Ch. 81Merchandise

Key Plot Points and Events

  • Pokémon merchandise hits stores, sparking a new craze among children.
  • Pokémon-themed products range from plush toys and keychains to clothing and accessories.
  • The fourth episode of the Pokémon anime, featuring Metapod evolving into Butterfree, airs, further fueling enthusiasm.
  • Children become more active, walking and running to make their Pokémon evolve faster.
  • Pokémon's influence begins to spread to older age groups, with young women and parents discussing the anime and merchandise.

Character Developments

  • Kyosuke becomes obsessed with a classmate's Poké Ball belt, calculating how to save up for it.
  • Teacher Kinoshita notices the growing enthusiasm for Pokémon among her colleagues.
  • Nakayama Takuya faces pressure from within Sega due to the perceived limited profitability of the Pokémon project so far.

Significant Themes

  • The power of merchandise to fuel a craze and expand a franchise's reach.
  • The influence of media (anime) on consumer behavior and interests.
  • The potential of a product to appeal across different age groups and demographics.

Character Interactions

  • Children interact excitedly in stores, discussing and admiring Pokémon merchandise.
  • Teacher Kinoshita observes her colleagues discussing Pokémon, showing the craze's spread to older age groups.
  • Nakayama Takuya faces differing opinions from other Sega executives about the Pokémon project's profitability.

Ch. 82Pokémon Center

Key Plot Points and Events

  • The Pokémon peripheral products' sales report shows astonishing figures, with high profit margins from licensing fees.
  • Nintendo discusses Sega's electronic pet phenomenon but decides to stick to their console game plan.
  • The Pokémon anime's sixth episode, "Clefairy and the Moon Stone," airs, triggering children's desire for evolution.
  • Sega announces the opening of "Pokémon Centers" nationwide, offering services like Pokémon recovery, communication, and evolution using Evolution Stones.

Character Developments

  • Nakayama Takuya watches the directors' reactions to the sales report, satisfied with the outcome.
  • Kyosuke, a child, is excited about the new Pokémon Center services, especially the evolution feature.

Significant Themes

  • The commercial success of the Pokémon brand and its potential for cross-industry expansion.
  • The appeal of evolution and the desire for it among Pokémon Trainers.
  • The integration of the Pokémon anime and real-world products, creating a seamless experience for fans.

Character Interactions

  • Nakayama Takuya observes the directors' reactions to the sales report, showing his understanding of the market and the Pokémon brand's potential.
  • Kyosuke, as a representative of the target audience, reacts enthusiastically to the new Pokémon Center services, highlighting the appeal of evolution and communication features.

Ch. 83Moon Stone

Key Plot Points and Events

  • The promotional video for the Pokémon Center and Evolution Stones airs, causing excitement among children.
  • The first Pokémon Center shops open, with long lines of children eager to evolve their Jigglypuffs into Wigglytuffs using the Moon Stone.
  • Kyosuke, owning a Pikachu electronic pet, becomes curious about evolution after seeing his classmates' Jigglypuffs evolve.

Character Developments

  • The female clerk at the Pokémon Center demonstrates confidence and professionalism in her role.
  • Kyosuke's interest in his Pikachu's evolution potential grows.

Significant Themes

  • The excitement and joy of evolution and new experiences.
  • The power of dreams and reality converging.
  • The anticipation and pride of owning a stronger or unique Pokémon.

Character Interactions

  • The female clerk interacts with the children, guiding them through the evolution process and sharing their joy.
  • Kyosuke observes his classmates' excitement and becomes curious about his own Pikachu's potential.

Ch. 84The Second Set of Electronic Pets

Key Plot Points and Events

  • Sega's strict requirements for Pokémon Centers' decoration and high initial costs cause shop owners to worry about the sustainability of the Pokémon trend.
  • Jigglypuff's evolution demonstration boosts sales, reassuring shop owners about their investment.
  • Sega releases the second batch of Pokémon electronic pets (Set B) and introduces new services: Evolution Stones and Link Cable.
  • The anime reaches a climactic episode where Ash's Pikachu faces a tough evolution decision, resonating with children owning Pikachu electronic pets.
  • The variety of Eevee's evolution paths sparks intense discussions among children about which form to choose.
  • Sega's production lines and merchandise manufacturers thrive during the pre-Christmas peak sales season.

