"

The meeting room was completely silent. Everyone's eyes were fixed on the screen, afraid of missing a single detail. Someone subconsciously swallowed, their Adam's apple bobbing.

"Imagine," Takuya continued, a hint of enticement in his voice, "What a blurry, colorless, and simplistic scene it would be if such a visual appeared on the FC platform?"

Upon hearing this, many people wore knowing, wry smiles. They were all too aware of the limitations of the Famicom's capabilities. Those robot games that once thrilled them now appeared, in retrospect, to be truly appalling in terms of graphics. The so-called special moves were often just a few pixelated figures moving symbolically, accompanied by monotonous sound effects.

"That's right, if it were the FC, Mazinger Z's Breast Fire would probably just be a red mosaic." Someone muttered softly, drawing a chorus of low agreement, interspersed with a few chuckles, which eased the somewhat serious atmosphere.

"And our new console," Takuya's voice became powerful again, his gaze sweeping over everyone, "Will allow players to experience the same exhilarating thrill and unparalleled emotion as if they were watching the original anime every time they select an attack command or unleash a familiar special move!"

"Does every time the attack button is pressed, we get such a spectacular performance?" a young planner couldn't help but ask, his voice trembling slightly.

"Yes," Takuya answered affirmatively, "What we're pursuing is precisely this ultimate sense of immersion and satisfaction!"

These words, like a spark igniting a prairie fire, instantly set the hearts of all the fans of the mecha in attendance ablaze. They could almost see themselves commanding those legendary heroic mecha, in the universe, on Earth, and in other dimensions, unleashing one magnificent ultimate move after another to protect peace and uphold justice, defeating powerful enemies one by one. The sense of accomplishment, the exhilarating feeling—just imagining it was enough to send shivers down their spines.

"This... this is exactly what we've dreamed of since we were kids!" someone exclaimed excitedly.

What kind of sparks will fly between characters from different works?! I can't wait!

The developers could no longer contain themselves and began asking questions all at once. The meeting room was instantly filled with excited chatter, and any previous doubts were long forgotten. Takuya looked at his colleagues, who were acting like they were on steroids, and a faint smile appeared on his lips. He knew that this project had succeeded.

Their eyes gleamed with excitement, as if they could already see the captivating visuals running smoothly on the new console.

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