Though the Draenei's technology had now reached the point of "spatial warping,"
in the fantastical plane of World of Warcraft, cold-weapon combat remained the mainstream.
And that meant a commander's personal strength was extremely important within an army—far more important than it had been in human societies during Earth's age of cold weapons.
It could be said that to command an army in such a world, a commander's martial prowess was just as important as their tactical and strategic ability—among less civilized races like the Orcs and Trolls, it was even more so.
This, in turn, directly led to another result: in this world's battles, duels between the generals or commanders of two armies often occurred, and the outcome of such a duel could frequently determine the result of an entire war to a great extent.
This was not some trope found only in Earth's serialized novels, but a genuine reality.
Such duels were generally known as "champion duels."
When faced with the challenge of a champion duel, commanders confident in their martial strength would usually accept. In such circumstances, the ordinary soldiers on the battlefield would often voluntarily steer clear of their leaders, leaving space for the two sides to fight.
And victory in a champion duel dealt a tremendous blow to the enemy army's morale.
Stories of heroes beheading enemy chieftains in champion duels at desperate moments, thereby turning the tide and defeating the strong with the weak, had happened more than once or twice in this world.
During the Second War in Azeroth's official history, the Horde's Warchief at the time, Orgrim, had defeated the Alliance commander Lothar head-on in this manner. Although he himself was later defeated by Turalyon, that duel still changed the course of the battle and gave the Horde, then trapped in a