Character Developments

  • Shop owners initially worry about their investment but become confident and dedicated to their Pokémon Centers as sales increase.
  • Kyosuke struggles with the decision to evolve his Pikachu, mirroring Ash's dilemma in the anime.
  • Children owning Eevee grapple with the choice of evolution paths and forms.

Significant Themes

  • The evolution of Pokémon, both in the game and the anime, reflects the characters' growth and decision-making.
  • The impact of the Pokémon trend on the consumer market and businesses.
  • The power of community and shared experiences among children, as seen in their discussions and trading of Pokémon.

Character Interactions

  • Shop owners gather privately to discuss their concerns about the Pokémon Centers.
  • Children discuss and debate the evolution paths and forms of their Eevee and other Pokémon.
  • Kyosuke interacts with his Pikachu electronic pet, feeling its struggle and growth alongside his own.

Ch. 85New Year Counterattack

Key Plot Points and Events

  • Nintendo executives discuss the impact of Pokémon's success on their Famicom sales.
  • Yamauchi Hiroshi acknowledges the threat and decides on a counterattack.
  • The Legend of Zelda II: Link's Adventure and Dragon Quest II: Gods of the Evil Spirits are chosen as Nintendo's weapons to reclaim the market.
  • Nintendo plans a massive marketing campaign to promote the two games.

Character Developments

  • Yamauchi Hiroshi shows his strategic and decisive side, ready to counter Sega's success with Pokémon.
  • Shigeru Miyamoto remains calm and determined, understanding the need for hard power to compete.
  • Yuji Horii works tirelessly to complete Dragon Quest II, feeling the weight of expectations and encouraged by Nintendo's recognition.

Significant Themes

  • The evolution of gaming and entertainment, with Pokémon representing a new, more integrated approach.
  • The importance of strategic decision-making and adaptation in the face of changing market dynamics.
  • The pressure and responsibility that comes with creating highly anticipated sequels.

Character Interactions

  • Yamauchi Hiroshi leads the discussion and decision-making process among Nintendo's executives.
  • Shigeru Miyamoto and other executives exchange views and ideas, contributing to the planning process.
  • Yuji Horii works independently but feels the support and recognition from Nintendo, driving him to complete Dragon Quest II.

Ch. 86The Ultimate Trump Card

Key Plot Points and Events

  • Sega's Nakayama Takuya plans to strengthen Pokémon and System-16 while waiting for their 16-bit console to debut.
  • The Legend of Zelda II: The Adventure of Link is released, causing a stir among players but not as significant as the first game.
  • Dragon Quest II is released, creating an unprecedented phenomenon with massive lines and sold-out stores.

Character Developments

  • Tanaka Kenichi, a dedicated player, decides to prioritize Dragon Quest II over The Legend of Zelda II.
  • Nakayama Takuya remains confident in Sega's strategy, focusing on long-term growth.

Significant Themes

  • The power of hype and anticipation in the gaming industry.
  • The impact of sequels and follow-up games on player expectations and behavior.
  • Sega's strategic approach to competing with Nintendo.

Character Interactions

  • Tanaka Kenichi interacts with other players in line for Dragon Quest II, sharing their excitement and anxiety.
  • Nakayama Takuya gives instructions to his team, demonstrating his leadership and strategic thinking.

Ch. 87National RPG

Key Plot Points and Events

  • Dragon Quest II sells out nationwide on its first day of release, causing a media frenzy and creating "DQII refugees" who desperately seek the game.
  • The game's success spreads rapidly through Nintendo's headquarters, lifting the company's spirits and boosting morale.
  • Tanaka Kenichi immediately starts playing Dragon Quest II, immersing himself in the new adventure and neglecting his work.

Character Developments

  • Tanaka Kenichi becomes even more engrossed in the Dragon Quest series, prioritizing his gaming over work and social life.
  • Mrs. Sato, Tanaka's neighbor, expresses interest in playing Dragon Quest II, revealing her enthusiasm for games despite her age.

Significant Themes

  • The impact of video games on society, causing a nationwide phenomenon and affecting people's daily lives.
  • The power of immersive storytelling and gameplay in captivating players and creating a sense of community.
  • The struggle between personal passions (like gaming) and professional responsibilities.

