Are Your Dungeons Even for Humans?
Chapter 305

Amusement Park

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Looking at the name on the proposal, Lu Xiu was quite satisfied with her choice.

This was definitely not a sudden whim of hers.

Rather, the Left 4 Dead is indeed suitable for frontline soldiers; the game mechanics are simple and clear, and turning it into a dungeon would only make it simpler.

The gameplay goes without saying.

It can be summed up in one word.

That's killing!

Even the plot can be completely ignored.

The only exceptions that might require attention are special Infected with different mechanisms.

But there's no need to specifically learn this, because players will learn about these Special Infected's abilities as they encounter them while clearing dungeons.

certainly.

Except for the Witch.

However, the disturbance mechanism is not too difficult to understand.

In this apocalyptic world, the Witch is crying so bitterly, yet players still want to go and see it.

Such a strong sense of curiosity.

Then they deserve a severe punishment!

As Lu Xiu thought of this, she suddenly remembered how she behaved when she first encountered the game Left 4 Dead in her previous life, and couldn't help but smile.

That's right.

She's the kind of person who gets punished for being too curious.

She hadn't played the first game at the time.

At that time, she had no idea what a witch was. Seeing someone crying, she didn't bother to take a closer look, and even deliberately went closer to them.

She was such a newbie back then, so you can imagine what happened.

After the initial shock...

Before I could react, I fell to the ground.

Speaking of which...

This game truly left Lu Xiu with many wonderful memories.

The reason this game, especially the second installment, has remained popular for so long is not only due to the mod workshop, but also because the game itself is of very high quality.

The game features textbook-perfect pacing and level design, starting from a closed Safe Room, then traversing open ground before triggering Zombie Horde, holding out for the time being, and finally rushing to the finish line.

The entire process is well-paced, constantly putting players on a rollercoaster of tension and relaxation.

Not to mention.

This game features cooperative gameplay, as the game mechanics inherently punish lone wolves. This makes teamwork a necessary condition for completing the game, and the fun of playing online with friends is far richer than playing solo.

certainly.

When it comes to the best design...

Lu Xiu felt that the dynamic difficulty adjustment mechanism of the Left 4 Dead was still the best option.

Although the relevant concept had already taken shape in the history of games in Lu Xiu's previous life.

Previously, it seemed that only static script events or simple numerical dynamic difficulty adjustments were available, which could not achieve global monitoring at all.

However, the dynamic difficulty adjustment of the Left 4 Dead has taken a big step forward, as it will monitor the player's health, ammunition reserves, combat intensity, and other factors during gameplay.

Based on this, the scale of the ordinary Infected wave, the timing and location of the special Infected, and the distribution of supplies such as medical kits and weapons are determined.

If players perform well, the game will increase the number of regular Zombie and Special Infected, while reducing supplies and increasing the challenge.

If the player gets into trouble, the number of enemies will decrease, more supplies will be provided, and the player will be able to overcome the difficulty.

This effectively makes each game unpredictable and avoids a strong sense of repetition, which is part of the charm of Left 4 Dead.

And this system.

Lu Xiu plans to join the dungeon.

After all, given that the dungeon's mechanics are quite simple, it's really necessary to adopt a fixed enemy strategy.

The rating of that instance will likely become very nuanced.

However, if dynamic adjustment is added, many problems can be easily solved.

but.

No matter how you adjust it, the number of enemies must never fall below a certain value.

After all, a dungeon isn't a game.

We can't just let players who can't beat the dungeon clear it like crossing a main road, can we?

Even if they manage to complete the game.

The rewards are expected to be outrageous.

And also...

Unlike games, dungeons don't allow for difficulty adjustments, so the average number of monsters needs careful consideration.

Finally...

Rating.

Left 4 Dead is very simple to play and doesn't require much of a learning curve. Most of the time, the controls involve shooting, finding cover, running away, and charging in with melee weapons.

Even with such a basic level of craftsmanship, Lu Xiu's work is still exquisite.

That doesn't change much.

