The Book of Orenis had gained three new third-circle spells: Gravity Well, Blazing Sun Focus, and Astral Spirit Guard.
Gravity Well was a control-type spell that created a temporary gravitational singularity at a designated location, pulling nearby enemies toward its center and dealing force-field damage.
Blazing Sun Focus, meanwhile, was an offensive spell that gathered sunlight at the caster's fingertips and fired a searing beam, dealing massive radiant damage to a single target.
Its effects were even stronger against undead creatures or creatures that feared light.
Lastly came Astral Spirit Guard, a summoning-type spell.
Once the casting was complete, it summoned a guard formed from astral spirits and starlight to fight for Charles for a period of time.
This Astral Spirit Guard took the form of a humanoid creature clad in radiant golden armor. Its weapons were two diamond-shaped crystals, which could not only be used in melee combat but also launched for ranged attacks.
Once the crystals were fired, they exploded.
The Astral Spirit Guard's combat power was even somewhat greater than that of an ordinary third-tier combat professional.
It was just a pity that the summoning duration was not long enough.
All three Astral Elf spells were highly practical, but Charles could only cast each one once in a single battle.
After casting them, they needed to be recharged. Although he could directly use the magic power within his body to recharge them, the process was slow.
Unless it was a drawn-out war of attrition, the chances of using them consecutively were not high.
Even so, Charles was very satisfied.
If he could learn these spells himself, he would have been even more satisfied.
After returning to Greenshade City, Charles went back to his laboratory and sorted through his recent gains.
By then, Scorchflame had also successfully