Character Interactions

  • Tanaka Kenichi shares his excitement about Dragon Quest II with Mrs. Sato, offering to let her play once he clears the game.
  • Mrs. Sato expresses her eagerness to play the game, revealing her enthusiasm for gaming and her desire to share the experience with her grandson.

Ch. 88Lying in Wait

Key Plot Points and Events

  • Konami releases Contra for Famicom, sparking a new gaming craze in Japan.
  • Sega focuses on Pokémon peripheral products and arcade development while preparing for their new console.
  • Sega's hardware development team successfully creates a prototype for their new console, surpassing existing home consoles in performance.
  • Takuya Nakayama, Sega's executive director, convenes game development teams to discuss the new console's launch lineup and masterpieces.

Character Developments

  • Takuya Nakayama demonstrates his strategic thinking and commitment to Sega's success, overseeing hardware development and game production.
  • The hardware development team shows dedication and expertise in creating the new console prototype.
  • Game development team leaders display enthusiasm and creativity in discussing new projects for the upcoming console.

Significant Themes

  • The competitive gaming market, with Nintendo's Famicom dominance and Sega's strive to break through the barrier.
  • The importance of technological innovation and performance advantage in gaming consoles.
  • The role of creativity and teamwork in developing groundbreaking games.

Character Interactions

  • Takuya Nakayama interacts with the hardware development team, providing guidance and support while pushing them to overcome technical challenges.
  • Takuya Nakayama meets with game development team leaders, inspiring them to create launch masterpieces for the new console.
  • The game development team leaders collaborate and brainstorm ideas for porting arcade games and creating new titles for the upcoming console.

Ch. 89Launch Lineup Preparations (1)

Key Plot Points and Events

  • Takuya, along with Yu Suzuki and other team leads, reviews arcade games for porting to the new console.
  • Takuya approves games like 'Fatal Fury', 'Tetris', 'Hang-On', and 'Out Run' for porting due to their broad appeal and unique features.
  • He expresses concern about the monotony of action and shooter games, emphasizing the need for diversity in the launch lineup.
  • After discussion, four action games ('Action Fighter', 'Shinobi', 'Space Harrier', and 'Bloody Wolf / Battle Rangers') are added to the list.
  • Takuya tasks Yuji Naka with creating an RPG, Sega's first national-level RPG for the new console.

Character Developments

  • Takuya demonstrates his leadership, vision, and understanding of both the market and his team's capabilities.
  • Yu Suzuki supports Takuya's decisions, emphasizing the need for diverse game types to showcase the console's strengths.
  • Yuji Naka shows excitement and determination when given the opportunity to create Sega's first major RPG.

Significant Themes

  • Diversity and balance in game lineup to cater to a broader user base.
  • The importance of leveraging existing experiences and technologies for new projects.
  • Trust and support from leadership for team members to create their best work.

Character Interactions

  • Takuya and Yu Suzuki work together, with Yu Suzuki endorsing Takuya's decisions.
  • Takuya encourages and trusts Yuji Naka, giving him the opportunity to create a major RPG.
  • Takuya acknowledges and appreciates the efforts of all development team leads, fostering a collaborative atmosphere.

Ch. 90Launch Lineup Preparations (2)

Key Plot Points and Events

  • Takuya proposes a new Pokémon game, 'Pokémon Adventure: Pokémon Land', blending puzzle-solving, action, and fan-oriented elements.
  • The game will be set in the Pokémon amusement park from the anime, featuring classic Pokémon and a hidden final boss (Giovanni and his team, with Armored Mewtwo as an Easter egg).
  • Takuya announces that he will personally supervise the project to ensure its quality and direction.

Character Developments

  • Takuya demonstrates his visionary and strategic thinking, balancing commercial appeal and fan engagement.
  • Arcade developers show initial skepticism about catering to casual and female players but become enthusiastic about the project's potential.

Significant Themes

  • The importance of IP operation and creating diversified content on new consoles.
  • Balancing accessibility and depth in game design to attract a broader user base.
  • Leveraging fan engagement and Easter eggs to create a sense of connection and exclusivity.

Character Interactions

  • Takuya interacts with various team leaders, inspiring enthusiasm and encouraging competition among development teams.
  • Arcade developers and merchandise team members collaborate, with arcade developers initially skeptical but eventually excited about the project.

