Three days later, late at night.
The works entered by all the teams competing in the second round had been set up in the exhibition hall, ready for the exhibition to officially open to visitors the next morning.
None of the contestants would be allowed inside the hall during the exhibition, to prevent people from matching contestants to their works.
Only an introduction card with a brief description of each work would be allowed.
Each booth had a magic device that could simultaneously bring up to 50 people's sight and hearing into the phantom.
Fifty was also the maximum number of people each booth's reserved space could hold. Any more, and they would have to queue.
Professor Tanshur felt that with nearly 70 works, the hall could accommodate more than 3,000 visitors at its absolute limit. That should be plenty. It wasn't as if they could only visit at one specific time; the exhibition would run for three days.
To ensure fairness and offset differences in foot traffic caused by booth locations, the exhibition areas would be rearranged every half day.
Every visitor would receive a commemorative booklet. After they finished viewing a work, a marking spell would print the corresponding mark in their booklet, showing which visitor they were.
This collectible booklet was meant to encourage visitors to check out a variety of works rather than get stuck watching the same one over and over.
However, no one would have time to see every work during their visit. To satisfy those with a passion for collecting, the exhibition would remain open for another week after the three days ended, though visitors during that period wouldn't count toward the scores.
Saint Dero might not have done so well in the competition, but it had done the best job with the