Not to mention that the dungeon requires a four-person team, with four people cooperating to face Zombie Horde.

so.

To achieve a high rating in a dungeon, the power of the Zombie Horde, the power of ordinary Zombie, and the power of special Infected need to be adjusted.

"----How should I adjust it?"

Lu Xiu looked at the proposal and began to think.

She didn't need to worry about the skeleton of the copy; she already knew what it was.

However, how to retain the original game's flavor while ensuring high ratings for dungeons is indeed a challenge.

"Hmm----First of all, the feeling of mowing the lawn is still necessary."

After thinking carefully for a moment, Lu Xiu stopped watching the Chef's acrobatics and started writing the plan. "Most ordinary Zombie still need to be fragile, but they will tirelessly rush towards the players and be faster. This way, when players encounter a large-scale attack of ordinary Zombie, they will feel nervous and deal with them carefully."

At the same time, the damage of ordinary Zombie is simultaneously increased.

"Additionally, if a teammate is knocked down and not rescued in time, they will regenerate on the spot after a certain time, randomly transforming into Special Infected controlled by the system, and will be stronger than a regular Special Infected."

"The stun gun that could revive teammates has been replaced with Unknown Vaccine. If it can be injected into a teammate within a specified time, the teammate can be revived."

"At the same time, some ordinary Zombie require their brains to be destroyed or their spines to be broken in order to kill them completely."

"As for the Zombie Horde —take a look when Constructed Instance. Use the limit that I can handle alone with three teammates as the benchmark. If the four players cooperate well, then go all out and increase the difficulty. There is no limit to the size of the Zombie Horde. If the cooperation is not good, the size of the Zombie Horde should not be less than 15% of the benchmark value."

Regarding supplies, let's use the baseline that players need to engage in melee combat at least 20% of their battles.

While silently reading, Lu Xiu began typing rapidly, frantically adding her own personal touches.

As for special Infected ----

Lu Xiu paused for a moment, then said, "Let's increase the frequency of their appearances."

certainly.

The attributes also need to be enhanced.

For example, the Hunter, why jump so slowly when you're just giving a New Year's greeting? Its jumping ability and agility are maxed out! This allows it to move quickly between complex building walls, and if it gets pounced on and rescues aren't timely, it can tear the player to shreds instantly.

And the Smoker, with such a brittle tongue, what can he possibly bind? Give him a good beating.

As for the bile of the Boomer, besides attracting zombies, it can also drive all the ordinary Zombie in the vicinity into a berserk state.

As for the Tank, which are the main attraction—well, there's no logic to it.

This Special Infected is troublesome to begin with.

Now all we need to do is improve a little bit in every aspect.

Lu Xiu plans to directly reference the Variant Monster on the front lines and give it the attributes of those Variant Monster.

certainly.

Is it a dungeon or a role-playing mode?

Soldiers' attributes are fixed; their only asset is their firearms.

As for Lu Xiu's favorite witch.

Just like the Expert Difficulty, it'll be an instant kill if you encounter a player.

Also, remove the shotgun bonus.

Ideally, she should leave a psychological scar on players in the early stages, so that they will avoid her whenever they see her, turn off their flashlights, dare not fire, and only dare to crawl forward.

Okay---- that's how it will be changed! It's all for the sake of dungeon rating! For better rewards!

And it's the end of the world, after all.

There always needs to be some extremely high threat level that puts the entire instance at risk of instant failure.

That's what makes it interesting.

That's what gives it an apocalyptic feel.

And also...

"Curiosity killed the cat; this is the first lesson in the law of survival in the apocalypse."

Lu Xiu muttered something to herself, then looked at the revisions she had written with satisfaction.

If we change it in this direction...

Although the gameplay of that dungeon is simple, the pressure will be immense.

Insufficient ammunition.

At least 20% of the battles require melee combat.

How should the four teammates distribute ammunition? How should they assign roles? How do they survive until the next Safe Room? How do they deal with Zombie Horde that are far more terrifying than in the game? How do they coordinate? How do they rescue downed teammates?