Ch. 91Launch Lineup Preparations (3)

Key Plot Points and Events

  • Takuya presents a proposal for a new game, "The First Super Robot Wars," to the development team.
  • The game will feature classic robot anime protagonists (Mazinger Z, Getter Robo, Gundam) and adopt turn-based tactical gameplay on a grid.
  • The game will blend the worldviews and stories of various works into a grand cosmic epic.
  • Takuya shows battle animations with stunning detail and force, highlighting the new console's powerful graphics-processing capabilities and multichannel sound effects.

Character Developments

  • Takuya demonstrates confidence and charisma in presenting his vision for the game.
  • Developers show enthusiasm and excitement upon seeing the game's concept and battle animations.

Significant Themes

  • Nostalgia for classic robot anime and the desire to bring them to life in a new way.
  • The potential of the new console's hardware to revolutionize game visuals and immersion.
  • The appeal of blending different anime worlds and creating dreamlike character combinations.

Character Interactions

  • Takuya engages the developers with his presentation, sparking excitement and discussion.
  • Developers share memories of classic robots and express enthusiasm for the game's concept.
  • The team's collective excitement and shared passion for the project are evident.

Ch. 92Launch Lineup Preparations (4)

Key Plot Points and Events

  • Takuya addresses the complexity of rights negotiations for integrating multiple robot anime IPs into 'The First Super Robot Wars.'
  • Development Group 8 enthusiastically volunteers to lead the project, expressing their deep love for the robot anime.
  • Takuya introduces 'Ace Attorney' as a new project for the Ninth Development Group, surprising everyone with its unique genre.

Character Developments

  • The Ninth Development Group's leader and members show initial disappointment but later express gratitude and confusion about their new project.
  • Takuya demonstrates his ability to consider each team's feelings and capabilities, showing his growth as a leader.

Significant Themes

  • The importance of passion and love for the source material in game development.
  • The struggle of marginalized teams and the need for recognition and opportunities.
  • The introduction of a unique genre game, 'Ace Attorney,' challenging the norm of action-packed launch titles.

Character Interactions

  • Takuya interacts with the Ninth Development Group, showing understanding and support for their situation.
  • The Ninth Group's members react to their new project with a mix of gratitude, confusion, and doubt.
  • Takuya's interactions with all development groups show his ability to consider each team's strengths and needs.

Ch. 93Launch Lineup Preparations (5)

Key Plot Points and Events

  • Nakayama Takuya explains the strategic importance of choosing Ace Attorney as a launch title.
  • The Ninth Development Group accepts their new mission with enthusiasm.
  • Yu Suzuki expresses his desire for an original project, and Nakayama Takuya encourages him to create a masterpiece.
  • Nakayama Takuya outlines key aspects for the development of Ace Attorney.
  • He immediately proceeds to discuss copyright licensing for anime with the Marketing Department head, Masao Suzuki.

Character Developments

  • The Ninth Development Group gains confidence and a sense of mission after understanding the significance of their project.
  • Yu Suzuki shows his competitive spirit and desire to create an original masterpiece.
  • Nakayama Takuya demonstrates his strategic thinking, market understanding, and leadership skills.

Significant Themes

  • The importance of strategic planning and vision in the gaming industry.
  • The value of unique and innovative games in attracting new user groups and third-party developers.
  • The role of passion, creativity, and a sense of mission in driving development teams.

Character Interactions

  • Nakayama Takuya inspires and motivates the Ninth Development Group and Yu Suzuki.
  • Yu Suzuki challenges Nakayama Takuya to create a game that surpasses his expectations.
  • Nakayama Takuya and Masao Suzuki collaborate to ensure timely copyright licensing for Ace Attorney.

Ch. 94Prelude to the Copyright Offensive

Key Plot Points and Events

  • Takuya and Masao Suzuki discuss the daunting task of acquiring copyright licenses for various robot anime IPs for 'The First Super Robot Wars' game.
  • They strategize about approaching different copyright holders, including Sunrise Inc., Toei Animation, and Voyager Holdings, considering each company's preferences and potential challenges.
  • Takuya outlines a negotiation strategy focusing on 'joint cultural symbol value-enhancement' and 'win-win cooperation.'

Character Developments

  • Takuya demonstrates his strategic thinking, determination, and confidence in leading the negotiations.
  • Masao Suzuki shows his experience, insight into the industry, and willingness to take on the challenge after Takuya's encouragement.

