Because of what had just happened, Gu Mo became more alert.
Whenever he passed through passageways between streets, approached the entrance of a shop, or took an elevator up or down, he would become serious, focusing his attention while slowing his pace so he would have enough time to react and would not enter a Dungeon without noticing.
Fortunately, the Idiot System had become slightly more reliable again. At least the warning before entering a Dungeon had returned, so he was no longer left without any room to react.
Although nothing like that happened again afterward, leaving him unable to figure out how Dungeons spawned, he still did not relax.
After all, based on his previous experiences, Dungeon entrances were not glowing Teleportation Gates like in games, where entering them sent one to another time and space or something. But perhaps there was not much difference in essence. In ordinary games, Dungeon entrances were often scattered all over the map.
Gu Mo suspected that this was the current situation. The real world was equivalent to the world map, while Dungeon entrances were irregularly distributed everywhere, often replacing a door, passageway, or something similar, turning those otherwise ordinary places into entrances to different-dimensional spaces.
Doors and passageways were "paths" connecting different spatial regions. Yet under the influence of some transcendent mysterious force, these "paths" no longer performed their usual function of transitioning between spaces. The space beyond a door or passageway simply became connected to another dimension...
It was just that, perhaps because of some bug, Gu Mo could not discover or see those entrances in advance. That did not affect their actual existence or normal function--
That was the trouble he currently faced, especially when he had no idea how many "Dungeon entrances" were scattered across the "world map."
Nor