And so on.

All of these will become problems.

Relying solely on heroism to clear a dungeon will be extremely difficult.

However, with good teamwork, it can be a satisfying victory.

"Hmm... and let's revise the map too, make it bigger."

Lu Xiu wrote with increasing fluency.

The scene of the game screen transforming into a dungeon environment was already vivid in her mind.

Countless Zombie rushed in from the corner.

They were tireless, like a surging tide.

Four players stood in the center, watching the Zombie surging in from all directions. They held their guns, but their ammunition was limited, and they had no idea which direction to Zombie at.

But after they opened fire and cleared the Zombie horde in stages, the elusive Special Infected reappeared.

By this time, they probably didn't have much ammunition left.

They were even forced to use melee weapons to withstand the attacks.

But they will face beings that are far more troublesome than ordinary Zombie.

The Smoker grabs the choke, the Jockey puts the neck on the ground, the Charger begin their charge.

Just thinking about it makes me shudder—it's awful.

About an hour later.

When the Chef of the Astera saw Lu Xiu sitting there with a bright and charming smile, for some reason, he suddenly felt a chill.

"Commander."

The Chef couldn't help but ask, "Would you like more food?"

"Need not."

Lu Xiu snapped out of her daze and looked at the robust Chef in front of her, "But could you make me a drink?"

"Good."

The Chef agreed and busied himself with the task, while tentatively asking, "Commander—what are you doing?"

"Nothing."

Lu Xiu replied while typing, "It's just a playground to help players—no, Hunter— pass the time."

"Amusement park?"

You know Vaal Hazak, right?

Lu Xiu casually said, "It's just about creating an arena made up of countless humanoid Vaal Hazak, so Hunter can kill them for fun."

3

What is this person saying?

The Chef really wanted to ask that.

But just as he was about to speak, he remembered something.

It is said—it is said—that in the New World, this commander in front of me even beat up his own Palico companion.

She even hits her cat.

So the Chef didn't dare ask.

Meanwhile, Lu Xiu was unaware that the Chef had suddenly turned into a quail.

After she finished the drinks prepared by the Chef, she began to wrap up the project proposal.

She didn't linger in the restaurant. Instead, she jumped off the bar stool, stretched, and then turned and walked into the Hunter's Cabin on the third floor of the Astera, her current residence in Jade Capital.

Constructed Instance.

The proposal is only the first step.

There will be differences between the actual construction and the initial design of many things.

I roughly know what to do.

Next, it's time to try Construction Space.

Lock the door from the inside.

Lu Xiu brought up the System Panel.

The next second.

She then went directly into that vast and boundless Construction Space.

Let's start with the scene----

Lu Xiu waved her hand to push the already sealed copy aside, then raised her right hand, her fair palm facing forward, and a surge of powerful Mental Strength flowed out.

The originally empty, pure white space began to undulate and arch like waves.

soon.

The scenes that originally existed in Lu Xiu's mind began to materialize.

A cramped and oppressive abandoned apartment building rose from the ground, its walls covered with mottled mold and dried bloodstains.

The city streets are a scene of devastation, with abandoned cars lying haphazardly, mountains of garbage, and blood, excrement, and unidentified biological tissues everywhere. The once bustling shops on both sides are now in ruins.

The asphalt road surface was covered with cracks that spread like a spider web.

The entire neighborhood was shrouded in deathly silence, and the air was filled with a nauseating stench of decay.

Keep going forward----

"Call----"

soon.

A scene has been initially constructed.

Lu Xiu slowly lowered her hand, then looked around.

"Good."

The atmosphere is quite good.

Lu Xiu nodded in satisfaction.

However, a good stage is just an empty shell if there are no qualified actors.

"Let the Zombie come out and take a look first."

Lu Xiu raised her hand again.

The next second.

In the once desolate street corners, behind the broken glass windows of the shops, and in the shadows of high-rise buildings.

Twisted and swaying shadows began to slowly emerge----

End of Chapter
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