Significant Themes

  • The importance of strategic planning and preparation in facing complex challenges.
  • The value of respecting and leveraging classic cultural symbols for mutual benefit.
  • The role of determination and confidence in inspiring team members to take on difficult tasks.

Character Interactions

  • Takuya and Masao Suzuki collaborate effectively, with Takuya providing strategic direction and Masao Suzuki offering practical insights and concerns.
  • Takuya's confidence and vision inspire Masao Suzuki to take on the challenge with renewed determination.
  • Masao Suzuki subsequently rallies the Marketing Department team, conveying Takuya's instructions and fostering a sense of collective purpose.

Ch. 95Square at Its Lowest Point

Key Plot Points and Events

  • Takuya visits Square, a struggling game company, to propose an investment deal.
  • Sega offers $1 million for 15% of Square's equity, with no interference in business decisions or game creation.
  • Takuya asks to speak with President Miyamoto and Sakaguchi Hironobu alone, revealing a photograph that shocks them.

Character Developments

  • Takuya demonstrates his strategic thinking and assertiveness in business negotiations.
  • Miyamoto Masashi shows caution and wariness in dealing with potential investors.
  • Sakaguchi Hironobu displays passion for game development despite Square's difficulties.

Significant Themes

  • The struggle for survival and growth in the game industry.
  • The importance of strategic partnerships and investments.
  • The tension between business realities and creative freedom.

Character Interactions

  • Takuya and Miyamoto Masashi engage in a tense negotiation, with Miyamoto initially wary of Sega's intentions.
  • Takuya singles out Sakaguchi Hironobu, hinting at a specific interest in his work or potential.
  • The interaction between Takuya and the two Square executives builds anticipation for the reveal of the photograph's contents.

Ch. 96The Lure of a New Console

Key Plot Points and Events

  • Sega reveals a prototype of a new 16-bit console to Square.
  • The console's superior graphics and capabilities excite Sakaguchi Hironobu, who envisions developing Final Fantasy on it.
  • Sega offers Square favorable terms for cooperation, including development freedom, production autonomy, low royalties, and first release rights.

Character Developments

  • Sakaguchi Hironobu becomes increasingly excited and eager about the potential of developing Final Fantasy on the new console.
  • Miyamoto Masashi remains cautious but hopeful about Sega's offer, seeing it as a potential turning point for Square.
  • Takuya Nakayama demonstrates Sega's commitment to growing with its partners, presenting a compelling vision for the future of gaming.

Significant Themes

  • Innovation vs. stagnation: Sega and Square both challenge the status quo, with Sega offering Square a chance to innovate on its new console.
  • Partnership and cooperation: Sega's policies emphasize growing with third-party developers, contrasting with Nintendo's monopolistic approach.
  • Creativity and freedom: Sega's offer promises developers more creative control and freedom, which excites Sakaguchi Hironobu.

Character Interactions

  • Sakaguchi Hironobu and Miyamoto Masashi exchange glances, expressing their surprise and excitement about Sega's offer.
  • Takuya Nakayama and Miyamoto Masashi engage in a serious discussion about Sega's policies and their benefits for Square.
  • Sakaguchi Hironobu eagerly discusses the potential development of Final Fantasy on the new console with Miyamoto Masashi.

Ch. 97Waiting for the Right Price

Key Plot Points and Events

  • Takuya visits Konami to propose a partnership for their games on Sega's new console.
  • Kozuki Kagemasa, Konami's president, listens to Takuya's proposal but doesn't commit immediately.
  • Takuya hints at the possibility of multiple console manufacturers (including NEC and Hudson) entering the market.

Character Developments

  • Takuya demonstrates his negotiation skills and market foresight.
  • Kozuki Kagemasa shows his shrewd business acumen and caution.

Significant Themes

  • The changing market landscape and the potential for multiple console manufacturers.
  • The importance of third-party support for console success.
  • The role of profit in business decisions.

Character Interactions

  • Takuya and Kozuki engage in a polite yet probing negotiation, each trying to gauge the other's intentions.
  • Takuya hints at the potential competition from NEC and Hudson, putting pressure on Kozuki to consider Sega's offer.

Ch. 98Second Party

Key Plot Points and Events

  • Takuya returns to Tokyo from Osaka and plans his next visits to third-party game developers.
  • He visits Compile and Game Arts, pitching his ideas and securing their intent to develop for Sega's new console.
  • Takuya proposes a "Sega All-Stars" party game concept to Compile, incorporating various Sega characters and minigames.
  • He suggests a high-quality RPG or visual novel-style game to Game Arts, offering technical support from Sega.

Character Developments

  • Takuya demonstrates his strategic thinking, persuasive skills, and passion for gaming, successfully convincing both companies to support Sega's new console.
  • Niitani (Compile's president) and Miyaji (Game Arts' president) show enthusiasm for Takuya's ideas and eagerness to create innovative games for the new console.

Significant Themes

  • The importance of third-party support for console success.
  • The potential of new hardware to push creative boundaries in gaming.
  • The value of collaboration and mutual respect between companies in the gaming industry.

Character Interactions

  • Takuya interacts with Niitani and Miyaji, building rapport and convincing them of the merits of Sega's new console and his game concepts.
  • Niitani and Miyaji discuss Takuya's ideas with excitement, demonstrating their passion for game development and eagerness to create innovative titles.

Ch. 99Setback

Key Plot Points and Events

  • Takuya visits Technosoft, a company known for its shooting games, to discuss porting their arcade games and developing new titles for Sega's upcoming 16-bit console.
  • Technosoft's president, Fumio Ozono, is enthusiastic about the console's potential and agrees to work with Sega.
  • Takuya learns that Sunrise has rejected Sega's licensing application for Gundam, due to Bandai's influence.
  • Takuya decides to focus on securing the rights to Space Battleship Yamato from Voyager Holdings and Tohokushinsha instead.

Character Developments

  • Takuya demonstrates his strategic thinking and calm demeanor even in the face of setbacks.
  • Ozono shows his passion for shooting games and willingness to adapt to new platforms.
  • Masao Suzuki proves to be a reliable and insightful colleague, providing valuable industry knowledge and supporting Takuya's decisions.

Significant Themes

  • The power dynamics between game developers, IP holders, and toy manufacturers.
  • The importance of strategic planning and patience in business negotiations.
  • The potential of Sega's new console to bring arcade-quality gaming experiences to home consoles.

Character Interactions

  • Takuya and Ozono share a mutual respect and excitement for pushing the boundaries of shooting games on home consoles.
  • Takuya and Masao Suzuki work collaboratively, with Takuya making strategic decisions and Suzuki providing industry insights and executing plans.
  • Takuya's calm and collected demeanor contrasts with Suzuki's initial worry, demonstrating Takuya's ability to maintain composure under pressure.

Ch. 100Willows Dark, Flowers Bright

Key Plot Points and Events

  1. Takuya is unusually quiet and distracted during dinner, hinting at a problem with the Sunrise project.
  2. Nakayama Hayao summons Takuya to his study after dinner, where they discuss the Sunrise issue.
  3. Hayao reveals the existence of financial groups and their influence on businesses, suggesting a new approach to the problem.
  4. Takuya realizes the potential of using the Mitsui Group's network to find a win-win solution for all parties involved.
  5. Takuya decides to investigate Bandai, Sunrise, and their financial group affiliations, and to explore potential cooperation channels within the Mitsui Group.

Character Developments

  1. Takuya: Struggles with the Sunrise project's setbacks, learns about financial groups, and gains a new perspective on solving the problem. He demonstrates determination, strategic thinking, and a willingness to adapt his approach.
  2. Nakayama Hayao: Shows his wisdom and experience by guiding Takuya through the complexities of the business world and providing a new direction for the Sunrise issue. He exhibits patience and confidence in his son's abilities.

Significant Themes

  1. The influence of financial groups on businesses and their potential for cooperation or competition.
  2. The importance of adaptability and strategic thinking in overcoming obstacles.
  3. The value of family networks and connections in business.
  4. The pursuit of win-win solutions in negotiations.

Character Interactions

  1. Takuya and Nakayama Hayao: Their conversation in the study reveals the depth of their relationship and Hayao's mentorship of Takuya. They demonstrate a strong father-son bond, with Hayao guiding Takuya and Takuya showing his determination to succeed under Hayao's watchful eye.
  2. Takuya and the Nakayama family: Takuya's unusual behavior at dinner hints at his growing independence and the challenges he faces as he takes on more responsibility in the family business. His family, particularly Hayao, supports and encourages him.
Show
Page 5 of 51